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The Witcher 3: Wild Hunt photomode mod for Classic, Next Gen and Remastered. More information: https://opm.fransbouma.com/Cameras/witcher3.htm

Camera version: 1.0.8 (Classic), v1.0.13 (Next Gen), v1.0.14 (Remastered)Released on: 12-may-2023 (Classic), 30-may-2024 (Next Gen), 30-sep-2026 (Remastered)Compatible with: The Witcher 3: Wild Hunt 'Classic' v1.31/1.32 (normal or GOTY), Steam, GoG, or The Witcher 3: Wild Hunt 'Next Gen' v4.0.4+ (DX12), or The Witcher 3: Wild Hunt 'Remastered' v5.0.0+ (DX12)Documentation: https://opm.fransbouma.com/Cameras/witcher3.htm

NOTE: There are three camera tools attached to this post:

One for the 'Classic' version (game version v1.31/1.32, use TheWitcher3WildHunt_Classic_Tools_v108.zip)

One for the 'Next Gen' version (game version v4.0.4 REDKit, released on May 21st 2024, use TheWitcher3WildHunt_NextGen_Tools_v1013.zip)

One for the 'Remastered' version (game version v5.0.0+, released on September 29th, 2026, use TheWitcher3Remastered_CameraTools_v1014.zip)

Be sure to use the right tools with the game version you have. Features:

Camera control: (Also in cut scenes, photomode)

FoV control

Free unlimited camera movement and rotation

Timestop / game pause control

NPC pause / animation speed control (Not in Remastered)

Camera paths support ('dolly cam') for defining moving camera trajectories for movies.

Flexible camera shake for handshot videos and camera paths

Black bar removal in cutscenes

Optionally disable of foliage fading when the camera is close

Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

Game speed control (slow-motion, speed up)

Frameskip

HUD toggle

Time of Day control

Optional no pause when alt-tabbing.

Hotsampling (resize the game window to any resolution)

Ansel everywhere, also in cutscenes (Not in Remastered, as it doesn't have Ansel support)

Higher LODs

Changelog:v1.0.14:- General: First Release for Remasteredv1.0.13:- FIXED: The hud toggle added in v1.0.12 could crash the game. v1.0.12:- FIXED: fixed for patch v4.0.4 REDKit, released on May 21st. Of course CDPR kept the version the same, to make life more difficult I guess... v1.0.11:- FIXED: fixed for patch v4.0.4v1.0.10:- FIXED: fixed for patch v4.0.3       - ADDED camera shake for camera paths and camera movement       - ADDED reshade support for camera paths via the IGCSConnector 2.0       - ADDED 3 camera position save slots (Ctrl-F6/F7/F8 to store, F6/F7/F8 to recall) when the camera is active. v1.0.9: - (Next gen version) ADDED: Another way to block xbox controllers so it should no longer be the case geralt moves when the camera moves.v1.0.8 (Classic version): - ADDED camera shake for camera paths and camera movement       - ADDED reshade support for camera paths via the IGCSConnector 2.0       - ADDED 3 camera position save slots (Ctrl-F6/F7/F8 to store, F6/F7/F8 to recall) when the camera is active. v1.0.8: - (Next gen version) FIXED: Using a PS4/5 controller would still send input to the game when the camera was enabled.v1.0.7: - (Next gen version) Ported to The Witcher 3 Next Gen.- CHANGED: Fast movement now no longer affects rotations.- CHANGED: Marked the client that it's for classic only.v1.0.5: - ADDED: Camera movement/rotation/fov interpolation factors. These factors can be used to make the camera movement/rotation/fov be interpolated over multiple frames so you can get smooth camera movement, rotation and fov zoom in/out for videos without the need for camera paths.- ADDED: Support for the IGCS Connector so you can create automated horizontal panoramas and lightfield screenshots.- CHANGED: the hooking of dxgi for syncing the camera movement with the framerate could take a long time while the game would appear to 'hang'. The tools now implement a direct hook with the call to dxgi's present method so it syncs with the framerate and the hook is set immediately without a hang.v1.0.4: - FIXED: Better Time of Day interception: it now can be enabled also in areas where the game has it switched off and it's always available and also changes when the game is paused.- FIXED: Time of Day is now properly recorded and used in camera paths.- FIXED: Sometimes the initial value for foliage fading disable wasn't properly activated at start- CHANGED: The camera path window's gamespeed slider is now wider and has a smaller delta so it's easier to set the right value.v1.0.3: - FIXED: When the tools haven't intercepted the Time of Day location yet, enabling time of day in the client could crash the tools due to a  bug in the tools.v1.0.2: - ADDED: A way to disable foliage fading on camera collision.v1.0.1: - FIXED: Marked AnselEverywhere as non-essential, so if you have a mod installed which enables Ansel everywhere already, the tools wouldn't find the location and flag the camera feature as not-available. This is now fixed: if you have that mod installed, it'll ignore the error.- ADDED: Removed black bars in cutscenes when using aspect ratios other than 16:9- CHANGED: the gamespeed code was broken, I've added a more reliable one. Still won't work in some cutscenes, but that's the engine.v1.0.0: First release

