Bloodmage Robe (Patreon)
Published:
2020-11-16 10:01:00
Edited:
2025-06-13 22:33:50
Imported:
2026-06
Content
This sinister robe was once worn by a forgotten sect of cultists in the Desert lands. The pale bandages offer little protection but are capable of slowly mending themselves as if inviting injury.
Blood magic has always been something that I've been figuring out how best to implement in 5e. Considering that characters can heal themselves, and considering that they are capable of injuring themselves too, figuring out how to balance this was tricky...I figured the 'reset to 0' after healing limits it. I would allow hit dice recovery, however.
A generous DM might consider granting temporary hit points to the wearer too! What do you think? does this work?