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EDIT 0.31.2

New version, mostly minor fixes with a few sticking points. I'm keeping up the old links in case there are any unknown issues, but please try these first.

Link:  https://mega.nz/#!z5FzGa6Z!rEHD3BRuCZnbfnTy5BxT9r_Od-WgW6rzkh-9G4r_nkk  

RTP:   https://mega.nz/#!Lp0H3BzD!ki07bNx4pyz0U6_PrJjc5jdlEiXd-GOi24ixQh0EwKw  

 

EDIT: 0.31.1

New version, everyone. Lots of polishing.

Link:  https://mega.nz/#!C9kSAbaB!w9mhXqXVPqXXxrGmsFNP5Sv9VEC3gVVni-luLZrWF14  

RTP:  https://mega.nz/#!v9c0mbTB!TxwhaL_BCdf-nQpAAAm94C7JI5dE0H2bXMDVb4bPX_M 

ORIGINAL POST

Well, I have never been less confident in an update than this one. But I really don't want to drag this out another week, so I'm releasing a version. Hopefully this isn't a mistake:

(see updated links above)

TLS 0.31.0:

 - Three brand new nations: New Givini, the Chalice States, and Tak'Kan

 - Free travel: access opened to nearly every nation on Arclent

 - Conclusion of the party gathering quest

 - New plot dungeon

 - Two new plot scenes

 - New round of investment returns

 - 25+ new investment opportunities

 - Unrestricted ability to convert ProN to Sx

 - Enemies have regenerated around the world

TLS 0.31.1

 - Tons of polishing

 - Changes made to make headquarters saves more viable

TLS 0.31.2

 - Save compatibility event added

 - Time travel bug fixed

 - Further polishing

I usually don't give certainties, but this time... there is a 100% chance that there are bugs. So much content, so scattered, so rushed. >.< Work on the next version will NOT start any time soon, as I think fixing this will use up all the time/energy I have for TLS.

As usual with an update that came down to the wire, if you only want to play once, I recommend waiting until 0.31.1 or .2 - plus, this time, I may add in some additional content I ran out of time for.

The scenes added this time are unbalanced. I wrote some scenes that I actually couldn't finish the context for this update, and didn't get to writing some of the others that might fit. So both of the scenes are Megail/Iris, and may not even be accessible based on your stats. Definitely expect more scenes in the future.

You can visit most past locations, and while they're not all I want them to be, I did try to do a thorough sweep. Please report if there is dialogue or events that were related to past incidents, or seem like they haven't been appropriately updated. I hope everybody appreciates the trivial details here, because it took longer than I expected. ^-^'

Having said that, I want more details! Feel free to give suggestions about any areas that feel like they could use more polish or variety - one thing I felt in final testing was that I hadn't put in enough small changes based on individual decisions.

I really need to take a nap, I will be AFK for a while. Then I'll be back to reply to comments and respond to some neglected messages.

Comments

Jan Dietrich

Maybe i'm just being an imbecile, but what exactly do you have to do to travel? I interacted with the main entrance, and after that with what is (according to robin) the teleporation chamber, where she just tells me that a few matters need to be discussed "in private" before it should be used. I interacted with literally everything now. I seem to be the only one with this problem, so i'm probably just missing the obvious. Help would be appreciated, fogive me my stupidity..

aosdh

Don't know if anyone else has seen it but there's a minor visual bug when entering the area where you first meet Stark, Simon is dressed in his green outfit rather then his black

WaxerRed

SO MUCH CONTENT... im a little sad Armor succubus at the falls, and the guard who REALLY liked armor in the Feroholm church didn't find each other after the war. they seemed like soul mates.

Ripe

Two bugs I found: Bank of Givini show up twice in ledger while Stinford Armor Shop doesn't show up.

