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Now that the postgame release isn't so hectic, it's time for the last in my series of potential projects after TLS. This post was ready a while back, but there was too much other stuff going on. Without further ado:

Imagine a fantasy world filled with hentai tropes... where you run a clinic that takes them in entirely wholesome directions. There are a million adult games where adventurers get addicted to monster sex and scenes play out basically the same way, so this is the inverse: you and a collection of friendly monsters instead help them recover.

This is thematically a spiritual successor to TLS, in terms of taking ill-considered sex tropes and fleshing out the world they might create, but mechanically very different. At its core Slave Rehabilitator is a management game where you help various clients rebuild themselves. Graduated clients send money back, which you use to upgrade the clinic, unlock new treatments, etc. There will also be plenty of plot stuff and opportunities to explore various angles.

(These are the first three main characters, who I guess can't go entirely without introduction. On the left we have Norvan, a doctor who wants to start the rehabilitation clinic. Kyuble on his shoulder is a friendly tentacle monster. Brinnia is an adventurer who becomes their first client and then joins the clinic staff.)

Slave Rehabilitator is a collaboration with artist SpiceyKali, whose work you see throughout the post. She does hand-drawn animations, which I was hoping to lean on to give the project a different visual identity. As I've said before, I don't know how much space there is in the adult games industry for anything I'd want to create, but this is another major swing at it.

Accordingly, one of the first animations will be a bit excessive, but hopefully convey that the project has a budget and is more cozy than bleak:

I wanted an image to break up this post, but Patreon won't let adult creates embed vidoes. =/ Please look to the attachments to see the loop for this scene. After that, please watch the much longer animation of the first sex scene:

The plan is to give players options, shifting between the main looped animations but also providing a more directed version of the scene that autoplays. None of this is voiced currently, but the plan would be to get more voice actors for the final game. I hope people enjoy the aesthetic we have in mind for this one!

The art for this looks polished, because Kali knows what she's doing, but this project is not really in a complete state. It has been on the back burner, doing concept art and preproduction while I focused on TLS, but hopefully it's primed for launch at some point! I want the first public build to include a significant plot section plus the core mechanics all solid.

I will need to follow up on some coding things I tried to set in motion some time ago as well, as the fundamental management systems will need some custom work. The plan is to do this in Ren'Py, since it's a familiar engine that should be able to handle this sort of game just fine.

Now, one last topic for this post: semen. No, seriously! We were playing around with what color tentacle monsters should have: white is the generic choice, but wouldn't it be more interesting from a worldbuilding perspective if we had different species have distinct colors? So the last attachment to the post is an assortment of options, and I'm very curious which ones people will think are appealing or unappealing.

Okay, I think that's all for this post. I've been working on this for a long time, so I hope people enjoy the idea! My primary focus remains on TLS, but unlike some of these other "maybe one day" projects, all Slave Rehabilitator needs to move forward is my full time and budget. You will hear more about it eventually. ^-^

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Comments

Cannali

I’m really excited for this idea! Can’t wait to see what you do with it

Escarche

The concept is very promising! How exciting.

ety

This feels like a fantastic idea for specifically you to work on. It just reads like “Oh, this is exactly up the alley of the Sierra Lee whose work, design, and writing I’ve come to know over the last decade.” I am absolutely interested in this angle and this style and genre of game coming from you. My partner and I both love the “friendly tentacle monster” subversion, “consentacles” if you will, in the handful of media we’ve found that in too. I was thinking about your meticulous numbers crunching and the impact on TLS and the prevalence of similar math in many management/dating sim category games. Plus what your take and especially your writing and characterization on a wholesome take on games like Slave Maker, Princess Maker, Slave Trainer, Princess Trainer, Free Cities, etc would turn into. As much as I conceptually and intellectually like the idea of different colors for different monsters and I love the potential for world building there, I suspect that in practice if most visuals were AB tested white would win out for familiarity and connotation and deep seated subconscious impact in terms of preferred/successful/effective “jerkability” even amongst people who nominally prefer and are more drawn to the concept of different colors and world-building. 😂

