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EDIT: Not sure if people are not playing due to reported bugs or just playing silently, but I guess I'm putting out a quick hotfix. This build fixes invisible Uyae and some other minor things, as well as hopefully replacing the only missing SFX

Link: https://mega.nz/file/W0l3CDhY#qA3EMJu_izW6DRtsqg49uN8cGrd0DL5bDdPP342Q5gg

ORIGINAL POST:

Alright, it is time for the battle animation release! More people excited about this one than I expected, haha.

Link: https://mega.nz/file/PpN0BTYJ#ZIZA9nu5DW_-fQpplteTSXI2HIGy9AB-vmPvx_1KC9g

RTP: https://mega.nz/file/vkVWjSZA#lysaod5Xl9O1tUu89q9VEEeO94KoHcL0r_akHLkWobc

TLS 0.78.0

- All 169 achievements for Steam are now added and active.

- Over a hundred new attack animations added and thousands of changes made to the enemy database. Few balance changes, just an overhaul of the visuals.

- New sprites for certain characters: Aka, Robin, Uyae, Grynyth, Bertricia, Fheliel, Sarai, Tertia, Varia, Wendis. All sex animations have been updated to match.

- New battlers added: Mestan and Lilith.

- Sequence of new map images added to the intro.

- A significant number of busts thanks to Lamsey, culminating in the full Ardford council. I believe we have now changed all the major characters we plan to change.

- The custom LUK script has been modified yet again, this time hopefully insuring that enemies don't get any extra critical hit chance.

- Orilise now comments on the library completion throughout the game. She also activates the library achievement.

Alright, everyone vocal about combat animations, this is your time! I hope all of you enjoy, and feel free to note anything. While this was a bit tedious, now that I have completed the bulk of the work, I am open to further suggestions, whether it be animations that need tweaking or skills that could use something unique.

Other than that... as you can see from the notes, this update isn't focused on new content, but I have been working on quite a few different things behind the scenes further polishing up the game. Please enjoy. ^-^

EDIT: Okay, it's possible that some sound files are missing. This is invisible in the engine, but crashes the game. In the short term, if you get a crash, you can go to TLS/Audio/SE and rename a copy of any sound effect to the missing file name. If you do this, please report the bug to me so I can fix it for everyone!

I could put out a new build, but this is time-intensive and would only fix one of what is likely multiple bugs of this type. I'm sorry this is happening, but I don't see any way to avoid it outside of me killing myself testing the entire game. >_< Hopefully it will get straightened out with everyone's help, and I can only apologize for now.

EDIT II: Maybe, maybe not. All the errors seem to be related to RTP audio files, even on systems with the RTP installed. I am completely baffled by this and don't even know how to begin analyzing the problem.

Files

Comments

Jeffrey Lebowski

Ok I just tried replaying the intro (like the map) but ran into a consistent crash because the game tries can't find audio file "pierce1" Not sure if it is trying to call the wrong file name (there is "pierce0" and "pierce00") or if the file got left out, but it does cause a crash.

KingPufferfish

Am currently replaying through the game to catch up, am currently at the orc tournament in the gathering. Seems like any time an opposing orc attacks, game crashes. I got the following error log: Yanfly System Options:356:in `se_play': No such file or directory - Audio/SE/pierce1, Errno::ENOENT from Yanfly System Options:356:in `play' from Sprite_Base:220:in `animation_process_timing' from Sprite_Base:165:in `block in update_animation' from Sprite_Base:164:in `each' from Sprite_Base:164:in `update_animation' from Sprite_Base:34:in `update' from Sprite_Battler:34:in `update' from Enemy HP Bars:225:in `update' from Spriteset_Battle:341:in `block in update_actors' from Spriteset_Battle:339:in `each' from Spriteset_Battle:339:in `each_with_index' from Spriteset_Battle:339:in `update_actors' from Spriteset_Battle:312:in `update' from Field State Effects:622:in `update' from Scene_Battle:59:in `update_basic' from Yanfly Battle Engine:2578:in `update_basic' from Scene_Battle:67:in `update_for_wait' from Scene_Battle:73:in `block in wait' from Scene_Battle:73:in `times' from Scene_Battle:73:in `wait' from Window_BattleLog:183:in `call' from Window_BattleLog:183:in `wait' from Scene_Battle:658:in `show_animation' from Yanfly Battle Engine:3090:in `use_item' from Field State Effects:705:in `use_item' from Yanfly Random Skill:165:in `use_item' from Yanfly Battle Engine:2992:in `execute_action' from Yanfly Instant Cast:303:in `execute_action' from Scene_Battle:550:in `process_action' from Scene_Battle:48:in `update' from VN-style Backlog:619:in `update' from Rachnera Keybind Config:204:in `update' from Scene_Base:14:in `main' from SceneManager:23:in `run' from VN-style Backlog:40:in `run' from CCS - Main Functions:129:in `run' from Main:8:in `block in '

