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Lucky number 13, here we are! A nice little milestone to hand the hat on, as we keep on building up a head of steam around here again. Welcome, welcome, wild ones, so! Let’s get lucky and make some sexy noise!

So how have things gone in the last 7 days since our last check-in? Well, firstly, we’ve had our Brave release hit the track, and that’s not nothing! More fans are playing and enjoying the all new content which is lovely. Here we’re mostly for news on the next batch of content however, let’s talk about that now:

Goal: The goal for this week was to tackle the gameplays of the newest version, to get the remaining set made, rendered, post-pro’d and added to the game.

Accomplished: That’s exactly what was done, plus a few extra CGs readied on Scene 1! Yes, all the new sets of restaurant outcomes are in the game and tested for dropping, and all is looking A-OK

Now that the gameplays, which are the most involved and time-consuming individual images since they are each essentially mini-scenes, are all locked up and loaded. From here it’s a head-to-head duel between me and the 3 big scenes of the version between now and release day, coming as soon as I can make it. This being the first full week of production (since we also had our handover this week too), we’re looking good to start. Don’t just take my word, check the bars!

Things are improving upon last week’s status pretty much everywhere, which is awesome. I’m hoping that given a strong week ahead we’ll be starting to talk about when we’ll see the Public Teaser post this time next week, which is the first major milestone towards new content. The idea is to hit 33% or so on created images (Noe’s bar) and celebrate that with the teaser as we’ve been doing lately. Sound good?

Well that’s the progress news for the week, but we’re not finished yet. We’ve tickled the ears, now lets feed the eyes some candy!

[From This Point On, Beware of Potential SPOILERS]

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I believe I mentioned in passing in last week’s post that the gameplays for v0.25 are building up the Entertain task this time out. Much like the last did for Cooking, I’m making sure that now all jobs in the game come with at least 2 tiers of Traps and Counters, as well as now 2 levels of Proactive big swinging moves from the girls and 2 levels of holding steady as well with the Reactive Shield (when you suspect traps but there aren’t any).

When it comes to entertaining, each of the girls have 2 activities within the theme they have outcomes for, mostly to add some spice of variety and to round the girls skills a little too. Kriem’s are the most obvious given she drums and she arts in various ways. Frankie likes to serve wine and host, and she also has a sideline in comedy, for some reason… Ha. Kelsey, she dances and breaks out the cheerleader uniform for a little bit of that fetish fun in a game that otherwise doesn’t have room for that kind of stuff. Noe… Well, Noe has mostly just been playing hostess so far, hasn’t she? Well not anymore! The gameplays add a little more depth to what some of the girls do to make the shop a fun place to eat, but in this version, Noemi’s especially accomplish that. As a cook, and an Italian, she’s putting on a show of making pizza dough in special intimate lesson! The regular Entertainment drops may well get some of this flavour in the future, but for now this here is the tamest of Noemi’s “Nearly Naked Chef’s” appearances!

Frankie wasn’t the only girl at Little Toscana to get a new outfit, if you can call what Noe’s wearing an entire outfit, and actually Noe isn’t the only other girl to get some threads either. Maybe we’ll see the other somewhere along the line…? Muhaha!

The idea with these Entertain drops for Noe is that she closed Little Toscana early, after the dinner rush ends, say around 8pm, rather than let the quiet night hours run on until usual closing at 10pm. That means Brad actually gets a break, can you believe? Truth be told though, he really should have stuck around and kept an eye on his fiancée on this nights, but ah well! More practically however, with the girls waitressing not having to pull a whole shift that night, they are in better moods to give better service as well as gaining less stress than usual as they don’t work the full hours. That’s how the effects of Entertaining trickle over to the waitresses, if anyone was wondering.

Alrighty then! I’d love to tease y’all even more, but I’ve got to save something to make y’all growl again next week. So that’s what we’ll do. Consider yourself teased! Onward!

The Week Ahead

A quick look to the future now: With the gameplays sorted, it’s time to rock the scenes, and that’s what the week will be about, getting a strong foothold of CGs under the belt. I’m already a handful into Scene 1, and what’s better news than just that is a good week around here means about 22-26 CGs produced, but a few of the weeks past reached as high as 30, which is just about what’s left on Scene 1’s 36 total to do (FYI Scene 1 is the shortest of this bunch). So that’s the goal, to get Scene 1 done or as close to done as can be done. Even getting within touching distance will be a really good start for my first week churning the scene CGs. Let’s see how it goes, shall we?

So that was the week that was #13! Cooking up some good stuff now, aren’t we? Still early days on the latest version but now that we’re into full work weeks on in-game content, we’re picking up speed and progress nicely, I believe. Just got to keep on keeping on, so until next week we check in again…

Be ready to learn from the Pizza Maestra, and beWilder!

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