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Hey, $1 patrons! I appreciate your support, so I'm going to put out the update for you too, one last time. ^-^ The postgame may not be truly final, but this is very close - see notes below.

Link: https://mega.nz/file/Ts12SBpK#cMQZXyc1m0aAgOYphNE9f2zgIHayg2aHjQJndYuFzb8

RTP: https://mega.nz/file/PxsnnQKA#qzqmpYiFpQzxd6DOETtN7UOGnsg9jiWs3e6Ij3S-rVk

TLS 0.80.4

- Potentially the final round of polish. If anything remains not updated, I've likely overlooked it.

- Gryndine River was updated and always intended to be accessible, but the entrance wasn't reopened until just now.

- The Forest of the First Root is open again. There's nothing there, but people wanted it.

- The Givini Poorhouse has a new map, if you have enough Ardoheim score.

- New event progressing across multiple maps. In my opinion, this is not worth tracking down if you've already played the postgame.

- Balance for the changes in Stineford has been tweaked (not retroactive).

- Janine appears with a new conversation in her retreat (if her quest was completed).

- Characters appear in the Ardford council chambers depending on Vhala's quest.

- High Priestess Annah now appears in Stineford Cathedral.

- Sabitha now appears in the Erosian palace.

- New event in Denmiel Archives.

- New event in the Gardens of Steam.

- Easter egg if you never invest in the Givini War Monument.

- Super secret ultimate final dungeon added to the Orgasmic Empire.

Reports finally tapered off this week, giving me some time to add more content... likely inviting more bugs and thus reports. =P But there were some important things added, like me noticing that I had updated everything about Gryndine River except the entrance. >_<

I think I'm going to call it here: I'm officially in reactive mode now. Of course I'll continue to fix any bugs that arise, and I'm open to adding more if there are good ideas, but I'm not actively adding more to the postgame anymore. One, I've gotten through my list of plans, and two, I've worn myself out.

Comments

Captain Hair

Did Mherin finally debut on COPS for assaulting strangers? Asking because I'm a dog with a bone.

Captain Hair

:( Oh well, my dream of yet another Stineford noble losing every scrap of respectability will lie unfulfilled.

Verden

I’ve been waiting for the polish to end before I replay the whole game from scratch and I think it might be about time!

sierralee

This isn't a bad time to play! That said, I will do some game-wide polish after this postgame update, so decide whether or not you want to wait for that.

ADAMN.

Dunno how feasible this is, but could there be some kind of reward for getting 100% completion on the harem? Maybe a painting or a special scene? I was looking forward to a possible final scene involving everyone but with all the harem members there are now such a scene would be longer than most novels so I don't know how possible this is. Also I could've just this missed this, but is there an in-game reward for 100%ing the library? If not, a library orgy scene with all the smarty pants would be nice.

AnythingAtAll

The time for a second full playthrough is just around the corner...

sierralee

Yeah, I'm afraid the sheer size of the harem renders that tricky. I did the "day in the life" scene earlier, including every harem member up to that point, and it was already quite long. I'd swear there's a Yarra statue that only appears with 100% harem, but in the haze of going over the whole world so many times, I can't remember where it might be. 100% library, though... there's an achievement, and Orilise comments on it, but no other changes. I'll have to think about whether one might fit, thanks!

WaxerRed

Call yourself the Stineford Farm, cause you're on fire! Love all the new changes that I'm finding. The Slime shop was amazing! Bug reports I've found as I go through the files: Patrici in the Merchant Camp uses "Post-IK" switch, not Postgame. Janine's statue (thank you for lowering to 50) still uses 60 on its second page. In Aram, if you do the sparkle to go on the adventure with Megail, Hilstaria, Varia and Carina, when you return outside the bounty office, the 'sandstorm' screen effect is gone. For Annah, I her second page uses self switch "B" when it should be using self switch A. Hope you are doing well and are able to get some rest!

Spaaaaace

Wild, congratulation on a finished project. It was a big one

DankPotatoes

Guys, the final option dungeon is kicking my ass. How do you deal with the Obnoxious Slimes? Simon keeps getting one-rounded :(

guillaume nguyen

Do you plan to add a list of all the player suggestions in the final changelog ? Would be nice I think.

Little Saber Scholar

Thanks for the update, Annah's conversation keeps repeating instead of just the "..." after and also bottom floor of givini poorhouse has a part of wall you can walk through and the woman npc doesnt say anything down there. so idk if someone already reported that.

sierralee

Sorry, but that would be a ton of work and lead to an absurdly long changelog.

sierralee

Annah will be fixed next build, but I can't find the wall you can walk through.

