More Previews! Now It’s Veronica’s Turn! (Patreon)
Content
As promised in the last post, I’ve now applied the new workflow to Veronica.I thought it would take two or three days, just copy and paste the materials from Melissa and swap a few image maps. Turns out Blender had other plans. Three days became three weeks of wrestling with it, trying to trace what on earth was making it freeze and crash so much like I’ve never seen before. It’s like Blender gets angry whenever I try to use certain features in unconventional ways to achieve the look I want for this game.
Still, I pushed through, and Veronica’s model is finally complete and working properly!
Here are the results:
Thanks for sticking around! I know this took longer than expected, but every time we get past one of these technical walls, the pipeline becomes smoother for everything ahead. With this done, I can move on to work on Martin. Wish me luck!