History Repeats Itself: A Caliross Analysis (obviously, spoilers ahead) (Patreon)
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So, here is my first post looking back on Caliross, as voted for in the last poll. The first few steps were quite mundane: after working on RAGS games for so long, I wanted something a bit more open, where players could move around the maps, have more interactions, and where things wouldn't be spelled out to the players so blatantly (every available action is just a click away in a RAGS game, and while you could "hide" stuff, it felt like you were almost cheating the players at times with opaque interactions to achieve the result).
RPG Maker ended up being the engine of choice, since it would make everything I wanted possible, while being fairly easy to use (and CHEAP, since I didn't really have much money to waste). I don't have a programming background, and even if I had it, I think a one-man team needs to focus on speed above all else, or you'll never get anything done in time (imagine for a second, if you will, a SLOWER development cycle for Caliross).
The next part was figuring out the gameplay in more detail and the story. I hadn't done a fantasy setting yet, and I had just finished TOTDC 1 (which is a sci-fi game), so the choice was easy on that front. I wanted to avoid a total clichè with the plot, and I figured that a "wannabe historian/archeologist" wasn't really overused in fantasy (I am sure they do exist, but they seem rare). I also wanted a story that wasn't full on chosen hero/save the world kind of stuff, so I came up with the big bad being (mostly) in the distant past, which also seemed appropriate for the historian angle. Tying it all together and making it more personal was the Shapeshifters' angle, which also gave me an excuse to toy around with some unique powers for Erica. I don't remember for sure, but I think the idea for the final chapter wasn't fully formed yet (rescuing your uncle from the demon realm or the exorcists trying to summon demons) but I already knew I wanted the twist with the shapeshifters being linked with the demons.
For the historian angle, I think I was partly influenced by playing La Mulana around that time, but most of the gameplay and world setting are inspired by other games like classic 2D Zelda games, with a mix of japanese and western RPG sensibilities thrown in for the rest. The idea to have the main protagonist not lose after being hypnotized, was kind of a pet-peeve of mine. It feels like games often end when things are just starting to have fun. Of course, it's more work to let the game continue (especially if factions are involved, as is the case in Caliross), but I really wanted to do it. Honestly, I think I could have done better on that front (some factions have vastly more content and hooks, compared to others, and not all individuals necessarily have interesting paths or things for you to do), but I think it's still more than most games provide on that front.
Anyway, it's with all these scattered thoughts in mind that I started working on the game. I didn't have prior experience with RPG Maker, so I did some minor testing first, but I honestly threw myself into it very quickly (perhaps too quickly). Still, my previous experience with other games did help a lot, and while in last few years I might have been a little overwhelmed by the scope Caliross reached, I think back then I didn't do too bad.
It's worth noting that Caliross wasn't my very first idea for the after TOTDC. I had ( and I still have) various fantasy setting ideas, but for one reason or another, Caliross felt the best fit at the time. I think it panned out just fine, but who knows what it could have been if I picked a different route?
I'll wrap things up here for now, I think this gives a good summary of what was behind the origins of the game. If you have questions about the development, feel free to throw them my way, and I'll try to answer them in my next post. The focus next time will still be the first few months and the related decisions I made, but I can always jump forward or backward to answer some questions at the bottom of the post. ^_^