Scol

As it seems others already praised all the new content I wanted to praise and reported all the bugs I wanted to report I'll thank you for something most players will never see. Thank you for scripting investment returns of all the new investments so us optimizers can already play the optimizing the game. TLS grew very big over the years and replaying it when you discover ever better route takes a lot of time. It will probably not stop me from replaying it at some point (I've managed to replay it 2 times between 2.9.0 and 3.1.0 because I thought of better route just after finishing previous one) but it's huge help and time saver for me. It seems like game structure changed greatly in chapter 4, from segmented into mini-chapters played one after another to kinda open-world. It reminds me of endgame of Descration of Wings in that aspect. Is this freedom of movement going to stay through entire chapter? If yes, is there preferred place to save before transitioning to new version of the game? It seems like green parcel zones will be trickier to put in. Can't wait for next update!

Jan Reese

i am going a bit crazy right now, where the hell does patty(the maid ork) do after new givini? i think i checked every place he would concievably go and am going to feel really stupid after someobne points it out.

DukeLeto7

OK. One exhaustive playthrough later.... I've tried to leave out cases where the bug in my notes has already been reported above. There are a lot of cases where making an investment doesn't trigger an addition to the ledger. ALL of the HQ upgrades fall under this category, but so do many of the more charitable investments, but this is far from consistent. Since the ledger already contains a large potential number of non-returning investments from chapter 1 and 2 (Yhilin anti corruption & beatification, shrine renovation, etc.), it might be best if these guys got added in the ledger as well. (Note that it's not like I used a save editor to give myself an arbitrarily large pile of ProN. Because that would be unethical and no one should ever do that.) Here's the exhaustive list of investments that do not appear in the ledger, excluding the HQ upgrades, plus their associated variables. (A possible idea is that there might be a ledger for HQ upgrades in a menu item for Orcent and or Iris. Plus maybe give Iris a menu item giving her opinion on the quality of the HQ giving the player some insight into the hidden HQ variables, a similar one for the economic development of the new nations might also be useful.) Succubus tower self-sufficiency (Stineford Succubus Tower) Imp guild (Imp Offices) Patrici's airship investment (Yhilin airships) Gasm Falls Orc Tunnel renovation (Orc Tunnel Upgrade) Gasm Falls Superfund project (Water Cleared) Helvenna charitable donation (Warehouse Donation) Helvenna Lustlord Temple Statues (LL Statues) Orc Pools Upgrade (Orc Pools Upgrade) Givini Mage Guild (Givini Mage Guild) War Monument (War Monument) Givini Tunnels refurbishment (Givini Tunnels) Stineford Weapon Shop (Stineford Weapons Store) As noted by a commenter above, I have two Banks of Givini line items, but in my case, the duplicate ledger item appeared before I found the Stineford weapon shop investment. I could not find the investments associated with the following variables, but I suspect some are intentional: Slums Remodeled Orcish Democracy Trade Upgrade LL Expansion House of Love Tour? (It's in the right place for an investment switch....) Airship Militarization In general, Chapter 4 is going to give the investment min/maxes and wiki page editors a real headache. There is also a switch for a quest for Berticia that doesn't seem to do much yet. I had a theory that the Lynine/Orilise mutually exclusive Flowhouse/Archive investments triggered to on the switch marking which elf you chose to liaise with. based on the reports of both being available despite previously having been invested in. It may be better to base their availaility on the investment switch, because some unscrupulous players may have flipped both variables to get both elves' help in the petition chamber. (I would never do anything so dishonest, certainly.) Other errata: Can access Megail-Iris bedroom scene before rettrieving Megail. Megail-Iris bedroom scene screen beginning "She stopped thinking and plunged forward" runs over the limit of the screen, necessitating scrolling depending on your text screen, which is untidy. A page break between paragraphs might be in order. Megail-Iris office double anal scene "With Megail he went slower" runs over the limit of the screen as above. Missing "his" between "replacing" and "finger". Overflow on next screen as well. This is, ironically, a very anal retentive bug to notice. Ruined Yhilini merchant dude from chapter 2 STILL stuck in Stineford. Lamia in Imp upgraded guild morphs into Chimaera sprite from Doomed King gif (I think) while spoken to. Reshaped Varia's swords not available in Premium Steel with Givini Smith investment done and Eustrin Steel in inventory. Patty does not increase the count of staff in the Palace Staff quest. Music missing from Delgar Forest map used in Wendis-Yarra scene. Has there always been a Magekiller living next door to Sarai? Vhala anti-sex aura succubus compatibility scene available before retrieval of Nalili. It is amusing to misread the miner guy in Yhilin's Miner's Junction as "It's difficult for a lazy man to find work these days fucking orcs." Punctuation matters.

