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Welcome one and all, you wild ones! It’s Friday once again and that’s as good a reason as any to do some digital mingling with the beWildernauts, so let’s bewildness and progress to start our weekends off with a smile, shall we? We shall!

Once again it’s been a week of rolling things forward, and I don’t just mean the Public Teaser and the Bold release finally dropping either. That marks 4 weeks since we said “chow down!” on v0.24, and v0.25 is now well and truly on it’s way, closer to the end of production than the start, as this week added:

Goal: Scene 1’s images Post-Pro’d and readied for the engine, along with the matching texts, readying Scene 1 for full and final testing. Added to that, the creation of at least 20 CG for Scene 2, taking it to the halfway mark.

Accomplished: It’s been another banner week, with 32 CGs to add to the complete column, taking Scene 2 up and over not only the 50% mark, but the 75% mark too. Scene 1 was also engine readied and set up too, images and texts. It’s just short of a full read through test before being called release ready.

Yes, indeed. It’s been a week of getting comfy in the production hotseat, putting on the NFL games I’ve stacked up from last Sunday/Monday, letting the commentary run as the backing track to my making Noemi due naughty things she shouldn’t (but of course will), then by the end of it all boom, it’s a touchdown’s and 2-point conversion’s worth of new images in hand. That’s the play I hope to repeat as many times as it takes over the next 14 or so weeks left in 2025. Now let’s look at that winning scoreboard of bars after this week’s play:

Things keep ticking on in the right direction, so far so good. It’s another big step up for the creation of CGs, which is by far the most time consuming and involved of all the things to do in making a game like this. Rendering is next and it got a big leg up too, which is good news. As mentioned last week, I started off the week getting Scene 1 totally ready which is most of the gain in Post-Pro and all the gain in Texts. The only thing to not move this week again is the Engine side of things, but that’s because I didn’t get as far a read-testing Scene 1 this week. I decided it’s the better call to keep to 4 days of art production. Most of what’s left on the Engine side, other than smaller things like hooking up the new scenes in the gallery and adding tool tip hints, is the full version playtest. That accounts for 50% of the overall bar and takes about 2 days to run, so we’ve still got even that straggling bar well in hand.

We’re still looking good for an October release. It’s more a question of if it will be early or mid October when we see our gaggle of Philly girls again. It’s still a little early to answer that question, next week going from potential to known progress will be a big factor in deciding, so we’ll talk more about it next week. Until then, let’s get, hungrier for the meal itself!

[From This Point On, Beware of Potential SPOILERS]

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Now that the Public Teaser is out and wowing, I can be a little looser lipped with what’s on the menu for this coming dinner date with Noemi. The last version was the biggest beWilder’s ever done, CG count wise (and probably texts too, honestly), with 133 CGs compared to the usual 80-100 we did back in the day. Originally it was 131 but I added in a couple extra shots of Kriem on her knees for your enjoyment and mine along the way. I was surprised when I totted up this count for this version after having shuffled some scenes around a while back, finding it added up to… surprise, surprise… 131 as well. I can’t promise there’ll be an extra 2 added in this time, but we’ll see, muhahaha. The point being, it’s another big bout this time, even if it’s all over 3 longer scenes rather than 4 this time. It’s good to see that with 2 similarly involved versions with practically the same amount of art to make, I’m so far able to set a consistent pace of creation. It’s making looking ahead to having a full year next year to make what I can of NTR seem like a bright prospect indeed.

Speaking of bright prospects! When we last left off in these posts, Noemi had just strut her way into Luna’s and turned all heads her way. Then the Public Teaser showed us she wasn’t having Brad for company tonight (and that’s where the version starts out!). Our tease for the week this time shows us she’s not at all alone on her barstool for long, much to Brad’s aching heart!

How’s that for a tease! What ever could Noe be putting on show for her very attentive company, I wonder? Brad wonders too, but unlike him, we’ll get to see it in game, I promise.

These scenes have been a little something new for me in my young art career, giving me a lot of chances to practice with intimate poses, lots of subtle but intimate touches and strategic posing of hands, even at times feet. It’s hard work to catch all the details sometimes, to get “hands on” and not “hands through”, but at the same time the CGs are piling up and each of the are feeling hotter and more interesting than most of the things I’ve made before (it’s hard to beat that Car Wash crazy scene though, muahaha). I’m thinking fans of ntr content, not just cheating content, will get a kick out of this release indeed. So that’s your tease to light a firing before your weekend!

Misc News of the Week

Not a lot of Misc news for this week, but a little note that might made a few of our longer-term fans happy to hear. I had a few good conversations with Unshi again this week, giving him some advice on character designs and story elements for the things he’s been playing around with lately. He’s slowly trying to build up that drive for creative expression again and I’m glad to be able to help where I can, between taking care of my own girls in progress of course. So cheers to him and to keeping the world a smutty place.

The Week Ahead

Next week is another full on, 5-day week, and I’ll be making the most of it baring any acts of God or Satan either. Ha. Scene 2 is ripe for completing, and Scene 3 is calling for attending to right after. Scene 3 is pretty much the same size as 2, 39 CGs, but it’s the last thing to do before the release is content ready. Once again the goal after finishing Scene 2 is to get as far over the hurdle of Scene 3 so that next week is the penultimate week of CG shaping, and that would put the CG creation goal to 26+ CG. Add to all that, I’d like to get Scene 1 read tested and release ready too. That’s a big bite to chew, but I’m hungry for it, and even getting 80% of that done will be a huge jump forward. Let’s go for it! After the weekend rest up, of course.

So that was the week that was #15! How far can Noe go before the usually mellow fellow Brad puts up his fists, do you think? I guess we’ll find out soon if the pace don’t stop! Until then…

Be “hands” on and not “hands through”, and beWilder!

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