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So, I added two more scenes to the cowgirl path, as well as adding comments, dialogues and whatnot to the barn (once you reach this point, you'll be able to move around freely). I have also started working on the potential endings for this path, and creating the groundwork for continuing to play as cow and part-time adventurer for the Zanti family (which involves being able to generate enough money every week, or else you get "retired" to the stables, as a normal cow). I did force a specific outcome on one of the quests, if you are far enough into the cow path, as a result of your "alliance" with the Zanti faction and their interests in it (more quests will have forced choices, as a result of your obedient cow status in the future).

I also looked a bit more into mini-games, scripts and improving the UI: I have found a very nice fast travel system I might add to the game, and I think I have found a nice UI for the battle system, as well as a good rhythm mini-game, which might be useful for dancing/strip-tease jobs.

Finally, I wasted some time looking for art assets for some characters. I might actually use the MV character generator (specifically, for the face), since it's much better than the VX Ace one. The characters I am talking about are fellow cows in the barn (I'll have to add some background story for them). I am unsure if I need busts for them, or if having a face will be enough, but it's all part of the plans to finish the path and making it complete.

Anyway, this is more or less the summary for last week. Since the endings might have several scenes, I am not sure if I'll be able to wrap up the cow path in a week, but I am sure I'll make good progress on it.

Stay tuned for more news next week! ^_^

Comments

mdqp

Thanks! :) You too!

Rox-games

Sounds good. I hope Sonya/Casino route will be next.

mdqp

That is the one which is currently the most advanced after the cowgirl, so she is a likely candidate. On the other hand, I am unsure how I want to close that one up (if I want an ending, how it should interact with being a cowgirl, etc), so it probably wouldn't be finished in the short term.

Mike Sanderson

Sounds awesome! I also second the hope that there will be more Sonya scenes after the cowgirl path is completed - those two are definitely my favorite paths at the moment.

mdqp

As I said, adding more scenes (possibly making the stripper job available) should be easy, but I am unsure on the details. Sonya isn't exactly a fully-fledged faction, so her interests aren't at war with anyone's, but on the other hand, having the protagonist serve two or more masters at the same time might be a problem. Maybe I'll make it so that anyone who "breaks" you first gets the strongest claim, but it's all up in the air. It's worth noting that they might be easier to like because there is more to them right now. ;p

Tanner

I could see a conflict between our friendly blood sucker and Sonya. LOL! That or she could use Erica undercover in the strip club.

mdqp

Oh, I am not saying that I couldn't create new conflicts, just that the way they are written now, they don't have any, and I am a bit reluctant when it comes to add many more factions (there is already quite a bit planned for the main story). We'll see how things go. :)

Evident Disaster

Please don't switch to MV, it's mainly because my PC has a utter nightmare coping with the constant graphics and sprites used on that form, it causes my computer to lag like no freaking tomorrow. It's great for high detailed stuff, I'm not sure about combat, since this game isn't heavily combat based, so there's that.

mdqp

I don't think I ever said I would switch the game to MV, just that I will use its character creator (the assets for the faces are superior to the ones in VX Ace). XD I mean, in the future (after this game), that's probably how it's going to be, mainly because of the graphics and the fact that it has a few quality of life improvements that would make it possibly to go back and change stuff much more easily (it has a search function, to name one). Trying to switch engines at this point would be almost impossible, so even if I wanted to, it would never happen.

Evident Disaster

Oh my bad, sorry, it's just that I've got a lot of bad experiences with MV since nearly 3/5 times they're lagging my computer or crashing the game outright when I attempt to play games.

mdqp

I do have a few issues with MV games myself (although it also depends on how many plugins they run), but I have a 10+ years old PC (I will get a new one soon), so I thought it was because my hardware is really dated.