PUBLIC DEVLOG RECAP 07/16/2026 (Patreon)
Content
Greetings, everyone. We hope you are doing well.
Welcome to the first of many public devlogs. These monthly recaps will provide a condensed overview of the progress made during the previous month, along with a few details that may have been too early or unfinished to discuss at the time.
Patrons who have already followed our previous devlogs can skip ahead to the sneak peek section at the end.
The month of June was primarily focused on the Inani build and its rollout.
All supporters can now download and play LOK: Rebirth through our launcher:
Thanks to your playtime and feedback, we have begun compiling a list of areas that require further improvement. The current priorities include:
Cleaning up the Pot Quest and Galdryn content
Adding interactions to the Waterfall background
Improving the Tavern minigame and its NSFW scenes
This list is far from complete. LOK: Rebirth is an ongoing project, and some updates will focus on major structural improvements while others will introduce new content.
As development moves toward the Keakrix build and beyond, you should begin seeing direct improvements to each of these areas.
The Keakrix Build
While planning the Keakrix build, the team had the opportunity to create a new CG scene featuring Kay interacting with some of the wildlife outside the village.
We decided to let members of our Discord community choose Kay’s pose for the scene. Six different options were presented, and the Entangled pose won by a margin of more than 16% of the votes.
The Entangled scene is now officially in production.
We cannot display the artwork here because of its NSFW content. However, patrons can view the complete poll and its winning entry through the relevant supporter posts or the announcements channel in our Discord server.
Here is a preview of the new dialogue artwork being added throughout the game. Many unique and generic characters now have additional facial expressions and arm/body poses, giving conversations inside the Dialogue Screen more variety, personality, and visual movement.
Characters such as Nesi, Sek, and Keakrix were already completed during June and will benefit fully from these additions.
We also completed a new set of Journal Entries featuring Eri and Kay. These entries will support story progression while strengthening the connection between the Journal system and the game’s broader narrative.
New artwork for combat weapons and shields has also been completed in june. These assets are currently being added to Kay’s rig and animations, giving the equipment players discover and use during combat a stronger sense of variety and identity.
The Berry Gatherer now has a new name and updated in-game model artwork. Her redesigned appearance gives her a more distinct identity and better aligns her with the game’s overall visual direction.
She will be introduced once the Berry Trail location is implemented. You may also recognize some familiar visual traits in her new design.
Following player feedback, our coder released a new launcher update a few weeks ago.
Please confirm that your launcher is running version 2.0.7. If it is not, click the update button shown below. Installing the latest version may resolve issues encountered while downloading the Inani build.
Our animator also completed a new batch of combat animations for Kay. These animations are still works in progress, but we wanted to share an early look at how combat development is progressing.
Here is a small preview of some of the additional work completed behind the scenes. More than half of the current cast has now completed and updated Dialogue Artwork, and we look forward to revealing the rest across the upcoming devlogs.
That’s it for today. We look forward to speaking with you soon. If you have any questions, feel free to pop up on our Discord Server. Thank you for your continued support. See you in our next DEVLOG!. Peace and Stay Strong.