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UPDATE

Alright, one last mid-week update. I would love very much if this was flawless and I can make this the public version, but I would love even more if any remaining bugs were reported before the big release. Not sure if there are still people with time and interest to play again, but here you go, if you want.

TLS 0.74.6

Link: https://mega.nz/file/qttFlAaT#tkJou1OuKptSqOvXHDS5UfuhYkLaJOerMTPQAsRexrk

RTP: https://mega.nz/file/fs0SmSYQ#UKOSYTrCrToBlPwVeTvI_pSPgUUt-4JcR2U8_G5PWOs

ORIGINAL POST

Alright, here we are! Maybe. If the Patreon issues are truly fixed. As I write this, I have no way of knowing if it will actually go through.

Link: https://mega.nz/file/f4VETIhL#jG9L3zL-gDjgz3yCGysS4nk5QhZJ57MH2QY98Bic1so

TLS 0.74.5

- Some story additions. Too minor to be worth replaying for their own sake, but I think they make the final battle stronger overall.

- There are significant new additions to the battle for highly optimized saves (both mechanical and plot-based). These will only occur if you start the battle from the beginning.

- One notable example is that, for optimized saves, healing in the Harem Prison is now finite.

- The massive Chosen boss is buffed for optimized saves.

- Several additional opportunities to use stamina have been added throughout the battle.

- There is a final place to use Simon's stamina near the end, with new bonuses.

This update is the reason I have been taking longer: as you can see in the notes, the additions this time include qualitative additions and improvements as well as fixes. Unless there's a serious omission or someone makes a very compelling point, I intend for this to be the last form of the final battle.

Not enough has changed to be worth replaying, but I hope there are enough people who haven't given it a shot for us to try this. I likely added a typo or two, if not new bugs. If all goes well, we'll do the public update next weekend.

Comments

sierralee

The Patreon curse may be vanquished! I won't know for sure until I try to post the weekend update (which will be the same one that bugged), but I'm glad the issues didn't get in the way of bringing this update to everyone. ^-^

Ashrun Pathis

I've been holding off on replaying the game for awhile. The last time I played was right when the update for the Incubus King prison came out. I've personally forgotten a decent amount of early to mid-game details, so was waiting for an update like this before replaying the game.

AnythingAtAll

It's real... The Finalest... Welcome back to the world of the living!

Decarabia

final battle on my poorest run (only Aka and Qum's harem quest made) in this build: - Lilith appears on debriefing even though I haven't recruited her. That speech scene where she is next to Trin. She does not talk, so it's just the sprite. - The bug jump in the dark locus to the west, which you're not supposed to, is still there. The problem is, you can't jump OUT of it now, softlocking you. The jump to the north is fixed. https://imgur.com/a/jqfuehW - Light Locus: you can walk to this wall. https://imgur.com/mOcgzuZ - Even though Simon isn't recovered, he can still have sex to... penetrate the barrier. - At the first real party-split, Offense/Defense team, after you make the decisions on where to send the 3 powerhouses, I find it a bit unfair that I cannot heal my party members through the menu, and then I get thrown right into a battle. Imp King is really fast and is one-hit killing some party members. Ok, now I managed to beat this fight, after, no kidding, about 10 tries swapping members (managed with Carina, Ginasta, Uyae, Robin). Put Esthera to help me. After that fight is the Divine Bulwark with 2 unstable chosen and one divine voice, which I beat it first try. The boss itself was easier than the first enemy wave in this area. ...and then it goes directly to the defense-team battle and I died again. ok, at snail's pace I'm moving on, but this fight with 3 corporealities, 1 carnality and 1 ethereality is still very hard imo, to the point I gave up after many tries. - Welp, after carelessly spending stamina of everyone, I get a game over at the check of Iris Corruption Seeds. I would have to go back and do all those battles again at minimum, so for now I'm spent. I'll return here with more info if I manage to progress on this doomed sovereign.