Innocuous

Few notes on the sprites and images that I noticed. Uyae sprite seems to be missing or something, because Uyae is invisible/has no sprite. A few of the sprites you mentioned as updated are ones that I can't see any appreciable difference with. It's entirely possible that I'm just missing the changes, but the sprites for Bertricia/Fhelial/Sarai/Wendis all look functionally identical. Not sure about Wendis, because I thought the same thing about Aka before seeing her older sprite did indeed get updated, and Wendis has a lot of sprite variations. New busts for Adford diplomats are great. The dwarf/merchant/foreign guy don't seem to have them. Not sure if intentional but I'll mention it here. New prologue map/animation is sick as hell. New Mestan battler looks better, and new Lilith battler looks WAY better (and adorable).

Captain Hair

I dumped the new version in my steam install and went to Orilise to trip the library achievement. She indicated the library wasn't complete despite it being so and had the menu of the Orgasmic Empire's archivist shoved in her menu. Limited testing of dumping the RTP and a steam install doesn't show any sign of the sound issues others are having.

Warstrike

I haven’t been playing because with your previous updates I finally finished the whole thing. Having finished something this long I have mostly been doing other stuff for a while instead of jumping right back in.

DrakooTheRat

You silly billy sunday is tommorow

Vitreous Humour

I wasn't playing because Mega decided that it wouldn't finish any of my downloads. So it wasn't intentional there!

Ashrun Pathis

Wanted to replay the game after a long time and a new problem has popped up where the game crashes consistently against the orcs in the tutorial.

WaxerRed

Been playing through for a bit and haven't found any new bugs! And I'm liking a lot of the new skill animations. (Plus the new Mestan and Lilith are both very adorable!) Only minor complaint I have is worry that the new animation for "Incubus Strike" might be a bit overly long and flashy. I didn't mind it when it was used by Mestan and Nyst, enemies should have some more flashy skills. But I feel like the long build-up and animation when Simon uses it will get repetitive fast since it becomes a pretty commonly used skill in Chapter 5.

Soilmate

Hello, On 0.78.1: Not sure if this is the right place but I'm encountering weirdness right after the Chapter 4 Ardan Succession Crisis, just got back from talking to Alonon and wanting to do research but the research is blocked by sprites of Wendis/Riala/Robin that I can't interact with. Reverting to a save on 0.77.2 before I pick "Research" with Riala allows me to pick something without the blocking sprites. If I revert to a save after I've already been in the research projection, it's also blocked on 0.77.2. I assume it has to do with Switch 3353: Research Actors which somehow gets tripped too early?

WaxerRed

Small bug report. When doing Carina's personal quest in Chapter 5, one of the initial steps is to get Permission from High Priestess Annah. For that event, the transfer player point is directly on top of Annah's sprite, so Carina stands directly on top of her. https://imgur.com/a/Muzow6c Sidenote, I don't think it was new to 0.78, but I LOVE the detail of the victory track degrading in the Incubus Prison. Really sends home the message that these victories are meaningless.

Pheebor

I suspect that one reason that many people may be holding off on trying this *particular* update is that the Steam achievements are probably the largest draw, and until it is released on Steam, you cannot see them unless you mess with Steam's install manually, which may or may not screw things up, or at the least break Steam's internal version control. On the bright side, this shouldn't be a problem with any subsequent release, its just this time only. For that reason also, it might be a good idea to do the public release on Steam as soon as possible, even if there may be a bit of polish left to do. You can always fix the remaining bits later.

Rachnera

Bug likely way older than 0.78.x but never reported before AFAIK: While Yarra can equip the Pink Rock, she cannot use the Seal Tech skill it grants as it costs MP and she has none.