KRAMING FOR A DEVLOG! +DISCORD ART CONTEST! (Patreon)
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Heyy-yo!! and welcome to another DEVLOG, all you beautiful Ultimate Blue-Vixen Appreciators.
It has been a while since our last proper update, but we are finally back with plenty to show. More importantly, KRAM is upon us once again. Krys Appreciation Month has arrived, which means there is no better way to begin than with a healthy dose of our favorite blue vixen.
Above is the full version of [K]’s 2026 KRAM pieces.
This year, [K] created the illustration live with the help of chat, taking requests and suggestions from viewers over at https://picarto.tv/kuja.
And there is more where that came from. Going forward, you can expect [K] to stream every Wednesday/Thursday, so keep an eye out if you would like to watch the process, throw ideas into the mix, or simply hang around.
There. Palate cleansed. Now, onto the project itself.
We are currently about one month away from releasing the Keakrix build, putting us on track for a release window between late September and early October.
Most of the major work is already behind us. The biggest remaining task is the animation work for the Kay: Entangled CG. In the meantime, [K] has completed the final CG artwork for the scene, which you can see above.
This is one of the last major pieces standing between us and the finished build, so things are starting to come together.
Compound has also been busy expanding the Journal, with several new Journal Entry illustrations completed since our previous update.
These pieces continue to flesh out the world and its characters while giving the Journal a much stronger visual identity. There are still more on the way, but the collection is filling out nicely.
Cenvir and Inani have now officially joined the completed Dialogue Screen lineup. You may have already seen Inani’s artwork before, but her full set is now finished as well, including all cropping, additional arm poses, facial expressions, and body expressions.
That brings another two characters across the finish line, leaving only a handful to complete before the entire character set and Dialogue Screen system are fully finished.
Progress across the build is becoming increasingly concentrated on those final remaining assets, animations, and polish rather than large unfinished systems. We are getting close.
KRAM ART CONTEST + STEAM GIFTS
Since we are celebrating KRAM, we also wanted to do something a little more interactive with the community.
We will be hosting a small KRAM-themed art contest over on our Discord. Draw Kay however you like, whether that means something polished, something ridiculous, a quick sketch, or whatever else you can come up with. The point is to have fun with it.
A selection of our favorite entries will receive Steam gift cards as prizes.
The contest itself will take place entirely on Discord, where we will post the full rules, submission details, deadline, and announce the winners.
So if you have ever wanted an excuse to draw Kay, this is it.
As always, thank you for continuing to support the project. Your support is what allows us to keep producing the artwork, animation, writing, and everything else that goes into these builds, and we genuinely appreciate everyone who has stuck with us.
If you would like to follow development more closely, talk with the team, or join the rest of the community, you can find us on Discord:
That is everything for this devlog. Enjoy KRAM, enjoy the vixens, and we will see you again soon.