gdbhyihghh

I'm gonna be 100% honest Sierra, I was going to replay the Final Battle from start to finish REGARDLESS of whether it affects my save or no, because I just love the Final Battle too much!! Any new content is worth it, but even without I'd still want to replay it just because of how good it is!! Out of all the big war and political events, from the simple skirmish against a horde and manipulating the Summit in Chapter 2, to taking over Yhilin and killing the Incubus Emperor in Chapter 3, and the MANY other events you've made for this game, I love the Final Battle the most out of all of them!! Thank you for giving us such an amazing climatic fight for the end!!!!

sierralee

I don't think I can explain Lilith's appearance. =/ As for the wrong jump, I'm afraid I deleted the wrong conditional but have fixed it now. Also blocked off the wall at Light Locus. These conditionals for Simon not having recovered will hardly ever get triggered, but they're exist now! Regarding the healing, what exactly is this issue? Is it that you don't have your full party during the previous section walking around? You may be the first person to ever even touch all those Iris Corruption Seed events I worked on...

sierralee

I'm glad you enjoyed it, and I appreciate that your replays should smooth out any final issues!

Jason

Can’t wait to play the new version! I think we found one or two odd jumps/places that haven’t been mentioned yet, but I can’t really check because… well, partner’s pc is totally kaput and now in the shop :( Wish we could get you the doc earlier, but it remains the mercy of tech-hands now.

sierralee

Sorry to hear about your PC! If you send me the doc I'll act on it, but there's no real deadline, because I'll keep working on polishing the game well after the final release.

Grim8P

Quick bug report: - Tower's Heart > Tower's Heart (bottom) The new items in the southwest corner aren't reachable because: - The event that you can trigger Simon's Stamina on are only in the southwest tile (10,42). You need to be in the two tiles above it. - The rock is also above the character instead of at the same height so I can't interact with it. - The event is also on top of a rock that is not terrain players can walk over. - The pathway to reach the bottom isn't walkable either. I can't walk from the white and blue tiles onto the purple (?) tiles apparently. Cheating myself onto the purple tiles lets me walk around on them just fine. - The rewards appear to be 2 Incubus Draughts.

sierralee

> - The event that you can trigger Simon's Stamina on are only in the southwest tile (10,42). You need to be in the two tiles above it. - The rock is also above the character instead of at the same height so I can't interact with it. These two are intentional and cancel one another out. The problem is: >The event is also on top of a rock that is not terrain players can walk over. That one. >The pathway to reach the bottom isn't walkable either. I can't walk from the white and blue tiles onto the purple (?) tiles apparently. Cheating myself onto the purple tiles lets me walk around on them just fine. Ah, because one is a floor tile and one is a roof tile. -_- I don't think you can change this setting, so I'll have to set up walking events to get the player over the break. >The rewards appear to be 2 Incubus Draughts. Other reward was put into the database, but not into the chest.

Fulminato

i have just one report to do: Final HQ (map #912), Holy Zombie Section (event position 7,0): the new FinaleSuccessPoints#620 -1 if you lose the locus (H2LateLost#5325 set to On) it's only in the branch were wynn help you, by logic it should be added to the branch were she don't show up.

sierralee

I believe it's been added appropriately.

j

Bug Report: Not sure what I've done to cause this issue but directly after finishing the council of Gawnfall, anytime I try to go to the first root in sylvan forests, a dialogue box with nothing but SCENE in it appears and will not go away, every time I press to advance it just pops up again (in the dialogue history it shows it as separate instances, coming up SCENE as often as I've pressed the button) and basically locks me at that screen, I have to close the game to start again. EDIT: to be clear, this problem was also in 74.4, and could be in other previous versions as far as I know, but I hadn't played that far in any other previous version.

sierralee

Have you been save editing? What you describe would happen if switch 001 was turned on, because there is a placeholder event attached to it on that map. Switch #1 is titled "ALWAYS OFF" and you should turn it off or you might activate other events in random places.

j

omg I'm an idiot. Yes I did edit my save (only my second time) cause I messed up earlier and was a tiny bit off from getting the acceptance vote, I must have hit it on accident. TYSM for helping me solve my own stupid issue!

Grim8P

Lilith's appearance is probably due to the third page of her event not requiring that she was recruited like the first two pages.

sierralee

Well, clearly I cannot brain today. -_- Thank you.