Files

Comments

FavoriteDarkness

For some reason after injecting the dll it doesn't find the camera, it says "not connected". Sorry to be that person :-(

Otis_Inf

In windows file explorer -> Right click the igcs client exe (and dll too after this) select 'Properties -> general tab' and see if there's an 'unblock' checkbox there. If so, check it. Also be sure to inject the right tools in the right game version, so next gen version needs the next gen tools

FavoriteDarkness

Thank you so much for replying, I had some issues with the antivirus and somehow ended up downloading the 109d version and that was the one that didn't connect. Tried it with 109 and it works. I hate being a newbie :-)

Otis_Inf

Hey no need to apologize, we've all been new to something at one point :) Interesting that the d version didn't work, as that's the debug version which should work too. but perhaps I made a mistake with building it (like not including debug dlls which would cause the dll not to work). I'll check and upload a better one. Thanks for the feedback!

Otis_Inf

I indeed made a mistake with the 109d version: it wouldn't work if you didn't have visual studio on your system, so it was my fault. I've updated the zip file and it should work now, but if the 109 version (so not the 'd' zip) already works, use that, as it's preferable!

Bards College Graduate (edited)

Comment edits

2026-09-05 14:00 Thanks for the tool! I'm having an issue though: after setting manual focus DoF with in Reshade and hotsampling, the DoF goes absolutely crazy - resembling nothing of the depth of field I set in the smaller window. I've been reading all of the documentation I can, but can't seem to find the root of the issue (and wondering if I'm just missing something obvious!) Thanks for the tool, again, and sorry for bothering.
2023-02-15 11:47

Otis_Inf

With every resolution, Reshade picks the depth buffer with the most draw calls. However, that might not be the depth buffer with the scene depth. If you go to the 'Add-on' tab in reshade, you'll see under the Depth addon that there are multiple depth buffers in play. It's likely after hotsampling, you have to pick the right one from the list. This might be tricky tho. But sadly there's little that can be done about that for this game; sometimes reshade picks the wrong one after a resize and you then have to pick the right one manually.

Second Entity

For some reason, i’m not able to control the free cam with my controller (Dualsense). The controller/gamepad has worked in the past for your other Cameras like Elden Ring and UE4U, so I’m not sure what’s going on in this instance? Using Next-gen version with Steam. Any ideas?

