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Here is the link for it:

https://mega.nz/#!RAphWLDJ!5amj2bTzc4C3gG2p1_sWr1cfxl2KwWhLq26RMy_cflc 

And here is a list of the issues I dealt with:

Slime girl duplicates, black screen;

Drunk guy scene black screen;

Target minigame getting stuck facing north;

Secret guards club using only the default name in the scenes, hanging up on a certain scene;

Sergeant follow up scene not triggering properly.

Of course, do let me know if more problems pop-up! 

Comments

Lunaraia

just a quick note: when the follow-up triggers Ariel pops up in a position where she can get stuck behind the woman going back and forth, the white haired one talking about the wall, meaning that you have a chance of the entire scene borking unless you wait for the woman to leave the screen, once she does your good, but that is still not good, could easily be fixed by moving Ariels arrival point 1 square down since no NPC walk there

mdqp

I had totally forgot she would move back and forth! I just moved her a bit to the side, she shouldn't be able to do any harm now.

Lunaraia

happy to help, I take it we will be seeing more from Ariel later on?

JJATH

Happy Easter mdqp!

mdqp

Ah, thank you, happy Easter to you as well! I forgot to wish it to everyone, though. XD

Exacel

Checked the minigames, they seemed good, but for the ball throwing game I'd suggest increasing the hitbox size of the target by one square. I had several throws where the ball visually struck the target but didn't register as a hit and it flew past it. Pretty sure it's since more than half of the target had moved on to the next square and so the hitbox had moved on too.

mdqp

I'll have to see if I can change the collision to check for pixels, because if I used the extra tile in size, we'd end up with a huge empty area (and if I made the sprite larger, we might get the same issue). How bad was it? When I tested the game, it seemed to do reasonably well at detecting edge cases, so I was satisfied with it, but maybe it depends if you hit the side of the target direction.

Exacel

I managed to get two shots that would have been clear hits pretty close to the middle. I think for a player this could be really frustrating.

mdqp

Was there any lag while playing?

Exacel

Not that I know of.

mdqp

I managed to convert it to pixel tracking, it should be much more precise now. I gave it a 4 pixel tolerance, to cover for the ball size, imprecisions, etc., and it seemed about right while testing. You'll be able to try it in the next update

Rune

Heya. I had the problem with 'direct hits' missing as well. One other thing - I had fun with the slime girl and the scene picture did not disappear afterwards, taking up half the screen. That made moving rather difficult, do you know a workaround for it, or what might be causing it?

Exacel

Just tried it in the new patch. Works great, feels great. Good job!

mdqp

Try the new bugfix, hopefully it solves all the remaining issues.

mdqp

Great! I learned the "trick" when I had to make sure using detect magic wouldn't trigger events off-screen, I am glad it was useful in this scenario as well.