WaxerRed

The online wiki has what you need. It’s the “forgotten temple” section. But in regards to the slime, you need non-elemental damage. Ginasta’s neutral strike, Rialia’s synergy with Ginasta, Lilith Boring Mcboring with Simon, and Simon to allow Lilith her synergy.

sierralee

I'm pretty sure that DankPotatoes is joking about the new content. ^-^

WaxerRed

Oh doh. My B. But in my defense slimes are no joking matter!

Little Saber Scholar

Just have to keep trying, it took me 100 guards and def to survive the ultimate slime boss. Good luck

guillaume nguyen

Shame, but understandable. Have a good day !!!

JunkoUesugi

Hi there! I took a hiatus pre the post game update and I recently launched a new game(I still have all of my saves though, don't worry!) And I love all of the changes and how unique the combat is now! I'll definitely get back to my first playthrough soon and do another one after that! You've done an incredible job and it's difficult for me to express how unique and special this game and its characters and stories are!(Aka, Ginasta, Robin, Qum, Orcent, Megail, Xestris, so many incredible characters! ❤️💜💙 Estaven & the Incubus King can both die in a fire though lol) I'm excited for your future projects and any upcoming polish/bugfixes! Again, thank you so, so much for all of your hard and incredible work! Please take care of yourself and don't overwork yourself, okay?

Abso Haram

Coming down the home stretch. Congrats again.

sierralee

Thank you, I'm glad to hear that you're enjoying your new playthrough!

JunkoUesugi

Absolutely! The battle busts look so good! And that's just the prologue! I didn't mention her in the above comment, but I was reminded how much I adore Altina! She's such a great character, so cute and waaaaay more helpful and useful than any Chosen has EVER been lol. I remember you previously thinking about making recruiting her required rather than optional because of how often new players miss her. Please do if you haven't already and if it's possible. That poor little cutie deserves better than to be missed and forgotten.

Verden

Thank you! I don't have the attention span for multiple playthroughs unfortunately, so I may wait for that. Very excited to play it again though!

sierralee

That's a logical way to take things too. If you want to wait for one final playthrough, I intend to keep updating people here and eventually I will announce when the tinkering is essentially done.

Mycroft

Maybe this have already been said, but I think the game would benefit from one final "group orgy" in the postgame, including most of the girls (maybe not all, but not just 2 or three). For now, that's the only thing I thought was missing when I played the postgame. The conclusion of the game is good, many thanks for all your work on this game during all thoses years.

sierralee

I understand the desire for those, but a full orgy would be insanely long. Instead I just made sure that every characters get at least one scene in the postgame.

Lamsey

The Yarra statue for 100% harem is in the Tower base at the party headquarters.

sierralee

Some rote typo fixing is exactly what I need right now, thank you! (Not sarcasm. Am tired.)

DukeLeto7

OK this is a fairly minor thing that may not even be a snafu. In New Yhilin Ari Yhilina Outskirts there are a bunch of statues that get added for Yhilin Final 2 if Yhilin beatification got funded. The statue bases at (012,033) and (014,033) appear during the V9 retread and stay there unless the Outskirts get trashed in BoY, but the tops of the statues @ (012,032) and (014,032) only appear at Yhilin Final 2. It looks a little like a copy paste error.

sierralee

You mean the duplicated "the"? Got it, thanks!

sierralee

Looks like your analysis is correct, thanks!

Quiet Stranger

I noticed that going to the Credits creates an autosave, from which the player can't return to the post-game. I think it would be beneficial if it didn't do that, or if there was a prompt to save one last time after killing Antarion or before resting happily ever after.

sierralee

Hmm. I agree this isn't ideal, but I don't think I can control the autosave system to disable it. Harmless to have a save prompt, though, so I think I'll add one at the beginning of the whole section.

WaxerRed

I have my last section of notes going over the full postgame! This one is a little lengthy, but a lot of it is me just acknowledging every great and wonderful thing I found around the last sections of the world! https://docs.google.com/document/d/1sVc_IHgFPTpnarFzA1lbQEUCQ5FLglFse8gjGJv1Sxs/edit?usp=sharing I say it in the doc, but thank you so much for creating such an amazing project. It's one of the best I've ever seen, and you are an insanely talented and amazing creator. I hope you have been, and will enjoy, a much needed break. After spending so long giving happiness to others, you deserve to spend some time just enjoying yourself!

