Discussing the future - System Neutral rules?
- Sure! Sounds good. 12
- Hmm, Not sure about that. 2
Hey everyone!
So, there's one thing that has me concerned, though thankfully isn't a big problem just yet: System Copyright.
Typically, people who want to create content adaptable to any TTRPG or Dungeons and Dragons have to follow 'OGL' rules or the publisher's "Open Gamer's Licence"
OGL?
Long story short, this means that a certain aspect of the writing is copyrighted by them: Lore like the "Shadowfell" or words like "Dungeon Master" are a no-go. Even writing rules in a similar way; "Roll a Dexterity DC 15 save, on a failure...etc" is questionable. Using "Strength, Dexterity, Intelligence" stats and d20 game mechanics however aren't copywrited and should be fine.
It's a little complicated, and I'm going to look more into it. It's unlikely my homebrew items will cause issue as WotC tends not to crack down on small indie creators...but it'll be something to bear in mind if I make another card deck.
Solutions?
I've been thinking of adapting my items to 'system-neutral'. This would be almost purely narrative, with no 'rules' as much as instructions, e.g. "Once a day, You are able to summon the sword into your hand from a short distance" Vague, but it gives the freedom for game masters to adapt them.
This would mean that I could potentially do content for any TTRPG setting: such as sci-fi or Lovecraftian horror.
What do you think? Does 'System Neutral' items sound ok? Curious to get your opinions.
(Also, Those of you who are also making TTRPG content: What do you do for this issue? Do I worry too much? I'd love to know!)