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Hello to all you lovely people ^_^

Bit of a late update again but I was trying to do fluid sims for the first time today and it was pretty darn difficult. I spent too much time trying to get that to an alright spot and it didn't leave me much time to render stuff out. So sadly I only have previews of Wesker in his default outfit and Sheva in her default outfit D:

So like I said last week I wanted to re-do how the animation was playing out because it was looking a bit too stiff for me. I think it looks smoother now and I like the motion more but there is the side shots where I think Wesker looks super off.
In the second GIF you can see my first attempt at fluid sims, it's looking okay but it's not the exact effect I'm after, I want to reduce the singular blobs and make it look a little more stringy if I can.

I prefer the new way Sheva's hips move now compared to last week and I've raised her knees a lot more so it doesn't clip as much with all the outfits. There may still be some clipping though but I think it's going to be pretty minor.

It might be me going crazy but from the side some of Wesker's movement seem to jitter quite badly. I've also toned down the jiggles on Sheva and it looks less intense now.

This is the side angle in particular where I find Wesker looks like he's jittering quite a bit but maybe I've been staring at this for too long. There are lots of random movements on this now and I think the only thing I need to do is add some blinking to both of them.

I was having issues with the fluid sims where the fluid would get stuck in between collision meshes and is trapped there forever and it creates a weird thing of the fluids moving but not able to drip off the surface. It's not terrible for what's going on here but the main thing I want to get right is having the fluids string together more.

I like this shot because you can see all the goop dripping and landing on the floor, I thought it looked pretty neat ^_^

This is a good angle to show what I meant about the fluids being trapped under the mesh, you can see on Sheva where the fluid moves around and even clumps up but never leaves and the same happens on the end of Wesker's dong but at least there I can be sneaky and get away with it because it kinda fits.

I've started talking with the new commissioner and they are still interested but I might not start that project until this one is done :) So on Monday my plan is to give this fluid sim another go and see if I can get it looking better and then start rendering all of this off at 4k :D

That's all from me for this week but I hope you like what you see and also the Haddie animation is finished so I hope you all like that one :D I hope everyone had a great week though and like always I hope everyone has a lovely a restful weekend <3

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Comments

JoyousAdventurer

I notice the improvements compared to the previous post, definitely looks smoother but I notice the issue too in the side position. Wesker does look a tiny bit odd but Sheva looks perfect, both in appearance and animation ahaha! 🤭 The bodily fluids look ten times better, I love this much more! I definitely vote to keep this version going forward! I did leave a small comment on the Haddie post. I think it’s good too! One commission done which lowers the commission list, can’t wait for my spot! 😊💙 Have a good weekend too!

Xeno Lovers

It is a bit annoying but I might see if I can smooth out the jittering a bit but it could just be that perspective and the position they are in. The camera that is looking up with a titled angle looks perfect to me and I don't notice the weirdness like those two side views. Even though it isn't exactly how I want it I must admit it I prefer it over what I've done before :D I did see that one and thank you very much ^_^ I'll do my best to get through comms as quick as I can!