AnythingAtAll

Oh wow, that animation looks gorgeous. If that's a taste of what's to come, then I'm very excited for the full game. Option 3 is the most appealing to me, followed by 5. The blue and purple ones look too close to ink for me while white is, well yeah, the generic choice lol. Options 3 and 5 strike a nice balance between white semen, purple ink, and a light palette that fits the vibe of the scene. Option 5 does work pretty well, but I like the extra shine in option 3.

guillaume nguyen

The name of the post reminded me of Life With A Slave - Teaching Feelings, who had a good initial idea, but got lost in side content. Hope it won't be the same here (not that I'm too worried ^^) Now for some questions. - Will the plot be linear or will your actions modify the ending directions ? Like buying certain type of buildings, neglecting certain characters, etc. - What about romance ? Will the recovering characters affections be focused on Norvan, or the monster helpers ? Will it be another harem or will there be other couples ? -Is it full management or will there be puzzle elements/combat sections ? - How many tropes are planned ? Will there be characters too far gone to save ? How about public reputation, will there be villagers mobs and inquisitors/avengers who will try to destroy the clinic for using 'monsters' ? Political/Financial penalties ? -From where did the idea come from ? Grynith Trainer ? Oh yeah, will we be able/need to choose between what kind of personality reconstructing the characters will need ? I mean, will there be great differences between before mindbreak and after rehabilitation, or will the characters regain their former personality ? -Will there be mentions of the Fables and Spheres ? Cameos of characters ? -For the colors, I'd say follow the eyes colors of the monsters for easy cloassification, but what if they have no eyes ? Hmmm.... maybe do it based on their birth environement features and mating preferences. Like how a desert snake has a different biology to a swamp frog, I'm sure you can find a logical and cool explanation.... At least a much better one that I could ever think off about why s*m*n should be a different color XDXDXD Can't see what else to ask.... For now ^^

AnythingAtAll

Oh right, the bathing scene doesn't open properly for me. Not sure how it is for others.

Abso Haram

Looks rad. Teal works best with the existing color palette.

Annikath

I like the concept! The main cast sounds awesome and I'm excited for a management game! As for the tentacle fluids: I like the teal and transparent options the best. :D

Runcible Technician

That sounds awesome! Moving animation is a good step as that seems to be the mark of serious adult games in the market atm. The premise is super wholesome too, which I appreciate.

sierralee

SR will have some DNA in common with visual novels, so aside from management decisions, there will be sections of plot with various choices. Right now I'm planning for the player to be able to have a fair amount of discretion in how things go. Norvan is a doctor and will NOT be having sex with any patients! Most of the game's adult content will be monsters at the clinic, and Norvan will only have potential long term romance routes. I intend the management to be the main attraction, but some puzzling is inevitable. >How many tropes are planned ? Will there be characters too far gone to save ? How about public reputation, will there be villagers mobs and inquisitors/avengers who will try to destroy the clinic for using 'monsters' ? Political/Financial penalties ? Too early to answer this in full, other than to say of course there will be sociopolitical ramifications. ^-^ >From where did the idea come from ? Grynith Trainer ? Oh yeah, will we be able/need to choose between what kind of personality reconstructing the characters will need ? I mean, will there be great differences between before mindbreak and after rehabilitation, or will the characters regain their former personality ? Just from thinking about how these tropes are usually played in ways that don't make much logical sense. As for patients, they will vary (some have only physical problems, others mental) but as a general concept you are helping them recover. No direct promises, but cameos are entirely possible!

sierralee

Huh, it seems to work for me? That one is a shorter animation meant to play on loop.

Arramos

I've been looking forward to this ever since you put the idea forward! It is exactly the sort of thing you're good at, and I have high hopes. As for colors, I don't have a strong preference but I think transparent is the best.

ThomWithAnH

Sierra, you mad genius, you've done it again!

Johns Page

You gonna do any crimson gray projects?

