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Camera version: v1.0.6Released on: 28-jun-2024Compatible with: Spider-Man Remastered or Miles Morales, SteamDocumentation: https://opm.fransbouma.com/Cameras/spider-man.htm

Features:

Full, unlimited camera control (gameplay, cutscenes, photomode)

Controller or mouse/keyboard control over the camera

Field of view (FoV) control

Tilt

Game pause / framestep / Gamespeed control

Camera paths

HUD toggle

DOF toggle / Lens effects toggle (Miles Morales)

All aspect ratio's supported

Sharpening control

Higher LODs

Better sun / ambient light control

Photomode range removal

Photomode light range removal

Hotsampling (resize the game window to any resolution)

Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out

Changelog:v1.0.6:- Fixed: Fixed for patch released on June 26th

v1.0.5:- Added: Ability to configure which gamepad trigger is used for moving camera up/down- Added: Ability to configure which gamepad stick is used for rotating/moving the camera (for left-handed users).- Added: Keybinding for appending a new node after the active node on the current path - Added: Keybinding for deleting the current path- Added: Keybinding for deleting the active node on the current path- Added: 3 camera position save slots (Ctrl-F1/F2/F3 to store, F1/F2/F3 to recall) when the camera is active. - Added: Camera shake controls in both manual movement (for hand-shot videos) and camera paths.- Added: Support for the IGCS Connector for Reshade support per camera path node. - Added: Mouse sensitivity slider for people using high dpi mouse devices- Added: Shift / Shift+Ctrl are now usable on the sliders to have them move slower and even more slower- Added: The mousewheel can now be used on the sliders to move the value.

v1.0.4:- General: Updated so it's now also usable with Miles Morales

v1.0.3:- Fixed: Fixed a potential loss of gamepad input when the camera was disabled.- Changed: applying the fast movement multiplier doesn't affect rotations anymore. - Added: When closing the client when the game is still running, you're now asked whether you actually want to proceed.

v1.0.2:- Fixed: Fixed for game patch 1.824.1, released on August 25th

v1.0.1:- Fixed: The HUD toggle keybind was still present while the HUD toggle is done with a shadertoggle.- Fixed: Fixed the addon support so it now properly reports the right FoV (in degrees) and up/right/forward vectors so MSADOF nerds can finally use their beloved DOF too :P- Added: Added a Sharpening slider to tone down the in-game sharpening (or if you prefer: crank it up even more!)- Fixed: Fixed the issue where enabling higher LODs could force NPCs to T-Pose

v1.0.0:- General: First release

Files

Comments

Danny Simas

Hi... When I start the camera tool the game image turns in to a dark red tone... any idea what may be causing this ?

Otis_Inf

No idea. Which game btw (MM or the original one), latest official steam version (so not a pirated version) ?

Danny Simas

The remastered version latest official steam version not pirated... It happens when I turn on HDR... but if I turn off the camera tool HDR works fine the problem only happens when I activate the camera tool.

Otis_Inf

Hmm. That's strange. Well, sorry for that. :( I don't see how to fix that...

OOPUPON 2メ

Is there a tutorial? I bought it but I don't know how to use it.

Otis_Inf

Please click the 'Documentation' link in the post above, it brings you to the documentation how to use it (It also has a readme.txt file, you could also read that)

Cameron Wimberly

hello how do i countinue playing whille in camera mode like jump or run

Orangebowl (edited)

Comment edits

2026-09-05 14:00 Hey, every time I press the "inject DLL" button, the client keeps closing on me. Any idea as to why that keeps happening?
2023-12-10 05:42

Otis_Inf

Might be your virusscanner, as the client injects a dll into another process and virusscanners don't like that. Try to exclude the folder you have unpacked the camera zip in, in the virusscanner you have.

Real Token

Will you make it for SM2 as well next month when it releases on PC? I have been using your tool on SMR and Miles Morales for 2 years now, it's amazing.

