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Hi-ho, beWildernaut-arinos! Another week has come and gone, another weekend is here again, and with it comes some weekly news to post about. Another 7 days done and plenty of NTR with it, so buckle up and let’s talk all about it.

This week was a steadier one than the last few before it, and I’m glad to see a nice stack of progress piled up after getting a good few days to dig back into Noe and Co. As I mentioned in the plans last week, Monday I had some more personal stuff to attend to around putting my Dad’s remains to rest, but Tuesday through Friday I was able to really sit in and work on NTR like I used to and I’m glad to say the pace was plentiful enough to smile about. If anything, the heatwave was the real challenge, as even working in the dead of night the temperature was hot enough to sweat through, but toil I did and here’s what I have to show for it:

Goal: 15-20 New CGs, created, rendered and Post-Produced to get use over the halfway mark for Scene 1 and beyond.

Accomplished: 25 New CGs, posed, processed and Post-Pro’d, plus the first 11 CGs of the scene readied for the engine (but not tested).

That all makes for a pretty good week by any standards, let alone a 4-day week, so I’m happy to see it and even happier that the game’s moving forward nicely again. Just got to keep that going. Let’s now take a looksee at how the new additions stack with what’s in the back pocket and make up where we’re at. To the bars!

Boom! We’re over the first big hurdle, the 1/3rd mark, and that’s damn fine. A few more heavy liftings and we’ll soon be over the hill and closer to the end than the beginning.

Being over 1/3rd means it’s time we start looking forward to the Public Teaser and the next Content Poll, which is always a nice bit of fun and excitement. On the other side of the picture, given the things that have occupied my personal time recently, for a while I lost a lot of my sense of time and dates as might be expected. I hadn’t realized how far we’ve creeped into July already and how much art there still is to do, so I think it’s more likely to start expecting we’ll see the release come closer to Mid-August than Early August as I was thinking aloud recently. I’m still not sure I can but a 5-day window expectation just yet. I’m hoping by next week the heatwave will break and I can make it back to 30 CG weeks again, which will go a long way to being able to nail down a nice window for us soon.

[From This Point On, Beware of Potential SPOILERS]

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So, bros (and girl-bros), for this part of the post I’m in a little bit of a sticky wicket. I’ve shown the early parts of Scene 1 already, and the bits between that and where I’m at now will rather spoil the surprise of things I reckon, especially now since I’ve got the Public Teaser to post soon. With that in mind, I decided that this time I’ll track back a little and return to the gameplays, to give you a little insight on another aspect of this next release. But be sure to stay tuned to the Public Teaser for some real hints at Noe’s first hit of new story troubles!

I’m pretty sure I made mention of this 2 weeks back, but in addition to all new Link 5 gameplays to each of Noe’s day off activities, I was considering a redo for some of the existing ones. Specifically I’ve decided to redo all the Park Relax Mode outcomes, Link 1-4, and change them up. The reason for this is not something I want to go too deep on for spoiler reasons, but I felt it made sense to remove Damon from these repeatable mini-scenes lest they clash with potential future directions for his content. Therefore, I’ve redone the whole lot, adding an additional 4 CGs to the 17 needed for all the 5th Links. Here’s a sneak peak look at what Noe now gets up to, as her new Link 3!

There’s no harm in looking as the man meet goes by, especially when it’s swaying in his tight leggings for all to see. It’s giving our girl ideas for what to do with her fun time in the sun, and not all of it is “bird watching” of a sort. Muhahaha!

Note: Kriem’s Open Mind Training in the park isn’t changed, just FYI.

The Week Ahead

Well, as mentioned above, we’ll kick things off with the Public Teaser, sometime around Tuesday-Wednesday as I’ll more than likely be working nights again in the week to come. Aside from that, I’ve got about 1 long day’s work or 1 and a half regular day’s efforts left on Scene 1, so I’d like to get that done and push about 1/3rd of the way into the next if all goes well. We’re still expecting high heat for a while here, which really does slow things more than I’d like, so I’m setting the goal as being 24-28 CGs for the week, with hopes the chill will come back soon and I might just be able to overreach into the 30s again. We’ll see. Even so, getting that much of a goal will have us straddling the 50% mark or there abouts, which will be pretty regardless of whatever else we can do. So let’s get it done!

So that was the week that was #48! We’re back to seeing the bars really move, and even better, the art you’ve yet to see has a lot of moving in them too, the kind we’re all going to enjoy soon enough. Let’s keep it going and we’ll be back to Philly in no time!

Be on the look out and beWilder!

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