Otis_Inf

Use ds4windows to make your controller an xbox controller and uncheck the controller in steam for the game.

gothastarion (edited)

Comment edits

2026-09-05 14:00 ty so much for ur work, i used on bg3 and ff7r and it worked perfectly, on tw3 the initialization completes but it camera is never enabled, running v1011 on dx12, tried running v109 on dx11 and i get "cant find pattern for block aob" log error
2023-08-27 10:19

Otis_Inf

Be sure not to use the 'next gen' version on the old version of the game, it is meant for the next gen tw3 version. Also be sure your game is updated to the latest patch

fire

its next gen, i download the game yesterday yesterday

Otis_Inf

Game version has to be the official one, not a pirated copy. Version 4.0.4, I just tested it, works fine with 1.0.11

fire

its steam version and no mods installed, i get complete initialization but then i get an error "one or more interceptions offsets weren't found"

Otis_Inf

Well, dunno what's wrong, but here it works fine. You also didn't say which version you have, which I assume is 4.0.4 and a not a pirated copy. In any case, there's little I can do, I tested it on the latest official version.

fire

yeah its the 4.0.4 and not pirated, i thought i might have clashed with some reshade i had previously so i uninstalled all of them but didnt work, gonna keep trying

Jason Bentata

Hello, my game is crashing as soon as i click on inject dll. TW3 Next-Gen v4.04 on GOG. Any suggestions ?

Otis_Inf

It's likely the GOG Galaxy in-game overlay. It also causes crashes in CP 2077. Please disable that overlay in the gog galaxy settings

Jason Bentata

Thanks a lot, it's working now !

DeathStalker

The game crashes every time I try to add a Camera Path, anyone else with this issue? (Steam)

Otis_Inf

The original version of the game or the raytraced remastered version?

Otis_Inf

I just tried it and it works fine. I didnt have any reshade installed tho. It might be that you have an outdated igcsconnector installed perhaps? Older igcsconnector versions could crash the game if they have camera path node storing enabled as a bug could crash the connector (and thus the game) when it enumerated the shaders in the reshade preset.

DeathStalker

Turns out it only crashes when you go to the different worlds through the portals towards the end of the game, which makes sense since those locations are not part of the main world. You don't need to fix this issue tbh. Thanks!

Anıl Kurt

Hello, in the classic version of the game unfortunately i can't freeze only Npc's and enemies and move Geralt for better position as you told in your guide. When i use Enemy / NPC animation speed and Game speed options, both of the options are makes freeze Geralt as well. Any idea what's might be wrong and how i can only freeze enemies and not geralt ? Thanks in advance.

Otis_Inf

When I pause the npcs using the npc speed setting in the igcsclient, geralt is still moveable. However when I press END nothing happens, this is likely a bug that only occurs sometimes. When you use the gamespeed option, geralt will freeze too.

Anıl Kurt

Thanks for the reply, i have a lot of mods installed, i dont if its possible but maybe camera tool is have conflict with one of the mods. Because i also tried cheat engine script for npc speed setting and i had same issue, when i use the npc/enemy animation speed Geralt freezes as well. Anyway i think i should continue my way with only game speed option bcs no idea at all what causes that.

なすびジュース

It stopped working after the REDkit update. To be exact, I can hook, but nothing happens when I press the freecam open button.

Otis_Inf

so... yesterday? I'll check

Otis_Inf

The patch they released yesterday for REDKit broke the tools 100%. This will be a lot of work. I'll see how much work it is, if it'll take me again days to fix it, I'll pull the tools. They kept the version number the same, as they always do when they break something completely.

Otis_Inf

Hmm, something weird is going on. The exe says 4.0.1, but it says in the menu 4.0.4. wtf...

Otis_Inf

Am half-way through, hopefully the rest is doable tomorrow...

Wind Breaker

Toggling HUD on/off crashes the game. Does this also happen to anyone else?

Otis_Inf

latest 4.0.4 Redkit update, latest tools version? As it works here

Wind Breaker

I am using v1.0.12 on 4.0.4 RedKit Update. Any fixes I should consider?

Otis_Inf

No, that's the latest version which should work fine. I'll retest tomorrow

Wind Breaker

Ok, thank you for responding so quickly. I deleted my mods and verified integrity of my files. It's probably CDPR jankiness in combination with my average setup.

Wind Breaker

It's working now! Thank You!

Samantha_Eilhart

Hello, I was wondering if you could help me, I have the classic Tools, and I read your documentation but I cannot seem to find the answer I'm looking for. When the camera tool is on, I'm not able to take a screencap with F12, I don't know if it's something I can change in the tool itself, but when the camera mode is not active, F12 with Steams works. Thank you!