JermWormz

Hey, so I've been using this tool for about a week now and it's been great. It does exactly what I bought a membership for. What I'm curious about is - is it possible to add a replay feature? A feature where you can do some swinging and wallrunning as Spider-Man, then create a camera node path, then press the replay feature so you can have Spider-Man repeat what you just did? This would be great for filming superior cinematic shots, as otherwise it's hard to reliably swing or get cool shots while using a camera path.

Otis_Inf

Replay features are requested often, but sadly these things are almost impossible to add. The main issue is that all data of the whole game world has to be recorded and stored, so you can reply the scene back again. These kind of features are sometimes implemented in engines but in almost all cases not available in shipped games. Adding that is an almost impossible task as I don't know what data I have to record (and how to play it back!) Unreal engine can be tricked at runtime with a shipped game to enable its recorder but even that is limited in a shipped game (and often bugs out). for a custom engine like this one, I sadly cant' add it.

JermWormz

Oh well, it's all good! This tool helped me film some cool shots for a video I was working on so I'm happy!

OrangeHeartGamer

I'm new to your tool so perhaps this is already doable with the toolset, but is it possible in unreal to render 2 viewports in real time for the sake of 1 being the hero camera and the other being the default view for controlling the character? have two controllers plugged in, or controller and keyboard, and each one controls the seperate viewports? only really asking if it's even possible with the engine, cause having even a low rez or wireframe view that lets one person play the game and then the full quality viewport for capturing the game at unique angles might be a fun co-pilot method for in game pedestrian pov style videos. All hinging on if any of this is possible lol. Love your work man!

nan can

how do i get the camera to follow spider man's head movements?

Otis_Inf

There's no such option, sorry

nan can

aw man, thanks though

nan can

there was this youtuber (itisspid) that managed to get the camera to follow Peter’s head movements. Any idea how?

Otis_Inf

no idea, perhaps it was a coincidence? or they used a camera path?

t12lve

thanks :)

Spectral-Lens

Legend, thanks for all the amazing work you do

ODINSFALL

Awesome thanks:) looking forward to this one

Philos

Thank you!

Abdullah Ghifari

gamepad seems not working, also toggle HUD too. what could possibly i did wrong? it wasn't normally like this

Abdullah Ghifari

nvm i read the desc about HUD and now it's working. still no luck with gamepad tho. i use xbox one wireless controller

Otis_Inf

I use xbox one wired controller. Be sure it's available in windows.

Lodoss

Thank you for all the great work you do! :)

Hoffman Hobbies

I have also noticed the gamepad issue. My PlayStation controller seems to work fine on any other steam game's cam tools (not UUU) but for this one it just does not register my inputs.

Otis_Inf

Be sure to use DS4windows, mark it as hidden and that way it shows up as xbox controller. Then in steam make sure you have it unchecked in Steam settings for Controller. I have no idea why this game's input system clears the input this way, but it's the only way to make it work

TheZombieZone .

This is awesome! Also, I was wondering how to delete or clear a node when I mess up the pathing. Even when I disable and renable it, it still remembers my previous nodes

Super Robo

Does this work with the epic games version

Otis_Inf

no idea, but haven't heard anything about it not working with the epic version but haven't tested it

Super Robo

well i'll be the first one to test it i hope it works

Voyagers Revenge (edited)

Comment edits

2026-09-05 14:00 Hey! No rush; just wondering if the latest spider-man update broke the camera tools? I can no longer utilize the free cam. No Hud toggle works however. Cheers
2022-09-08 19:30

Otis_Inf

the one released today (4MB)? No. I tested the tools with the latest update, worked fine (including hud toggle)

HELOLOLO---

Hello everybody, I am new to this kind of stuff and I'm having a hard time using the camera path for cinematic swinging/gameplay. Is there a tutorial for this? Thank you in advance.

Ron Arslan

Thanks for the MM update!