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https://youtu.be/uOR_vuWYALQ

7.16 Changes 

https://youtu.be/zL_JtMoqK8E

Although the voting result is reanimating YAMATO ,I make this during the voting.

On a selfish note,I reanimated part of Samuel's moveset cuz some animations I made early is so unnatural that I feel unwell when I see them in game.

This is it now unless I finish reanimating YAMATO.

The default setting is apply these animations to vanilla Ebony blade and Grave digger of Legacy of the dragonborn. You may need to learn about how to change DAR condition correctly.

Skills (X: normal attack,Y: power attack)

Assaulting Rush: ↑ + Y to start ,X to release

4-hit combo:↑↓ + x

Throwing attack:↑↓ + y

Parry Counter Await:←→ + y

Taunt : equip deadly taunt (the name might be mistaken codes cuz I wrote it in Chinese characters),shout key to trigger

Elden Counter: Power attacl after blocking an attack

Now all the powerattack is charging slash,Y before the charging complete to release in advance

Requirements:

MCO

NotEnoughAttackEffects1.4.9 or above(in my another post)

EldenRim weapon arts

Elden Counter

MaxsuBlockOverhaul

DMCO

2.2

Add Throwing attack and another 4-hit combo

7.16

Add two 4-hit combo,one throw attack,new parry counter,Elden Counter replacer, dodge, movement, blocking,taunt.

Comments

A T

Great animation. Throw attack damage is too low, do you know why?

Just Cullen

Is anyone willing to help me patch this to work with the animated armory katanas?

Just Cullen

Or possibly for at least tournament of the ten bloods?

永日铭(Yong Ri Ming)

6.Change the line 'IsEquippedRight("LegacyoftheDragonborn.esm" | 0x1259F3)', the former part is the name of esp or esm file,the latter part is the part of base form,remember to replace the front two with '0x'

A T

I see. thank you for teaching me.

Just Cullen

Thank you! Now I just gotta patch my hand to hand animations.

Rakuraden

Do you know where I found a tutorial to apply to another weapon

Anonymous

Hi, it works great, however whenever I input any of the combos with the directional keys and do regular xxy combos instead of up + Y Is there something I'm missing?

Anonymous

Hi, also downgraded to 1.32, would also using not enough attack effects 1.4.9 also help aswell?

Anreme

Amazing update, a great moveset just gets better. Especially the new DMCO set, the dodging is just so smooth. Gotta love a backflip.

Blackmalekith

For me only the walking and sprinting animations work, i dont know what i need to do in order to get the attack animations to work.

Blackmalekith

Yeah, I'm using ebony blade but it just uses normal attack animations.

FooliusTheMoolius

loving this mod, even fixed the ↑↓+ y problem i had before. anyway, i notice that the stagger anims aren't working with the throw attacks, what can fix that, making it higher priority in the DAR folders maybe?

FooliusTheMoolius

was the first thing i tried back then, didnt work. by any chance is One Click Power Attack at fault here? i notice other combat mods have problems with it

Devil Work

not compatible with OAR ? also why the jetsream sam animation have duplicate folder ?

nick diaz

Hi, how do i install your mods? Do I need to run nemesis or something? Help please.

José Gui

DUDE LOOK AT THIS QUALITY. You sure are the best anim maker in Skyrim modding scene, period. Can't wait to see Yamato! Btw, pls reanimate Yamato movement (walk, run, jump) as well?

永日铭(Yong Ri Ming)

Install it like normal mod and run nemesis for the first time(you can run it again if you worry about it). Make sure you have all the requirements.

永日铭(Yong Ri Ming)

I forgot something. The default setting is set to apply these animations to be used for Ebony blade and Grave digger of Legacy of the Dragonborn. You may need to learn about how to apply it to another weapon if you want to.

tom nom

nice , we need a raiden moveset from metal gear