Decarabia

"Is it that you don't have your full party during the previous section walking around?" Exactly, it's because when we get to the first iteraction of the FINAL HQ, the party is only Simon. This wasn't an issue for me on my other attempt and I'm sure it wasn't for many others, but I found it highly relevant in this kind of cutthroat run in which, ironically, since I have not optimized all the rest, I need to optimize everything to survive in the final battle. Also, I have to say, I liked what you did with the Iris Corruption Seed events! I felt it rather chilling that those weapons were considered not even "real magic" now, because throughout the whole first half of the game they were so frightening!! On my own little character arc, I finally beat the "3 corporealities fight" after so long trying. By the way, at the demon attack, Sabitha is at the base, she didn't appear to help us on the boss fight, yet kept commenting. https://i.imgur.com/OmuAL05.png Reporting just in case this isn't intentional. Well, I reached the limit on this save. Even restarting the final battle and conserving the 3 powerhouses's stamina by letting them at base in the first Final HQ decision, they begin with so little stamina that this run still can't move on from the Seeds of Corruption game over, haha. Not that I'm advocating for something, just another data point.

Synthelione

Awesome! Just in time for the 10th anniversary (correct me if I'm mistaken) in a few months! Is there anything planned?

sierralee

Yes, tenth anniversary near the end of this year! I intend to post some thoughts and reflections, but otherwise, not much planned.

sierralee

Alright, though I want to keep that section as solo Simon, what I've done is allow the player to open the menu screen and heal/fiddle before deciding on the split. This effectively serves as another save point and also lets the player review or change stuff if they want. Glad you liked the Corruption Seeds bit! You may be the first person to really experience that branch. The Sabitha bug is puzzling... unless! Are you saying that Sabitha SHOULD be at the base (from your decisions) but just doesn't appear in the battle? If so, then I've figured out why. Anyway, when I was putting in all these branches, I found myself wondering how many saves would end up hard locked. I'm actually pretty curious about the worst possible save that could reach the end of the final battle! I would be concerned about this block, but I think in theory a save that had done a lot of stuff but skipped Megail's quest would be able to pass it, so that's probably okay balance.

Decarabia

About that Sabitha bug for clarification: - She had 1 or 0 stamina; - I decided that she stays at the base; - She shows up at base as intended; - She does not show up in the boss fight nor does her effects of reducing their HP apply; - She comments in the fight.

sierralee

Then all is well now! Sabitha will comment on the fight if she is present, but only help if her relationship points are high enough. I'll edit her dialogue to make that clearer.

Lamsey

I don't have a disaster run save, but I do have all my historical saves... so I decided to try breenging in at the earliest possible point, just after freeing Zelica. Thankfully I did that quite early in the post-IW phase, so I'd only done Wendis' Request and none of the other post-IW content, including Lilith and Grynyth. ... holy shit, is that a different experience. I think I just barely scraped through, and only with foreknowledge of what I'd need to do to avoid game-over scenarios. The fights throughout were noticeably harder. Ulrissa, Altina, Varia, Tyna, and Biyue died, along with a lot of orc troops. Aka and Vhala were maimed. Ginasta didn't get to do her thing. I was down to 11 people for the Northern Locus, meaning that my interceptor team was just Yarra and Qum (hooray for Mass Kiss saving the day). Wendis gave me the reset ending if I tried walking away at the end. On the flip side, the Wheel Of Fate was actually pretty easy without its scaling - way easier than the preceding Sovereign Hester or Anak Xerces fights. I don't know how representative this is of a suboptimal save, since everything else is mostly optimal before the IW, but it definitely gave me a feel for how brutal it will be for players who haven't managed to hit all the right notes. TL;DR version: if you get a good result in the final battle, you've earned it. The game can and will punish you if you haven't put in the hours. Final stats: Finale points: 11 Hester advantage: 10 Xerces advantage: 11 Divine Fight: 4 Physical World Success: 4 Orilise Counterattack Points: 9 Now the bad news: I have a bunch more reports from the newly trodden ground :-P

