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Here's something cool I wanted to share with you guys: the internal minimap editor I created. This allows me to create a minimap for a stage in real time, rather than the method I was using before, which was simply to set it up in code using binary operators and cross referencing the drawing for the room layout I had made. Just what I did in the video above to demonstrate how it works woulda taken me ages to do manually, so this is gonna save me a lot of time in the long run. Also, if I mess up part of the map, I don't have to rebuild the entire game just to update and fix it.

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2021 05 26 12 04 53

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