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Hey-hey there wild ones and wonderful fans! Time to wrap another week, and what a week it was. Get ready to hear about some sweet-sweet progress. Why even wait? Let’s dive on in and get to planning a feast, ‘mei amici’!

Gangbusters, blockbusters, nutbusters. Whatever you want to call this week, they all fit because it was productive and hot! Here’s how it lines up:

Goal: Finishing Scene 2’s CGs and push as far into Scene 3 as possible, with at least an objective goal of 26 CGs or more completed in the week. Some work on the Post-Pro/Texts or testing side to round it out.

Accomplished: With the American Foot games playing in the background over the nights, I managed a record breaking 37 CGs, 5 more than my previous best before now. I also got all but 1 of Scene 2’s 40 CGs Post-Pro’d and the texts morphed to engine runnable form too (though still untested). That’s a lot!

I’m full of excitement and stoked to the back teeth over how much got done this week, and not just because the numbers are high, the visuals are steamy and sexy too. This is really shaping up to be my best version yet, and with a +2 CGs added mid-scene again this time, it’s also shaping up to be tied for the biggest too. We’re closing in on releasing real soon too, so keep on reading below for that news, and see for yourself just how close we are to it right now!

Eveything’s coming up roses, that is unless you are standing in Brad’s shoes, with the bars reaching every closer to that right side. What’s not reflected so well in that picture is that there’s still a lot of that invisible testing to be carried out, but that’s work on the scale of a few days rather than a few weeks. In fact, I put a count on that now, 8-10 days, putting our release date between October 5th and 7th. Great news, eh? Yes it is! Get your bibs ready and whet your appetites!

Usually I leave the “what’s the goal for next week” section as the footer, for those you care enough to read that far (no judgement, I know some folk just want the headlines and the eye candy, it’s cool), but now that we’ve got a release date, that ties in with a little something else I’ve mentioned in this pre-spoiler section the last few posts. Y’all remember I referenced a little snag in the calendar we’d need to dance around a few times before? Well, that snag is it that it just so happens to be my birthday in early October, certainly a happy time for me, made extra special for having a third release under my belt around that time too. Aside from Christmas time when most of the world shuts down for a 10-day stretch anyway and a few public holidays smattered around the year, my birthday is the only time of the year I take a couple of days downtime. I was expecting at the start of this version the release would land around about the weeks of the 13th and the 20th and it would be a little detour along the way, but now that the release is landing right on it like a bullseye, it means shuffling the personal plans a little. We’ll chat more about that next week, but the main takeaway is that by next weekend I want to/expect to be close enough to the Daring release that it’s best to work through the weekend to finish it in that window above and that the kick-off of v0.26 will be a little later in the month than usual (but with plenty of time before Christmas for another trip to Philly!). Ah, but there’s still a week of working hard before all that, so let’s check back in on it next week and be ready to celebrate for many reasons! Hip-hip!

[From This Point On, Beware of Potential SPOILERS]

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Time for some teasing then! The last few cycles I felt by this point, coming up on the big show, I was starting to run a little low on steam with the teasings. It’s only natural given there’s only so many scenes and so many CGs to choose from, and most of all I want to tease and not spoil. No giving away the big twists here! But this version has got a lot to enjoy in it, enough to tease a little more yet! After all, I’ve only shown you glimpses of 1 of the scenes we’re about to see before now.

Here's a little something to see from Scene 2, and while it might be a small aside within the scene itself, that just means there’s a lot of hot to be had. Y’all don’t know the half of it yet, but you will, soon. Muhahaha!

Be prepared to see Noe be a bit of a bitch, or a lot of one if you happen to be on the side of Brad in all this, as she makes it very clear she’s interested in more than dancing just for the fun of it. She’s got the perfect downfield block too (to press the football jargon again), and she’s ready to pussyblock all by herself to get what she’s aching for. So, do you consider yourself teased yet? You wouldn’t be the only ones!

Misc News of the Week

No misc news for this week, other than the Eagles picking up a clutch win to make me smile. Go Birds! Though maybe next game they should play more than 1 half of a game of football, but then again, the W is all that matters. That’s 1 more early step along the path to seeing some Green and Silver themed fun for Noemi again. Keep those fingers crossed!

The Week Ahead

Alright then! 1 more week to go if I have anything to say about it! Ha. There are 12 more CGs left to make, so by Tuesday’s shift calling time we should see the first of those bars hit the full 100%. After that it’s time to get the engine stuffs brough up to speed and start testing those 3 scenes in waiting. That should take us to Friday, but there may yet be time still by then to get some more if not all the rest of the Post-Pro, we’ll hope and we’ll see. By the time I’m posting for next Friday the aim is to have only Scene 3 to mount and read test, 2 day’s work, and 2 days at most of full gameplay testing left, plus the usual building/uploading admin on the tail end, putting us right in the window for that release date. Fingers crossed!

So that was the week that was #16! Sweet sixteen, well met! An absolute smash hit of a week to set us up strong for a finish all the sooner. Until we’re serving fresh meat…

Be ready to make that dance floor wild,and beWilder!

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