Lamsey

It seems like it's quite hard (or maybe impossible) to lose Varia's last stand if Orcent doesn't help her. The Eyes Of Fate attacks in that battle only remove a percentage of remaining HP, so combined with her regeneration from her swords, she can just keep battering away until all five go down. I assume that's intentional? Crystallized -> Pure: https://www.dropbox.com/scl/fi/ucoraz3xqknzo5hgw2rgz/Screenshot-2024-07-01-19.52.59.png?rlkey=184hy4d4loig2tv4q8ztq7kqw&dl=0 all at one -> all at once (Final HQ: 002,000 - at the very bottom): https://www.dropbox.com/scl/fi/qyoma1pi8cei90tlkmnzw/Screenshot-2024-07-01-21.02.36.png?rlkey=5u9djfjo86ysi8yty36c41bx0&dl=0 have a definitely -> have a definite / definitely have an (Iris's Tower 000,000): https://www.dropbox.com/scl/fi/y0usykidy23tbjojwbrz3/Screenshot-2024-07-01-21.06.57.png?rlkey=pcs7cxeor9w24eb4pt4ipp419&dl=0 Ulrissa has decided to use Lilith as a hat instead of a wolf pelt (Battlefield Locus 000,000 - it's setting [5440:Lilith Actor] in Ulrissa's branch, but it should be [5441:Ulrissa Actor]): https://www.dropbox.com/scl/fi/l809vrrl4cscqynvsppyz/Screenshot-2024-07-01-21.24.49.png?rlkey=4n8cj59ronw3z6c96xorny5ts&dl=0 Also noticed this while looking that up - the highlighted line should start "So the locus": https://www.dropbox.com/scl/fi/48f8cl3nqrj8z4umv3ny2/Screenshot-2024-07-02-23.50.07.png?rlkey=8ls7foq34uqjxm94v2du31ul5&dl=0 This line plays even if Qum did not become verbose in the Concrete Seed sequence, although to be honest it perhaps still works regardless, given that she had to support Sexy Glasses in a confrontation with Incubus Floof: https://www.dropbox.com/scl/fi/tquzdktead8yqxxzkyvgq/Screenshot-2024-07-01-22.08.14.png?rlkey=m3mm2vc0ty9iy3k136dp6lnc9&dl=0 Now terribly -> How terribly (Battlefield Locus 002,000, near the end): https://www.dropbox.com/scl/fi/o6y8ng3yrmh16vvtkfrxh/Screenshot-2024-07-01-22.19.24.png?rlkey=d3gzsj8f7ed2sovxgra4iplk7&dl=0 Not sure why "destroyed" is in quotes here (same event as above). Maybe "sundered" instead if you mean it's not permanently erased from existence? https://www.dropbox.com/scl/fi/v7agjloiulb3o3zn9ajk7/Screenshot-2024-07-01-22.19.36.png?rlkey=hzmbrjp0e78covbhiwgj2efqt&dl=0 magial -> magical (Final HQ -> Orcent -> page 6, near the end): https://www.dropbox.com/scl/fi/tlcjc0pvzixvmzekrmab1/Screenshot-2024-07-01-22.36.14.png?rlkey=qp1km3bjkk0pd6ohmg4dz940n&dl=0 Yarra's group's pin is still displayed on the battlefield locus after they've retreated from that location: https://www.dropbox.com/scl/fi/vjs9dz4fl8m5lvz70bsfq/Screenshot-2024-07-01-22.36.39.png?rlkey=gxg2rvvvtqnans1evmbve7wby&dl=0 Xerces -> Xerces's (Final HQ 008,000 - Grynyth Attack branch only): https://www.dropbox.com/scl/fi/5gkuwd1a6u89jhvs9jbit/Screenshot-2024-07-01-22.38.37.png?rlkey=m3d0rbsynq8afsv6d9fy0sua3&dl=0 This conversation happens even if Tyna is dead (Final Projection 004,000). Probably need to have the Steward report on chaos reigning after the death of the queen and Antarion's antics: https://www.dropbox.com/scl/fi/trqbqm7ft0tf46hkpb3on/Screenshot-2024-07-01-22.44.22.png?rlkey=2d20cwhv5tgk0ro9nlqt95142&dl=0 resources -> resource (Supreme Wall 001,000, just before Altina's sacrifice): https://www.dropbox.com/scl/fi/9n7z9ndyvdicuaq49mh7z/Screenshot-2024-07-01-22.47.13.png?rlkey=po0wbjm0sm116rb3gfvl2tr4z&dl=0 Carina's lines are fine, but Simon's lines are swapped in this block (same event as above) - i.e. Altina's death should be tragic, not unfortunate. https://www.dropbox.com/scl/fi/z9enwez2mxhqb0l2zc6i7/Screenshot-2024-07-01-22.50.57.png?rlkey=4gegugvw1wib7am8ia3eb216c&dl=0 Sabitha is chilling on the Agnostic during Yarra's Appeal (Agnostic Deck 008,018 needs a blocker page if [5567: Final Yarra Scenes] is ON): https://www.dropbox.com/scl/fi/kmvr2gvt4bhkybi905j1w/Screenshot-2024-07-02-22.23.20.png?rlkey=j03ovjnacclrsl3uu0y3elgft&dl=0 Ginasta says she can't fight the Wheel Of Fate, but she's available for selection, and I actually used her this time around because Aka and Vhala were unavailable and the Wheel Of Fate needs debuffing. For story purposes, though, I think that she should be removed from the formation after the final debate (Temple of Fate 003,000)? Ginasta wept, for there were no more tyrants to conquer... https://www.dropbox.com/scl/fi/7y4ud8ipi6strt5r3q4c5/Screenshot-2024-07-02-23.00.47.png?rlkey=8bzfhpwtmsiacb7d82bbw3747&dl=0