Trisk

I really like this concept. It also has a very solid "elevator pitch" that should make it easier to get the attention of new players. I love TLS, but it can be tricky to properly explain the appeal of it to someone who hasn't played it. Especially without spoiling too much. For the cute tentacle monster's semen, I'd say the purple and teals both look better than white or clear. I think the exotic colors making it look a little less realistic is actually beneficial to the cozy vibe. The blue is a little too close to the monster's skin color. It kind of looks like it's melting in that one.

Fake Name

I like the concept. Management games can be a lot of fun. I also like the challenge of, basically de-corrupting, while usually the plot progresses as the characters become more corrupted. This concept could have been done with a much darker tone, which would have been fine as well, but I like the brighter vibe. I am looking forward to how a large overarching plot and interresting characters are going to fit into the gameplay. Will the different female adventurers go out, get defeated and corrupted eventually, get saved and then brought to the clinic to turn them into decent human beings again? How would that fit them as characters within the plot? Will there be a large overarching plot to justify these women going back out there to risk becoming corrupted? How many different ways can they be corrupted? What treatment methods can the player use? Anyway, I am curious to see what this game will end up being like, but this is a good start. I'm looking forward to seeing what you come up with. Oh, white semen works just fine.

sierralee

The only honest answer is that I'm not sure. I have more ideas for the characters that I'm passionate about, but I fear that the audience isn't there for it.

sierralee

You will generally meet the characters when they're at their worst and help them recover. After their rehabilitation, the important ones will stick around as consistent characters. Of course not everyone will follow that formula, but that's the model. As for why, you'll generally be treating adventurers who risk their lives professionally, as well as some civilians who ended up as collateral damage. >How many different ways can they be corrupted? What treatment methods can the player use? The answer is "a bunch" to both. I have a whole list set up as I figured out the basic mechanics, but it will likely expand during development.

Joker

Sounds like a fun idea. I will most likely not play it, because I don't enjoy monster sex in any real form whether the monster in question is nice and cute or not. The concept of decorruption and healing does sound very interesting though. Bit of a shame for me personally, haha. But I wish you great success with this project.

J

This is a cute game concept. Re cum colours, it’s the boring choice perhaps, but I’m sorta aesthetically put off by novel cum colours, and strongly prefer white/greyish. Especially cos drawing or animating cum fluid physics to make the consistency or viscosity look good is really hard, and the colour being close to life helps the illusion. When the colour is novel, the fluid animation has to stand on its own a lot more, and I feel like bright colours often end up looking like jam or juice. But perhaps a game preference would be practical? Cum: all white/fun colours

LithiumSnapple

I love the concept, I'd definitely play it when it comes to fruition!

Rachnera

> I will need to follow up on some coding things I tried to set in motion some time ago as well, as the fundamental management systems will need some custom work. The plan is to do this in Ren'Py, Ah, Ren'Py screen language... It can do a lot on paper (it's tied to Ren'Py transform system, allowing all the nice stuff like smooth fade or move in/out) but the learning curve is more of a cliff: https://www.renpy.org/doc/html/screens.html Instinctively, I guess you're looking at some schedule base system? Plan actions for the next week/month and then let the consequences unveil?

sierralee

Yes, something like that! I hope to have a GUI where you can click/drag X patient into Y slot in order to plan out everyone's treatment. It also needs a system of gathering all the stats of each patient into a single object, but that part may be done.

Atashkada

Seems interesting. Will this only be on steam, or will there be an itch/patreon/etc. release as well? Cum color: Blue or Purple, though the commenter who says anything that isn't white seems weird has a point that this might turn off some people.

Verden

Love this concept! I’m excited that your upcoming project looks so fun.

sierralee

It will definitely start here first before eventually having a Steam/itch.io release.

