February 9 Update (Patreon)
Content
Well, after a bit of a commotion, the update seems to be stable. Hopefully all other issues will be resolved before Friday and we can finally go public with all these Steam features!
There's a lot to juggle this month. There's a TLS thing I absolutely need to get into a post before too long, but I'll put that at the end of the post while I ramble for a bit.
Rambling About Goals
So many questions and possible paths! TLS work is progressing unusually, with various components not fully dependent on me, unlike usual. We are on track to get to version 1.0.0 in decent time, the only question is whether events like the summer sale (or me taking a vacation) will make the launch timing difficult.
I also still hope to test out Kickstarter, and there have been some fun developments behind the scenes. But when exactly do I try to run the campaign? Again, that isn't dependent entirely on me, because I'm waiting on the programmer and the secondary artist doing the world map. A month-long campaign isn't something you just blunder into, either.
Now that I have a cover, I could launch the ninth book in The Weirkey Chronicles, but exactly when? This is complicated by the fact that I have good news on the Cognosticon front: I have three different publishers interested in audiobook rights. Even the lowest viable offer would be a good one, but should I be trying to rush that, or letting it proceed normally to release a TWC book first? It's possible that a strong launch could strengthen my negotiating position, but a weak one could conceivably weaken it. Do I take the gamble or proceed with the certain path?
When conflicts like these come up, I return to fundamental principles: why am I doing all this stuff? Because it's what I love, and I want to build a career where I can do more of it. Money is important for food or rent, but at this point I mostly want it because it will allow me to do more work I enjoy. I could never have Annikath as a regular artist without everyone's support here, for example, or couldn't have attempted most of my other side projects without profits from previous work.
So what is the right path now? It's hard to say. There are more things I want to do than I could possibly fit into a single lifetime, so while I try not to overreach, whenever I'm waiting on multiple fronts, I'm always tempted to start something new. It's a juggling act where sometimes there are a lot of objects in the air but sometimes I'm sitting waiting for them to come down.
TLS is still consuming a large portion of my time, but that will begin to ebb after the big release, and I want to be prepared with well-developed projects. Both for the sake of everyone supporting me and because that's what I want. There are just a ton of unknown variables right now and it's difficult to sort through all of them.
I've written up some posts about WIP or future projects that I hope will be interesting to people... but I haven't posted any of them yet, because I don't want to post those on weeks where there is a lot going on. We'll see when they actually happen, because they're put off at least another week: please see the TLS question below!
Tertiary NPCs
Anyway, key TLS thing! I've been thinking about various ways to polish the game, and one that I'm considering is NPC edits. If primary characters have full busts and secondary characters have unique faces... TLS is large enough that it also has tertiary characters who use default faces, but are somewhat unique. Do you guys think there's value in giving them a little more individuality?
One example would be the death-obsessed kid in Stineford: he uses the default "little boy" face, but it wouldn't be that difficult to create a minor edit (like hair/eye color). This would be polish for the long-time fans of the game, as while I doubt new players would notice, I hope it would make the world of TLS feel just a little bit richer.
The main downside of this is of course additional work overhead. Mine (hunting down and replacing lots of dialogue boxes) but also Annikath's - she's able to do these edits easily, which you've seen in various improvements and fixes, but I've also put a ton on her plate lately.
What do you guys think, is this worth it? If so, are there any NPCs you would like to nominate? I want to make final decisions on this before I do too much work on the postgame, for obvious efficiency reasons, hence why I'm getting this question out now.