DukeLeto7

OK, here's an annoying one. The script fix I made for TileSwap has caused the emergence of another visual glitch in the HQ customization that I somehow failed to notice initially. Try selecting a wall option where the wall top has edges, like the one @ (023,023) in Headquarters Control Room. Now go to the Headquarters B1 map and check out the wall top at the south end of Megail's office area. You'll see that the tiles at (039,022) and (040,022) have a gap in the wall top edge, like there is going to be an extension of the wall to the south but isn't. What's happened is that at some point in the development of the Headquarters B1 map there was going to be some kind of room in that area that got deleted, but the map editor didn't redraw the edges of the wall top properly. This is less than obvious with the default tiles, but you can just make it out if you turn your head and squint because there isn't a white line at the bottom of the wall tops on these tiles. Because KillOZapit's code redrew autotile edges based on the proximity of tiles of same/different types this glitch didn't get rendered in the original TileSwap. But because my patch preserves the edges drawn by the map editor, the glitch is now much more obvious on non-default custom walls. This is thankfully an easy fix. Just go into the map editor and re-apply the tile style of A81 to the tiles at (039,022) and (040,022). The map is redrawn correctly and the glitch goes away.

DukeLeto7

Oh, obviously I went hunting for other map editor glitches in the rest of the base but found none. :)

sierralee

I've seen this autotiling issue before, should be easy to fix, thanks!

sierralee

Thank you for all your notes over these weeks! >Somewhat related, I saw Common event 8, and found it pretty funny. Does it ever appear in game? Assuming you mean #9, this is the most obscure easter egg I've added to the game - you're the first person to ever mention it, to my knowledge. Sadly, it was meant to be discovered in an entirely different way, which I think has yet to be found. I didn't intend for it to be a hunt, I just hoped someone would stumble across it and be amused. Not going to change Ginasta's event. Sorry to disappoint such a Ginasta fan, but we are strongly opposed on this detail. >(Also does RPGmaker Ace not have a ctrl f for finding characters!? Forget 80, how did you get 1 update done!? Glad I work with MV!) RPG Maker is lacking Ctrl+F for a lot of things. =/ >“I can't believe that mysterious little girl turned out to be several ogres stacked on top of each other in a trenchcoat!” Dang, I really didn’t talk to enough Yhilin NPCs in the past! If you tell me the exact location of this event, I will tell you what this is about! >(That investment is still an option in the postgame. Not sure if you want to lock it like the others.) Did I actually lock other cosmetic investments? My idea was that they should remain open if people want to mess with base customization. >Thank you SL so much for all the blood, sweat, tears, passion,  creativity, time, and love you’ve put into this project. You are a truly amazing creative and I’m honored to have been here for it! Thank you for everything! And thank you for being enthusiastically along for the ride. ^-^

WaxerRed

>Assuming you mean #9, this is the most obscure easter egg I've added to the game - you're the first person to ever mention it, to my knowledge. Sadly, it was meant to be discovered in an entirely different way, which I think has yet to be found Oops. Yup, fat fingers, meant 9! I hope I can one day find it the right way! >Not going to change Ginasta's event. Sorry to disappoint such a Ginasta fan, but we are strongly opposed on this detail. No worries! I respect the writer's veto! >“I can't believe that mysterious little girl turned out to be several ogres stacked on top of each other in a trenchcoat!” Dang, I really didn’t talk to enough Yhilin NPCs in the past! >If you tell me the exact location of this event, I will tell you what this is about! It's from the Ari-Yhilina Square, Map 293, (New Yhilin) From event 46, the blue hair pigtail girl that is wandering the markets, she has it as her final event page of dialogue. I assumed it was sort of a reverse on the cartoon logic that two children stand on each other's heads wearing a trench coat to look like an adult! The normal version of that joke is actually used in the Yhilin Guard Bar Map 283 by event 20, page 3. "And it turned out to have been two kids in a suit of armor the entire time!" >Did I actually lock other cosmetic investments? My idea was that they should remain open if people want to mess with base customization. Oh, I suppose you didn't! I hadn't noticed because I bought them all, I need my base to have all options of fancy!

WaxerRed

Additional oversight bug I noticed. At the base, Altina after her personal quest, will have a special crystal. One next to her for both soft/hard. Interacting with these crystals has Altina give dialogue on them. This is not turned off if Altina died.

sierralee

>I assumed it was sort of a reverse on the cartoon logic that two children stand on each other's heads wearing a trench coat to look like an adult! It is that, yes, but it's also an Ivala joke. When that dialogue was put into the game, the identity of the little girl had actually not yet been revealed. Yhilin Final 2 was inaccessible, but I knew some players would go poking around, so this was one more little joke about Ivala's identity. >Oh, I suppose you didn't! I hadn't noticed because I bought them all, I need my base to have all options of fancy! Yeah, I figured other people would want maximum fancy as well. ^-^

DukeLeto7

Update on Ari-Yhilina Outskirts statuary. The statue bases @ (013,014) and (017,014) have the same issue as that described in the initial comment on this thread. I guess I missed them on the first pass because it looks more symmetrical.

sierralee

Yes, hopefully this marks a shift in the right direction!