DEVLOG! 07/22/2026 (Patreon)
Content
Hello, supporters!
We’re back with another development log, continuing the work shown in our previous update. This time, you’ll see more completed weapons, a brief look at the Dialogue Artwork implementation tool in action, and additional artwork for both dialogue characters and some more journal entries.
Launcher Log in IssuesWe’ve received reports that some players are having trouble logging in through the launcher. We recently released an updated version, so make sure you have the latest version installed, as this may resolve the issue.LAUNCHER DOWNLOAD
If you are still unable to log in after updating, contact us through Discord so we can assist you. DISCORD SERVER
New Weapons ArtworkWe’ve completed another batch of weapons, including Keakrix’s bow, along with several new bows, hammers, daggers, swords, and other equipment for Kay to use in combat.
[New Journal Entries]While we cannot show everything just yet, here is a small preview of some of the new Journal Entries coming to the game.
New characters Dialogue ArtworkYou have probably already seen the dialogue artwork for our latest completed batch: Inani, Nemiri, and Meiri. Their assets have now also been implemented into our dialogue tool, bringing another group of characters closer to full completion. This means they now have a complete range of facial expressions and body poses.
It has been a long process, but we have now passed the halfway point.
Soon, you’ll be able to see these characters fully brought to life in the first iteration of our improved and more expressive dialogue system.
Dialogue Artwork Implementation ToolHere is a brief look at our completed Dialogue Artwork implementation tool. We are now adding all finished characters to the system, together with their available facial expressions and arm poses.
Our writers will then review the game’s dialogue scene by scene, assigning the most appropriate expressions and poses to each line. This will allow characters to react more naturally during conversations and make each interaction feel more dynamic and expressive.
This feature has been a long-standing goal for our artist, and we believe the additional effort will significantly improve how players experience the game’s characters and story.
That’s all for now.
We’ll be back in the next few weeks with another DEVLOG and more content to share. As always, thank you for your continued support. The Tribe/LOKR team is small, and this project would not be possible without your help. We truly appreciate everyone who continues to support its development.
Thank you again, and we hope you have a great week.