Otis_Inf

Yes that's sadly a flaw in the older tools: when the camera is active and keyboard is the camera device (which is the case when camera device is set to both or 'keyboard / mouse') it'll block any key input to the game, so also F12. If you have an xbox controller, please use that to control the camera, and set the camera device to 'gamepad' (on the configuration tab in the igcsclient). If you don't, please do the following: when you want to take a shot, press Numpad . to enable input to the game, then press F12. Then press Numpad . again to (so the . key on the numpad, next to the 0) disable input to the game again when the camera is active. You can also use reshade to take a shot, which I use (and which uses printscreen which isn't blocked :) )

Samantha_Eilhart

Thank you so much for your quick answer as always!! 🙌

Jérémy Laval

Hello, my game crash when i enable the mod (sometimes directly at the dll injection) (last version) I'm in the 4.04, in Ultra Wide Edit: After reboot no problem, maybe the issue was than i launched the igsclient for Elden Ring then selected TW3 dll ?

Otis_Inf

every tool comes with its own igcsclient, which is specific for that tool, so use the igcsclient that comes with the zip file :)

Kathryn Odgers

Hi I have version 4.04 and haven't installed any mods, I've opened it through Steam. Even though it's hooked up the camera never enables, I've tried setting different key bindings and it hasn't worked so far. I've just installed the game a few days ago so it's the latest patch, and I went as far as trying both versions to make sure I didn't do anything wrong (neither work). Any help would be appreciated.

Otis_Inf

v4.04 is the latest version of the game? You need the nextgen camera. Please try without changing key bindings first. Run the game, till the menu, then inject the tools by running igcsclient and then clicking Inject DLL. Do you see any errors in the log tab?

Samantha_Eilhart

Hello Otis, I have version 4.04 with Steam, I see that some, the camera enabler doesn't work, however on my end, the pause game and skip a few frames doesn't work. I don't know if it’s an issue on my end? I've used the NextGen camera tool as well. Thank you always for your constant support!

Otis_Inf

4.0.4 is next gen, so you should indeed use the next gen version of the camera tools. Pause is bound to Ctrl+ Numpad 0 by default, not just Numpad 0. :) This isn't clear if you don't look at the docs, sorry about that. The reason I did this is that a popular mod (photomode 2-in-1) binds Numpad 0 to pause as well so to avoid conflicts it has a different default binding

Samantha_Eilhart

Yes I'm using the nextgen camera tool. With other games, I can change the keys, but it doesn't work with this tool, the next gen one, will I need to use your bound keys by default? Its fine if I have too, I'm just curious! Thank you again for the quick answer!

Otis_Inf

You can change the keybindings of course :) But the default is ctrl-numpad 0 so if you haven't changed that and press numpad 0 without ctrl tehn nothing will happen :)

Samantha_Eilhart

Okay, that's the thing, it didnt work when I changed them. I tried several keys, I'll try again on my end!! Thank you very much!

Otis_Inf

Be sure to have all keybindings active, you can't leave some in the edit mode (so being unbound).

360 Game Verse

Hi again ! I use the 4.04 next gen version of the game and the v1013 Tools (+Reshade 6.11). I can't pause the game and i have this in logs : Camera dll::>>>>>> ERROR <<<<<< Can't find pattern for block 'AOB_PAUSE_ON_ALT_TAB_LOCATION'! Camera dll::>>>>>> ERROR <<<<<< Pause system:: One or more interception offsets weren't found. Pause system:: Feature not available. Am i doing something wrong ?

Otis_Inf

Please check what mods you're using that could conflict. Here everything works fine (GOG version)

360 Game Verse

Thanks for your reply. I'm on the steam version of the game and don't have any mods installed. I tried disabling the steam overlay to see if it made any difference, but it didn't fix anything.

Otis_Inf

Be sure you have the latest version from steam, '4.0.4' doesn't mean you have the latest, their last 3 versions were 4.0.4. Otherwise I honestly don't know as I can't fix it as I don't have the steam version. Also please try to inject when you're in-game, perhaps that makes a difference?

