Return of the TOTDC 2 Preview (Patreon)
Content
We are back! There is still a lot to talk about, although I might not be able to touch on everything before the demo release, we'll see. First, I want to briefly show how the hacking mini-game looks:
If you played Deus Ex: Human Revolution, this is a somewhat similar concept, but turn based: You have a point of entry, a fixed number of turns, and a series of nodes you can "conquer" to access the adjacent ones. Capture all the security points, and you gain access to whatever you are hacking.
You'll have tooltips, of course, so this should be pretty easy to figure out in-game. You also get some "software" you can use once per hack, to make things easier (like, capturing a node without spending any turns, gaining extra turns based on certain conditions and so on), and I'll probably add a few more you can buy later on. It should be simple, but fun to mess around with (being turn-based should avoid making the mini-game frantic or too difficult as well).
Also, I added backgrounds to the combat (as I talked about in the comments last time):
As you can see, I darken the background, to avoid it "popping up" too much compared to the combat UI. I think that's a reasonable compromise. In fact, that's the same technique I use for certain conversations:
Since in certain areas the art isn't setup for characters to talk as if they are part of the background, or can't stand in front of it without looking out of place, or other situations where it simply doesn't make sense (like talking to a bartender and having her in FRONT of the bar), I make the background a bit darker and show whoever you are talking with in the forefront. I think it looks reasonably well, and at least it doesn't require any extra art.
There is another mini-game in theory, but I have some doubts about the UI and the visuals, so it's still not ready to be shown (although functionally it does what I need at this point). It's effectively a simplified "pixel hunting" situation, where you have to examine a still image and find clues in it. It uses a grid, so you don't have to click on individual items, but you click each square instead. I am still considering if I should include extra commands when you click a square (like "zoom" or "analyze", for example) to have more interactions, or if I want to keep it simple.
I think I have shown most of the relevant UI at this point, so maybe I'll talk about the first planet and some of the NPCs next time. Hopefully I am not forgetting anything, but as always just let me know in the comments and I'll reply there (or include the topic in the next TOTDC 2 post, if it's something that requires a longer conversation). ^_^