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I made this rough world-map for my own campaign group as they visited the mysterious jungle island of "Gratianna's Grotto".

I've always liked making an area map like this: An open-world map with different areas gives the players some freedom to explore a "dungeon" that isn't indoors.

Each dotted square takes about an hour to traverse by foot.

Locations:

1 - Safe beaches: The island is surrounded by rocky cliffs, and dangerous shallows. these three beaches are the only safe access to the island.

2 - Craggy Rocks: These rocks line the entrance to the lagoon and are difficult to navigate. Will require a few dexterity checks from anyone maneuvering a ship.

3 - Village Ruins: Little more than crumbling walls and a few stone huts. This old village looks long abandoned...or is it?

4 - Shipwreck: In the center of the lagoon, an old shipwreck lies broken upon the rocks. No doubt many secrets and treasures still lie within?

5 - The Weeping Grotto: Carved into the cliff, the face of a woman, water streams down from her closed eyes. At night, you can hear aluring songs emanating from inside her open mouth...All those who return have been driven mad.

6 - Temple Ruins: Towering above the jungle canopy, the tiered ruins of the anchient temple look out over the island. As you draw closer, you hear the sound of drums rumbling from the valley ahead of you...

7 - The Hidden Lake: A rickety rope bridge stretches over a natural sink hole to a circular stone door buried in the cliff. Small waterfalls cascade down into the seemingly pleasant waters below...but wait, are those...skeletons in the water??

Anyway, sorry it's not super detailed! I've included the download files in case you find it useful!

Files

Comments

Chris Loental

Did you hand this out to your players or reveal little bits at a time?

mrjamesgifford

I handed it out. It was a map they found king before they got to the island. I also put in a few cryptic annotations “X” and “Beware sirens”. Aside from that, I wanted them to decide as a group where they wished to explore. The island has an overall story, each area revealing a small piece of it.

Chris Loental

Awesome, thanks! I'm currently running a campaign which takes place on a chain of islands - my PCs have been mainly focused on the main island. This will make a perfect adventure to one of the many unexplored islands in the chain. Thanks!

Chris Loental

Would love to hear the overarching story of your island!

excavius le sage

I think i will use it in my campaign but what is the number 8 XD?