360 Game Verse

I don't know why, I don't know how but it seems to be working now even though I haven't touched anything... (except updating the graphics drivers and restarting the pc) I'm sorry to be so up in arms about the questions but can we enter the values directly into Reshade for the camera? I'm trying to be extremely precise in placement (so I hold down the Ctrl key) to try to make my 360 stereo photos. I've tried pressing + and - in Yaw / Pitch and Roll in Reshade but this has no effect on the camera. If not, any technique for pre-recording Nodes? Because as it is, if I have 60 images to take for the left eye, I have to redo 60 images at the same angle for the right eye, i.e. a total of 120 nodes to do for each shot, and entering them all by hand is time-consuming, whereas once the camera is positioned, I only have to change Yaw Pitch Roll. Thanks again for these wonderful tools and sorry for being so enthusiastic and demanding.

Otis_Inf

I understand what you want, but no that's not supported with the tools, you can't edit camera coords/orientation directly and you cant e.g. move a path slightly to the left/right to re-run it.

360 Game Verse

Thanks again. I have one last question. Can we save or edit a file for Paths and Nodes?

Otis_Inf

No, I didn't implement that, as the nodes (and thus paths) rely on world coordinates but if you come back to the game, are you close to these coordinates? If not, the camera will be placed into a completely different area and the game might even crash.

360 Game Verse

Sorry for the large amount of text Yes, I know it changes with each game, having already tried it, but to give an example, for my 360 screenshots. I set the FOV I used for the first 360 on the game and I place my camera at two different positions for the left and right eyes. Then, to reuse the presets I created for each game in order to glue the images together, I'll make 60 screenshots for each eye, but the values are exactly the same (yaw pitch roll) from one 360 to another. example for Uncharted 4 FOV 70. cameras placed for left eye / right eye and then, I only change the Yaw Pitch Roll for each screenshot but they always remain the same for each 360 I make so I reuse the same presets on my software that glues the screenshots together and I re-record the values for each new game with a new preset. The result is as follows screenshot 1 : Yaw = 1.570 / Pitch = -2.284 / Roll = 0.000 screenshot 2 : Yaw = 1.200 / Pitch = -2.284 / Roll = 0.000 screenshot 3 : Yaw = 1.200 / Pitch = 2.451 / Roll = 0.000 ... Up to 60 then I do the same with the same data: 60 screenshots for the right eye. At present, I have to manually change Yaw Pitch Roll for each screenshot, which means that it takes me 55 minutes to make a single 360. If I could pre-integrate yaw pitch roll at each node for all my uncharted screenshots, that would be perfect. I'm planning a right eye path, a left eye path. A document where I can edit this data. I'd just have to change the other camera info, but that can be changed very quickly with software like notepad++ or something. This would save me an incredible amount of time on each 360, because 55 minutes per image is a long time, and I took 500 360 screenshots on Dishonored 2, for example. Thanks again for the tools, they are already wonderful and I love having the opportunity to capture such views. I'm just trying to find additional solutions to optimize my shots.

Otis_Inf

I understand what you're saying, but my tools don't support that and I won't built it in at the moment. It's a use case that has probably just 1 user, so that's not feasible for the amount of time it will take. Sorry

Vaanik

Greetings! When I Hotsample using the photo tools,whenever I take a screenshot it is taken with the default resolution and not the hotsampled one. Tried everything and I can't fixe the issue. Any idea on how to solve it? Thanks!

Otis_Inf

Be sure to run the game in *windowed* mode (so with a title bar, in a window). Then click 'fake fullscreen' to get a full screen game window. That will hotsample the window properly

Vaanik

tried that too,but doesnt work as well

Otis_Inf

WOrks here tho. (I use reshade to take screenshots)

Vaanik

Same as I do. Re-installed it but it didn't fix it. I'm sure I'll find a solution sooner or later Thanks!