sierralee

Everything fixed except where noted! >I don't know how representative this is of a suboptimal save, since everything else is mostly optimal before the IW, but it definitely gave me a feel for how brutal it will be for players who haven't managed to hit all the right notes. Still interesting to hear! I wasn't sure if it would be possible to make it through at all, having done so few quests. >TL;DR version: if you get a good result in the final battle, you've earned it. The game can and will punish you if you haven't put in the hours. Glad that was how it felt. ^-^ >It seems like it's quite hard (or maybe impossible) to lose Varia's last stand if Orcent doesn't help her. The Eyes Of Fate attacks in that battle only remove a percentage of remaining HP, so combined with her regeneration from her swords, she can just keep battering away until all five go down. I assume that's intentional? It was generally meant to be a cutscene fight. >Crystallized -> Pure: Oh, that whole dialogue conditional is actually looking for the wrong one. >Yarra's group's pin is still displayed on the battlefield locus after they've retreated from that location: Afraid there's zero chance I will go find the necessary switch before Friday. >This conversation happens even if Tyna is dead (Final Projection 004,000). Probably need to have the Steward report on chaos reigning after the death of the queen and Antarion's antics: I don't think these are the right coordinates? >Ginasta says she can't fight the Wheel Of Fate, but she's available for selection, and I actually used her this time around because Aka and Vhala were unavailable and the Wheel Of Fate needs debuffing. For story purposes, though, I think that she should be removed from the formation after the final debate (Temple of Fate 003,000)? Ginasta wept, for there were no more tyrants to conquer... Hmm. If Ginasta has done her thing, as you said, then she shouldn't be able to fight, but I think in that case she wouldn't be in the party anyway. If she's stayed with the party, I think it makes more sense to change this line of dialogue. Can you pin down the switch/location for me?

Lamsey

>>Yarra's group's pin is still displayed on the battlefield locus after they've retreated from that location: > Afraid there's zero chance I will go find the necessary switch before Friday. 5513 [Second Group Back] >>This conversation happens even if Tyna is dead (Final Projection 004,000). Probably need to have the Steward report on chaos reigning after the death of the queen and Antarion's antics: > I don't think these are the right coordinates? Derp, wrong map name, sorry. Should be Final Clearing 004,000. https://www.dropbox.com/scl/fi/8t4j22ni0yqc2jmioegc3/Screenshot-2024-07-03-22.54.28.png?rlkey=b9wc2j9x5cugi7ztsh3lujqyi&dl=0 > Hmm. If Ginasta has done her thing, as you said, then she shouldn't be able to fight, but I think in that case she wouldn't be in the party anyway. If she's stayed with the party, I think it makes more sense to change this line of dialogue. Can you pin down the switch/location for me? Switch: 5326 [Ginasta Remains Behind] Dialogue: 918:Temple Of Fate, 012,017 https://www.dropbox.com/scl/fi/z19wve4wsjud27xecmjxi/Screenshot-2024-07-03-22.58.49.png?rlkey=3qf2n4koqbxvui5dgwgqj0wgv&dl=0

sierralee

>5513 [Second Group Back] So a new blank fifth page to that event? Done. >Switch: 5326 [Ginasta Remains Behind] Dialogue: 918:Temple Of Fate, 012,017 Alright, she now has different dialogue and stays in the party if she didn't leave earlier.

