Home Creators Posts Import Register Favorites Logout

Content

Hey-ho, girlos and boyos, it’s the end of another week and I tells ya I’m ready for that Saturday sweetness to come. How about y’all? Well, it’s been another week of smashing through things, which makes this 14 posts on the trot with good news, and that’s not at all bad! Let’s talk about the last 7 days as we have our 2nd check in of September. Onward!

Goal: This week was all about swinging for a hit that would knock Scene 1 out of the park, or get as far to the fences as I could, with at least 22-26 CGs added to the pile.

Accomplished: It’s a home run this week, with 31 CG’s made and measured, with most of them rendered too, making Scene 1’s CGs sorted! I also think that’s a new week’s high watermark record too, isn’t it? Breaking past the previous best of a pair of 30’s.

It’s been a great week of progress, but it wasn’t all great news for the bars. Thanks to the way my sleeping patterns fell this week, mostly working middle of the night to the afternoon hours, the shifting window ended up squeezing a day out of this week. Friday was spent on finishing out the CGs, so that’s why there was no time to work on the texts or the engine this week. Still, those are the easier and quicker side of things to work with, whereas new CGs are the lifeblood of release, so it was the right call. Despite the slight imbalance it makes in the bars, we’re pushing ahead mighty finely, take a look and see.

At this rate, I’m eying up being able to finish out the last of the CGs for this version over the next 3 weeks, meaning we’re looking good for a release in October by now. Early October has a little snag in the calendar to work around, so the target will be closer to the middle of the month, pace still holding up. Let’s get hopeful for that then! We’ll talk a little more about it in the coming weeks and the Public Teaser, now expected to hit next week as we’re well past 33% progress now. Hoo-rah!

Speaking of the Public Teaser, let’s take a look at something tease worthy!

[From This Point On, Beware of Potential SPOILERS]

---

This week’s work has been interesting in a new way: I’ve been able to put the new render machine through a couple of harder challenges than I’ve hand occasion to so far. I’m not spoiling too much to say a lot of the content this time takes place at Luna’s bar, Noe’s fav. It being a bar-slash-dance club, we already know it’s got a lot of lights, a lot of reflective surfaces and a lot of glassware props that add transparency to the mix as well. I was expecting that render times in this location would be significantly higher than at Little Toscana or Noe’s apartment, but it turns out Sexbot 2099 is a hearty beast. Most of the CGs aren’t taking much longer than the ones that came before. A few had surprisingly long render times though… circa 3-4 hours… But do you remember that Kelsey concept I whipped up as my first to mark the take over of the art side? This one?

Yeah, this one took 4 hours to render on my age old personal PC. Yikes! Compare that with this, a scene the new machine managed in 1-2 hours…

… Now that’s a big difference! Look at her go! I wanted a wow moment for Noe early in this version, with her turning all the heads in the place, and I was thrilled to find out that the new machine can handle 8 characters without burning down my house or taking a week to render. It’s a lot more room to work with than we used to be held to with early NTR scenes. Pretty cool, right?

I was considering using this as the Public Teaser, showing off the busy scene a little, but I’ve decided against it, so you all get to see it now instead (and y’all get to see something new in the Public Teaser too, as I like it to be). Though I’m happy with the output, my budding artist’s eye can tell it’s not the best display of skill I’ve got in the batch. Something closer up, more intimate, that’ll tease better, wont it? Still, it’s great to see Noe strut her stuff. I’d include even more folks for her to stun than just them and us, but of course making a scene too busy has it’s downsides beyond rendering times too. Keep an eye out for more full, living scenes around Little Toscana and our Philly in future, at least in part like this, as we finally have some tech to support the artistry for the first time in… well, most of the last 9 years.

Misc News of the Week

NFL Season is back! I find the sport a mixed bag, honestly, but I also can’t help but support the Eagles, Go Birds! I’ve been keeping the games on every day as I work and it helps keep the wheels moving. Last year it super boosted my writing productivity, so fingers crossed it works on the art side too. If the Eagle fly again this season, we’ll have to do more celebrating like we did in February, right? Even if they don’t, Frankie’s a Pittsberg girl at heart and Kelsey would sell out her birth city for anything New York in a heartbeat. Even Kriem could be convinced to get on board for Raider Nation, and Asana just wishes they could all win. Anyways, let’s see how the season unfolds while I keep working my way up the field and touching down with releases for the rest of the year. Depending how it goes, we’ll have things to celebrate in future! Sound good?

The Week Ahead

With Scene 1’s content readied, I’m thinking of switching some things up for the week coming. Instead of waiting until the end of the week, I’ll Post-Pro and work the tests in come Monday and make sure that all get’s done early, then play our the rest of the week with CG creation for Scene 2. Scene 1 is actually the shortest of the scenes this time, yet it still clocks in at 36 CGs. Scene 2 is the longest at 40 so the goal after slotting in the first of them is to get to 20 or higher CGS for the week, to at least hit the halfway mark for Scene 2 or as far over the hurdle as I can get.

So that was the week that was #14! Always a win when we see Noe heel-toe it for us, isn’t it? There’s a lot more to see in that scene alone, let me tell you, so hand on tight and be ready to feed on some serious ntr fetish vibes as soon as can be. Until then…

Be the belle of the bar, and beWilder!

Files

Comments

No comments found for this post.