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Welcome to Trollskull Manor.  This 4 bedroom, 3 bathroom corner lot is perfectly situated in the up-and-coming neighborhood of North Ward.  It is a bit of a fixer-up that will be a true gem of Trollskull Alley in the right hands.  It boasts 5 floors, spacious main floor taproom, and a poorly stocked wine cellar.  New owners assume responsibility for any poltergeists. Congratulations, you are the proud new owners of this dump...

Use this map on its own (attachments below), or grab the full set of Waterdeep Dragon Heist content:

Map Notes. These maps are my revisited version of the maps after I fixed some previous errors and cleaned up the files. There different variations of this map depending on when your party might be in the manor house. This includes:

Disrepaired - This set of maps is intended to represent Trollskull Manor when the party first arrives.  The source book is somewhat vague on what is present in rooms and lacks descriptions, so I added (broken) furniture that aligned with the room label to help convey what is where.

Repaired - These maps are for once your players spend some coin and fix up the tavern and manor house to be a base of operations for their adventures.

Light and no-light versions depending on if your players have been in already to at least check things out and camp out.

Files. Attached you will find 1 zip for each season, which includes the "Disrepaired" versions for all platforms (still separated into subfolders for each platform).  You will also find 1 zip for the "Repaired version" (Autumn/Summer only).

There were a bunch of different variants this time, so here's a list of all of them:

Autumn/Summer

Disrepair

Day – NoLight (R2P, R2F, FVTT, FVTT Levels)

Night – NoLight (R2P, R2F)

Night - Light (R2P, R2F, FVTT, FVTT Levels)

Repaired (Light)

Day (R2P, R2F, FVTT, FVTT Levels)

Night (R2P, R2F)

Winter

Disrepair

Day – NoLight (R2P, R2F, FVTT, FVTT Levels)

Night – NoLight (R2P, R2F)

Night - Light (R2P, R2F, FVTT, FVTT Levels)

Spring

Disrepair

Day – NoLight (R2P, R2F, FVTT, FVTT Levels)

Night – NoLight (R2P, R2F)

Night - Light (R2P, R2F, FVTT, FVTT Levels)

Trollskull Manor - Waterdeep Dragon Heist [11x15] is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Files

Comments

Tosari

Don't suppose you have dungeondraft blank maps? Wife wants to decorate and furnish her way for the Dragon Heist adventure group.

Tych Maps

For Trollskull? Or for all of the maps? Trollskull, yes there is an empty version included in the zip file on the Tier 2 post. The others, no I don't unfortunately.

Tosari

Just Trollskull and its right where you said. Thank you for your quick response!

Simsiloquy

Thank you thank you thank you thank you thank you thank you!!!!! I'm so freakin excited!!!!! My players and I are gonna have a blast as they clean up the manor :D

SmashRanks (edited)

Comment edits

2026-09-22 21:00 Thanks so much for doing this! What exactly would be the best process for importing these maps into Foundry as one multilevel map (using Levels and Better Roofs)?
2022-02-01 16:38

Tych Maps

Some of my Waterdeep maps unfortunately weren't created with Levels/BR in mind, especially some of the earlier ones when I was still learning the software (both DD and Foundry). Most of my maps are designed more with something like Multilevel Tokens (or Monk's Active Tiles, using teleport functions). I know there have been a couple folks on the Tych Maps Discord Server who have been working on doing this so you may be better off asking for some ideas on there. Most likely - you'll need to modify the Dungeondraft map files to remove extra content from upper levels, then export to Foundry and build it there. Some later maps should be much more set up to do this easily.

Santiago

Thanks for the answer! I guess I should have been clearer -- by "these maps" I meant specifically the revisited Trollskull Manor (and Yawning Portal) maps, which have the _LEVELS files. I was hoping there was a way to intuitively import them without having to redraw the walls and doors myself, but I'll be sure to ask around in the discord and see if anyone has any advice! Thanks again for all the great maps!

Tych Maps

Oops my bad! I unfortunately still don't have an answer as I'm not terribly familiar with how the Levels module works beyond basic premise of what it does. I see you've asked on discord so I hope someone can provide some further help!

Patrick K.

My players entered the manor last night and asked a questions I couldn't find an answer for: how do you get upstairs from the ground level? There is no stair case! Any insights?

Tych Maps

The stairs are outside! Top right corner - leads to the second story. Well designed for adventurers, to avoid inquisitive looks from tavern patrons when you return reeking of the sewers or covered in blood.