Ark Tolei

Sounds like a fun concept. The corruption genre is very popular, and it would be very interesting to see how an anti-corruption game plays out. I presume the goal would be for the characters to come out the other end with a healthier relationship with sex akin to the character arc in once ever after, and I think that's a really cool concept to build a game around. Most games in the genre are fundamentally sex negative, with a binary between purity and corruption, and it would be fun to see one where it isn't about sex vs. innocence, and is instead about individual agency and health in a world where it's easy to fall victim to extremely dangerous addictions. I like the idea of having different semen colors depending on the creature, but I don't have a strong opinion on the specifics. If it were me I would probably leave it to the artist to pick whatever color they think creates a good contrast with the particular creature's coloring. Barring that coming up with a ruleset that ties into the worldbuilding somehow could be fun. Different colors being associated with particular powersets if the corruption is magical in nature, for example. I could see the transparent version being used for a decorrupted version that's used for particularly sensitive cases. I would lean more toward just leaving it to the artist to play with unless you have a strong pull toward a fun narrative or mechanical justification for it, though.

panoplier

100% I'd love this so much. I'm a fan of the gameplay of these games but I'm always hit with awful non-consensual stuff that I can't really get past. You're a fantastic writer and I can't wait to see/play this! Edit: for some reason I really like transparent

panoplier

I'd be sure to drop in my support occasionally for this; I'm here mainly as a thank you for the amazing game that is TLS, as I can't really afford to be a full-time subscriber, but I'm excited about this concept!

Dubsington

As the Reigning Queen Of Hentai Trope Subversion, this sounds like something you'll be able to do a great job with and it should be really entertaining. My one concern is that this (at least superficially) sounds like it leans into the "lose in order to win" thing that you see in stuff like platformers, where you have the choice between advancing the story or seeing the H-scenes. Personally I find that sort of thing awful, since getting the pr0n is directly counter to winning the game, and thus turns the sexy stuff into work instead of fun. I don't think it's a good idea for a game to reward un-fun activities, since this results in players doing more of them. (Rewarding un-fun activities is what we have real life for.)

sierralee

I appreciate all kinds of support! If you like this sort of gameplay, this should be more up your alley, so I hope to get your feedback when it moves forward. ^-^

sierralee

No worries, there will be none of that dynamic in this game. The adventuring happens off camera and your gameplay starts with rehabilitating characters.

Rachnera

> It also needs a system of gathering all the stats of each patient into a single object, but that part may be done. A dictionary? https://docs.python.org/3/library/stdtypes.html#typesmapping alice = { "health": 15, "addiction": 50, "energy": 100 } # Withdrawal alice["health"] -= 5 alice["energy"] -= 25 alice["addiction"] -= 5 Or going the extra mile with full on objects? https://docs.python.org/3/tutorial/classes.html > I hope to have a GUI where you can click/drag X patient into Y slot in order to plan out everyone's treatment. Having things being dragged and dropped in Ren'Py indeed seems feasible: https://www.renpy.org/doc/html/drag_drop.html Though I'm a bit worried of a page explicitly stating: "More complicated systems take significant programming skill to get right." Among the subtleties I can think of: - I guess some location/option will be locked at the start of the game, need not to show up on the map until the right boolean is switched, and dropping characters on that empty spot should do nothing. - Properly snap characters on drop. In particular, if several patients can be assigned to the same location, we want to have them show in a nice group rather than a random mess or all atop each other. - Smooth switch if dropping a character to an already occupied location with a single slot. Instinctively, I would leave the coding of the final UX for quite late in dev and rely on a barebone choice system until then. That way, all the inherent logic can be tested with little constraints and the interface (assets and code) tailor-made for the actual needs (like, if it turns out a location needs to have exactly three slots for plot reason, add three circles on the map art and have characters snap to these circles when dropped).

sierralee

I believe it's an object, though I'm not as sure about the distinction. I did find my old files regarding that part, if you're interested in seeing them. Clicking and dragging into available slots should absolutely be possible, because I did it in a previous Ren'Py project. I'd have to dig deeper to see if I still have that code, however.

Dubsington

bwahah Of course it does. I underestimated the magnitude of the subversion. That's fantastic.

Nathan Phoenix

Otherworld Sex Therapy is a script I was thinking about a while ago (though I lack the resources to do anything with) so this sounds fun.

Gusios

I have to say a game like this sounds very interesting and would stand out quite a lot. There are so many of these "quick rape", tentacle sex, ntr, and slave games etc. (Not a fan of these buth they're popular.) It's getting tiring and playing a game where you can literally start helping characters that basically went through these games will surely be a welcomed game.