Otis_Inf

You're replying to some post? As I don't see what problem you have.

trala

I have the same problem with gog version

Em Em

Hello! I am sure I'm doing something wrong but everytime I try to hotsample the game pauses (opening the game menu layer). The hotsample works but when I try to unpause the game to get rid of the menu, the game crashes... thx in advance for the help!

Otis_Inf

On the image adjustments tab in the igcsclient, you can check a checkbox to make the game not pause when you alt tab. That should fix it

Em Em

Thank you, I've been looking for that in the wrong place

AbsoluteElswhere4

Oh wow, it still does, amazing. Why would they lock the nvidia ansel in cutscenes is beyond me. They also included their own build in photo mode. Which is so bare bones. Thank you for the work man

New Intellect

im trying to use it on the goty edition on gog on the current patch and it crashed on injection every time the classic one doesnt but the features wouldnt work

Otis_Inf

try to disable the gog overlay

Jenny

I'm new to this so maybe it's a 'me problem' but in other games it worked fine - I can't tilt 90° neither slow nor with alt + Num1. I mean, it tilts 90° but not in the right direction/around the point where the camera is. The camera always spins to the ground..?

Otis_Inf

Hmm, that's odd! Oh wait, you have numlock ON, right?

Jenny

Yep, plus: no mods installed, trying to reinstall the tool as well as the game and all other controls are working as intended, just rotating the camera acts like the 'fix point' is not where it's supposed to be. It's on the normal Steam Edition, next gen update with next gen version of the tool

Otis_Inf

I just tested it and I think it's the game. The same happens when you tilt the camera with numpad 1 or 3, and when it almost reaches the 90 degrees it flips over. The game uses angles for rotation, and I think they do this to avoid gimbal lock (a situation where 1 axis is rotated on top of another and rotations become equal, causing issues). I can't fix this, sorry... (as I store angles in the engine, and what the engine does with those angles, i.e. how it results in how the camera is oriented is out of my hands. So I set the angle to 90 but the engine then applies additional rotation logic on the other angles to avoid gimbal lock). So it's not something you're doing wrong, it's an aspect of the engine they're using

Jenny

Thank you so much for testing it yourself! :) you saved me a lot of time trying to figure out what I'm doing wrong

Pablo Alberto Sabatini

In the Steam version, if you launch The Witcher Next Gen and then inject the mod, it triggers an error message and the game crashes.

Otis_Inf

If you use mods that hook d3d12, like blitzfx it might cause issues.

Fox 🦊

Hello, will you be adding support for the remastered version?

AcidMASK

bonjour et merci pour votre travail excellent. Il semblerait que le téléchargement du fichier 1.0.14 est un virus c'est ce que windows me dis en essayant de le télécharger c'est la première fois que je vois cela

AcidMASK

OK, thanks. I'll try again then.

AcidMASK

Well, I can't download it, Google tells me it's one of those.

Otis_Inf

I'm sorry, I don't know what else to do... :(

AcidMASK

I added an exclusion to the download folder while the folder was downloading, and it worked!

Revendi Only

Thank you so much for all your hard work. Your tools are incredible. Also, thank you for updating the mod for the remaster. I'm really glad you were able to fix the camera rotation so we can now take vertical screenshots. Vivat!

ODINSFALL

Seriously, thank you for this. Just what I have been waiting for to start some Witcher 3 content. Really excited to try this out

Amy Chocolates

Thank you. I like the software you made very much. Making videos is very useful and supports you!

Gattsu

You're the best!!! Time to install Witcher 3 back <3...

Vic Slider

Thanks again for your great work.

Amy Chocolates

Hello, I still can't use the camera path function! I don't understand how to operate!

Otis_Inf

Have you checked the docs? https://opm.fransbouma.com/camerapaths.htm Enable camera, press F4 (creates a new path), then add nodes by moving the camera and pressing A on the controller along the way. Then press F7 or menu on the controller to play. You can control this also with the path window, see the documentation

Akuma

It seems it's the time for a new witcher 3 run for me :D

Wendlyn

Hi! Works great, altho sometimes crashes my game entirely when I select Time of Day. Thanks!

