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Here is another update, tackling the remaining issues (I think this should take care of everything that was reported to me so far):

https://mega.nz/#!QM4A2RSI!tkQrSY_O0pRT87BjHfOZnvZabaDJSe5uvL4k7hmQ12c 

and here is the changelog:

Fixed issues with the slime girl image during the second sex scene;

Fixed Ariel possibly getting stuck in the follow-up scene;

Converted throwing ball mini-game to pixel detection system, making it more accurate;

Fixed an image remaining on the screen while "talking" to Sonya;

Fixed an issue in the barn, allowing you to walk around when you shouldn't (I can't believe how many times I had to fix issues with this so far, I always forget something >_<);

The poll had one clear winner, in case you had missed it, so I'll focus on content that is already in the game. I think I might just finish the cowgirl path, this time around, so I don't have to worry anymore about it (another 4-5 scenes should be enough, I think, I don't want to make it huge). After that, I'll see what's there and decide (I might add some scenes to Carla's path, since that one is super-short right now).

It's also worth noting that the cowgirl path will have scenes outside the path itself, once it's finalized (quests which directly or indirectly involve your new owners will have you take their side, of course, and there might be a few encounters with your employers outside of the farm), so there will be some content coming out for it even later on.

Anyway, this is pretty much it, until next time! ^_^

Comments

Tanner

It could be that I am missing something, but the scene with Ariel does not seem to be triggering for me at all. Is the percent chance that low, or do I have to complete a mission first?

mdqp

This is because of the way the event works: you get a dice roll everyday as soon as you step inside the residential district of Tarkas, and the event only triggers if you walk to or from your house (specifically, if you step on the tile immediately to the right of the door). It was a way to avoid overcrowding the transition screen, once more random events start appearing, as well as give her events a different "vibe" compared to the rest.

Tanner

Ah! Good thinking. That would make the first encounter with her far less crowded with the other events.

Exacel

I keep reading about "a scene with Ariel" and I'm wondering whether I already encountered it or not. Is it the one were you have a run-in with a thief girl? If not then would the correct procedure to trigger it be: 1. leave house (dice throw) 2. step to the right (potential trigger) 3. sleep a day and repeat from first step until triggered On another note I have a bug that hopefully gets fixed when the next release rolls around. During nighttime I sometime have an event were I run into a random drunk dude in the residential district. When I decline his offer to fuck he gets stuck and the scene won't end, forcing me to restart. I can provide more info or a save with the possible preconditions (low inhibition, willpower > 60, high intelligence)

mdqp

By the way, I forgot to mention: I assume you are talking about her second scene, the first one is triggered during the day, and you get it like all other random events. You need to agree to help her to get a chance to see the other random event.

mdqp

There is a first scene which should trigger normally (if you triggered the thief, the same procedure applies). After the first scene, you need to follow the 3 steps you listed, if you want to see the follow-up. I think I know what the problem is with the drunk fool, it should be fixed in the next update.

Exacel

Thanks, so I guess I haven't even had the first scene yet. I'll try some more then.

Exacel

Since I'm currently grinding away at trying to get events I noticed a possible rather small Quality of Life improvement. Current State: when wanting to nap in your bed you first get a dialog about it with an option of yes/no and after the nap you get message afterwards telling you about the 5 MP&HP recovery and needing another button-press to confirm. Suggested State: put a hint into the first dialog with the yes/no-option about the recovery, skip the stat change message and instead play a little recovery sound. Saves a click and offers more audio diversity. I also suggest you use a different sound effect for sleeping (in contrast to napping). Something similar could be applied to the bath (in the player house, not the bathhouse), it even already has a recovery sound effect. Same could apply to other scenes were the result isn't randomized and doesn't need to be hidden.

mdqp

Done and done! By the way, if you notice more things like this, please let me know: it can be hard to remember where I made similar choices in the past, which could easily be improved on.

Exacel

Nice, that you picked up on this so fast. And sure, if I come across similar QoL improvements I'll suggest them to you.

mdqp

I like to do small things like bug fixing, spelling and whatnot as soon as I can, I sleep better at night this way. :P

Tanner

It is the first scene that I was referring to.

Tanner

Perhaps I am just very unlucky, but for some strange reason the first scene does not seem to be triggering for me at all. I'll try starting an entirely new game and see if that changes anything.

Tanner

So, I tried starting a new game. I did nothing else but run in and out of the residential area. Within three minutes both the thief scene and the Ariel triggered. I had no missions or anything else completed. Perhaps the first scene with Ariel is being blocked by a quest or some script running in the game that is activated further along??

mdqp

I think I figured it out, and you are right, I did a big mistake when I remade the detect magic spell a while ago, and I ended up using the wrong variable. That can really mess up the Alice scene, I'll have to release a bugfix (Edit: wait, I did fix it in a previous hotfix).

mdqp

This was fixed in one of the recent bugfixes, but maybe the error got stuck in a savefile, if you are using an old save.

hunter

Hi, I noticed that in the 0.35 slime in the first guild mission on the forest there are no, did I notice that the sound effects in ses scenes are not or is it a bug?

mdqp

I currently don't use sounds or voices in the scenes, because I couldn't find good quality effects, sadly. :(

hunter

ah ok, I had seen in the folder the sound effects and I thought they were installed, however the game looks interesting, it's a shame that there is a lot to work on, I gave you something so I expect you to come to a nice game but you should complete and improve that little In my opinion, rather than inserting other dungeons, however, the slime in the forest does not even have 4 possible bugs?

mdqp

There are a few sound effects which I had included, but after listening to them for a while, I found them a little too rough. I kept them in the folder, in case I change my mind, or perhaps if I find the time to clean them up a little, they might be useful again, so they ended up sticking around. Are you saying you would prefer I finish what's already in there, before adding new content? I think that's how most players think, actually, although I do need to work on different stuff from time to time, or it becomes too much of a slog. What do you mean with 4 possible bugs?

hunter

the slime is not present in the version 4.0 in the forest

hunter

You are doing a good job, if you accept advice then I would like to write here what for me you should add in the future: Main house: -Add animation as a spa in the bathroom. - adding new outfits visible externally: clothes, bikinis, armor that you could add to the wardrobe. - Add outfit to heather designs, new color dress, new color bikini .. and you could add it to the mirror. In a few words, other designs. - to improve with other options the house, the possibility of small improvements in design. City: -Other purpose for many characters. Increase your conversations and choices with the characters you already have (I know it's a long job) ... -more events. Sx scene: -Sound effects

mdqp

For the slime, did you get the quest and it didn't appear? Did you use detect magic close enough to the tree?

mdqp

1. By animation what do you mean? 2. New clothes will likely be added, but they'll be available only in certain areas (it's too difficult to make them work everywhere, whenever there is a different animation, or I use events during cutscenes, I would need to manually add all possible different clothes, and that's very time consuming); 3. This too could be done, if I restrict the use a little; 4. The house will be expandable in the future; 5. I will expand the city and add more actions to do with NPCs; 6. There should be more dialogues, I agree (we'll see how many choices I will be able to add); 7. Sound effects for sex scenes might be hard to find, but I'll try to figure out something.