Decarabia

Forgive me for I do not bring contributions through bug reports, but I just wanted to comment a few more things. I have thankfully had the opportunity to use another player's optimal save to experience the battle and, wow, I'm impressed with lots of things! Great job from you and Annikath for the scenes with CGs I had the pleasure to experience (Ginasta and Grubbak). Also, I laughed a lot when they were talking about transformations enhancing people's breasts. That is such a TLS moment. Some funny, well written casual conversation, in the middle of a pandemonium of switches and reality bending magic. I appreciated that a lot. And actually leading Xerces to give up... such a bold and pretty well executed scenario. When I read that it was possible I thought this would be awkward, but I think this was handled pretty well and pragmatic, fitting for the character. This is something that immediately made me want to use it to sell the game to some friends, yet I had to stop because... major spoilers of course. Also, something bothers me about the name "Anak's rain" for Vhala's ultimate skill. I might be reading this totally wrong, and I really don't mean to lecture anyone, but when I saw it, it kind of rubbed me off as something "too basic to her character", if I can make myself understandable. Because she is often times referred to as an "opposition", and it seemed to me in her confrontation with the anak that she was rejecting both him (because it is her life and passion to oppose IKs) and this duality (in the sense that she is more than just "not X"), I thought it was in-line to her for her skill to be a reference to an opposition, yet thought it was a missed opportunity to be "more than that", more about "her, as a person". Although well, as a person she IS someone who dedicated her life to stopping the IKs... it's kind of hard to argue my point, I apologize if this is something pretty minor amidst much work.

Cal

I started a new save to experience the entire story from start to final battle and just finished after 113 hours. I'm blown away by how great this was. I'm sure there's plenty of elements and nuance I missed, but as someone who really looked forward to Mass Effect 3 back in the day and came away from it satisfied but not ecstatic, I can't overstate the joy I felt during this sequence. So many different elements and relationships paid off, a really great mix of strategy and direct combat, and culminating with the TLS classic philosophical debate, one that felt very earned. I can't wait to see how this story wraps up over future updates! Someone else already reported it, but the only bug I noticed was the inability to interact with the rock Simon is supposed to be able to break in Tower's Heart southwest.

sierralee

Hey, no need to apologize! My primary work right now may be bugs, but I feed on reactions. I'm glad to hear that you enjoyed your look at the final battle through a different save. ^-^ Being able to talk down a boss is an RPG classic, but it was especially important to me for it to be an option with Xerces. In so many games, the conversations and philosophy are just an introduction to the fighting, but I wanted it to emphasize that the debate was in earnest and it was possible (however unlikely) for him to change his mind. I hear what you're saying about Vhala's last skill, though I don't know that I'd take action on it. As I see things, Vhala's stand against Xerces is the final embodiment of her as a character, and my primary focus. The skill she gets from it is just one among many sources of characters getting upgrades during the final battle.

sierralee

Thank you, I'm glad to hear from so many players who felt this conclusion was satisfying. ^-^ With such a long game, not to mention all the player decisions, it's important to stick the landing, so I did my best to bring everything together. >Someone else already reported it, but the only bug I noticed was the inability to interact with the rock Simon is supposed to be able to break in Tower's Heart southwest. Unless you still ran into that in the newest build, all should be fixed!

Fulminato

i was checking the change and i think in the last push map (#921) in the second event (position 1:0) the entry to use wendis remaining stamina to hit xerces or hester is duplicate. near that position in the event https://i.imgur.com/d8YzSsG.png

sierralee

Oh, guess I duplicated it. =/ That is good to fix, thank you.