Otis_Inf

Hmm, haven't had that yet in my current playthrough. No idea why it crashes...

Otis_Inf

I just ran into this issue indeed: when you are in a ciri section, it crashes when you enable ToD. Did it occur in your situation also in one of these sections?

Otis_Inf

Scratch that, it's a bug in my tools, when the tools haven't gathered the time of day struct yet (as it e.g. isn't enabled in-game) and it stumbles onto a null pointer.

Otis_Inf

I've fixed it in v1.0.3 I've uploaded just now.

goldy_3d

I asked it to you long time ago, finally u made it :) Thank you Frans

t12lve

is the mod working for the next gen update ?

Otis_Inf

nope. I'm currently porting it to the new version as everything's broken

moses

thank you

Shane Wilson

It'd be nice to be able to +1 the likes. Great work!

DeathStalker

I have an issue where Geralt will still move around even though the camera is enabled. The only game I've had this issue in before was AC Valhalla but I fixed it by changing input to mouse and keyboard with the in game settings but The Witcher 3 doesn't have that. Anyone got a fix for this? (Disabling input to game only works for keyboard and not controller)

Otis_Inf

I have the GoG version and it's working there (controller input blocking), I guess you have the steam version? You use a PS4/5 controller through the steam settings? Or through ds4windows? If through steam, could you try using ds4windows (and enable 'hide controller' in ds4windows) for testing? Thanks

Otis_Inf

I could reproduce it with a PS4 controller and no xbox controller on the gog version. I've found the function which is specific for PS4/5 controllers and will disable it in the tools. Stay tuned

Verraad Knal

Sir,is Ansel everywhere still working in next-gen update?I tried but it still didn't work in cutscenes

Otis_Inf

No I didn't implement that as ansel is broken in the next gen update (high res shots are blocky, moving the camera around gives blocky images etc.) nor did I feel the need as you can pause the cutscenes and enable my camera. If you want to use filters, you can still do that, use Alt-F3

Verraad Knal

Thanks for your reply, one more thing, when I press pause in cutscenes, sometimes unpausing will cause cutscenes to skip a lot, is this fixable?

Otis_Inf

Nope, sorry. You tried pausing by bringing up the menu and then hud toggle?

DeathStalker

Its actually insane how effective you are! Thank you so much.

Drasco

The photomode worked perfectly until today. Since the patch today the game crashes as soon as the camera is activated. Every time.

Otis_Inf

Will try to fix it tomorrow. I wasn't aware of any patch today, otherwise I'd have fixed it sooner

Drasco

:D Yay!

Otis_Inf

I can't reproduce it. I use the GoG version, and patched it today, tried both dx12 and dx11 versions and they worked 100%. Do you get any errors in the log tab? Which version do you use?

Drasco

Steam-Version There are no errors in the log. The game freezes as soon as Num-0 is pressed. But not in the pause mode - 4-5 seconds later the game crash message appears. I will (again) check the integrity.

Otis_Inf

Might be a mod you have installed tho, as the tools by default have Ctrl-Numpad 0 assigned as pause (As photomode2in1 has Numpad 0 as pause as well and people want to use both)

Drasco

you are right, it works in the gog version. (I own both) Now I'm a little confused. Again the Steam version, crash -shrug- And no, I only reinstalled it with the next-gen, no mods. Possibly a problem caused by the (Steam) overlay, which the patch should fix. Idk

Drasco

Unfortunately, I didn't think about deactivating the overlay beforehand and trying again. GoG version installed and it works. Thank you

Drasco

After today's patch it's working flawlessly again! (@Steam-Version) :)

Medjay of Faiyum (edited)

Comment edits

2026-09-05 14:00 This is working for next gen update correct? What are the installation instructions and where it can be found?
2023-01-10 16:33

Otis_Inf

These are in the readme that comes with the tools and on the documentation page that's linked at in the post above plus linked in the readme and on the help page in the client.

Neil Sharma

Many thanks for this - random question will you be making a mod like this for AC Mirage when it comes out?