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**UPDATED OCT 13 FOR FOUNDRY V11**

This post details how to import my maps into Foundry VTT using the published modules.  If you are just looking for the Manifest URL, head back to the Map Index post to find your way.  If you have no idea what a Manifest URL is, you are in the right spot.

A few quick notes before we begin:

My modules are built for Foundry v11 (current), and v10 (no longer updated) and are not compatible with v9 or earlier.

The guide has been updated for Foundry v11; if you are still using v10, the original post is included below so scroll down for those steps/images.  The process remains mostly unchanged.

This guide is designed for Windows PCs - instructions may vary on other OSs

If you are having problems getting the prompt to appear to import scenes, try a chromium based browser (there are reported issues on Firefox with it not appearing)

A basic knowledge of Foundry, game worlds, and modules is assumed

If you aren't loading my content into a fresh new world, BACK UP YOUR WORLD before beginning.  It shouldn't cause issues, but it could; my goal is to make your DM life easier - not to cripple your game world 5 minutes before your sessions starts.

Foundry VTT V11 Guide

Step 1: BACK UP WORLD

Back up your world by right clicking on your world on the Foundry homepage and selecting backup.

If you are creating a new world for this, now would be the time to do so.

Step 2: Install Modules

Go to the "Add-on Modules" screen and click "Install Module"

Paste the manifest url at the bottom of the screen (red box below that says PASTE LINK HERE).  You can get the manifest URL from my Patreon posts for the Foundry modules.  The link you are should look something like:

THIS IS NOT THE ACTUAL LINK https://dl.dropbox.com/s/a1b2abunchofrandomcharacters/module.json?dl=1

and click Install.

You should see a blue bar download and install my module in the background and some popups letting you know it's done.

While you are here, using the search box at the top, add the following additional/recommended modules:

Library: Scene Packer *required

libWrapper - background tools

Monk's Active Tile Triggers *required for teleports and fancy effects

Universal Battlemap Importer - if you want to add additional map scenes from dd2vtt files

Step 3: Enable Modules

Launch your game world and head to the settings tab (gear icon) and click Manage Modules

Turn on all the modules you just installed. Click "Save Module Settings" and you will be prompted to reload - click "Yes"

Step 4: Import Scenes

When your world reloads, you will be prompted to import and unpack content from my module.  For best results, select "Yes import all ## entities" (## number of entities varies between modules). There are teleports set up between some scenes - if you don't import all of them, the triggers may be broken/not work.  It's probably easier to import them all and delete the ones you don't need.

Wait patiently for a moment, relishing in all of the hours of DM prep you just saved.  You'll get a popup banner saying complete when it's all done.

Step 6: Play D&D

Well almost... You need actors, monsters, etc. etc. to fill out the rest of the world however you like.  But you are pretty close to being ready to run your game!

Check out the journal tab for a few notes about how things are routinely set up in my modules.

You'll notice tiles that are placed within the scenes that function as teleports between areas or scenes or that control some extra functionality of my maps.

Step 7: Say Thanks

This module and its functionality isn't possible without the work of amazing Foundry module developers.  If you're able, show them some love:

Compendium Folders (Erceron)

Scene Packer (BlairM)

libWrapper (ruipin)

Monk's Active Tile Triggers (IronMonk)

Universal Battlemap Importer (MooMan)

Foundry VTT V10 Guide

Step 1: BACK UP WORLDS / USER DATA

Back up your world & user data. (Right click the Foundry Icon & click "Browse User Data", then back up the "Data" folder - or at the very least, worlds and modules within the Data folder.

Step 2: Install Modules

Go to the "Add-on Modules" screen and click "Install Module"

Paste the manifest url at the bottom of the screen (red box below that says PASTE LINK HERE).  You can get the manifest URL from my Patreon posts for the Foundry modules.  The link you are should look something like:

THIS IS NOT THE ACTUAL LINK https://dl.dropbox.com/s/a1b2abunchofrandomcharacters/module.json?dl=1

and click Install.

You should see a blue bar download and install my module in the background and some popups letting you know it's done.

While you are here, using the search box at the top, add the following additional/recommended modules:

Compendium Folders - makes things nice and organized**

Library: Scene Packer *required

libWrapper - background tools

Monk's Active Tile Triggers *required for teleports and fancy effects

Universal Battlemap Importer - if you want to add additional map scenes from dd2vtt files

When you are done you can close the Install Module window and your screen should look like this, with the following 6 modules:

Step 3: Enable Modules

Launch your game world and head to the settings tab (gear icon) and click Manage Modules

Turn on all the modules you just installed. Click "Save Module Settings" and you will be prompted to reload - click "Yes"

Step 4: Import Scenes

When your world reloads, you will be prompted to import and unpack content from my module.  For best results, select "Yes import all ## entities" (## number of entities varies between modules). There are teleports set up between some scenes - if you don't import all of them, the triggers may be broken/not work.  It's probably easier to import them all and delete the ones you don't need.

Wait patiently for a moment, relishing in all of the hours of DM prep you just saved.  You'll get a popup banner saying complete when it's all done.

Step 5: Final Cleanup

For whatever reason, when it first imports, the folders are all out of order.

Exit your game world (Return to Setup), and re-open it and things should be ordered properly.

Step 6: Play D&D

Well almost... You need actors, monsters, etc. etc. to fill out the rest of the world however you like.  But you are pretty close to being ready to run your game!

Check out the journal tab for a few notes about how things are routinely set up in my modules.

You'll notice tiles that are placed within the scenes that function as teleports between areas or scenes or that control some extra functionality of my maps.

Files

Comments

Sensi Milja

Any plans on converting this to Fantasy Grounds?

Tych Maps

Nothing at the moment. The DD2VTT files can be used in FG with a community script I believe though.

Vahara

Is there a posibility to reopen the Quick Start Popup after someone was kinda stupid and closed it to fast? Or can I just import all from the compendium?

Tych Maps

If you open up your compendiums and look for a Scene Packer Macro compendium, there is a macro in there to reset world import prompts.

Samuel Box

Does this still work with Foundry Vtt version 14?

Tych Maps

the process to install modules is still generally the same (manifest URL, click install), it may just look a little different. Currently my modules are only verified for v13, except for DotMM which is v14 ready. However, they are all basic modules that are generally just scene compendiums so they should run okay on 14, but may throw some "not compatible" warnings.