SerEaglenose

First time commenting, so before anything I want to say this is probably one of the best games I've played in quite some time full stop, let alone an RPG Maker or Adult game! Any bugs I've noticed have already been commented on, bar using Simon's Reflect skill and scrolling down to the IrisXMegail scenes causes the game to run the error Unable to find file, and shut down the game. Quite frustrating when your last non corrupt save is before the Incubus Emperor fight.

DukeLeto7

Quick note. I wrote an overly long comment in one of the update 30 posts about how to handle unlockable HQ customization items, that might have been sleep inducing, but I think the idea is sound. Each unlockable element should have a brief description of how it was acquired in the dialog asking if you want to use it in the control room. This will help you when designing the customization events in RPG Maker to differentiate the very similar code for these events, and it's basically the system Ubisoft used for Connor's spare outfits in AC3.

Grif end

Ok first of all. Once again Sierra a wonderful job even more so given the quantity of the content. (like wow!) However as it's expected of an update of such size there are a number of bugs crawling about. The one about Cee'Kan's bank i saw someone mentioning above. There are a bunch old dialogues from a bunch of characters, i might recount them in a later post. In the sylvan area: twisted glen at about the midle of the map there is a monster encounter that does not disappear after it's defeat(allowing for infinite grinding should you go for it). In the Gasm falls the investment in the potion shop (mother & daughter store) is supossed to be 20000 pron yet if you take it you are charged 100000 pron . Even though i had already invested in Denmiel archives before i am asked to invest again. Stinford Weapon Shop does not apear in the ledger. Feroloholm merchant camp you are offered to invest in trading pillar stakes, while i am not completely sure i do believe it's actually a new dialogue. If i am wrong well then i guess there's a bug there if not if not it be nice if Megail actually gave us an insight about it. And i think that's about all of them i could find.

Ripe

OK, a bit more about investments: - In Gasm Falls, during conversation it say you can get everything for 20.000 Pron, but actual investment is 100.000 - Infrastructure investments (Stinford Succubus Tower, Gasm Falls Orc Tunnels, etc.) do not show in Ledger... presumably by design - Yhilin Airship investment doesn't show in Ledger

sierralee

Hey, commenters! Do observe that new links have been added above: 0.31.1 is an attempt to clear out all bugs reported in this thread and give an overall more polished experience. So for future bug reports, please let me know which version you're using!

Lord Forte Games

Found a new bug in the current version (though using a save transferred from v0.31.0. I was able to use the middle pass on the Stineford regional map to go to Yhilin, but I was taken to a pre-war iteration of it where I could get back to Janine's retreat. Left hand pass also seems to take me to old Yhilin.

Dudeguy

Having just hit the wait for 0.32.0 message, I realize how spoiled I've been. I'm honestly torn between waiting and just mucking about to not be strapped for SX or hungry for PRON; and waiting so that I can play through more glorious content. This isnt hyperbole, you have woven a story many "Tripe A" Dev houses couldn't hope to tell. and you drop the weight of the crown on the players head in a way I havent experienced from any other game. I truly cant wait for the next update, and to see where your tale goes. Probably gonna have to start another play-through to not fuck up so much, heh. This amazing game belongs more in the open where it can properly trade blows with the other big dogs imho for what its worth, but hey, thats the way the game industry works still I guess. Love the game, cant wait for the next update.

John Smith

Bug (ver 0.31.1): Investing the Booze Shack (turns into Best Shack) then investing in Tarran'Kan Slum infrastructure reverses the Booze Shack upgrade. It still prompts for the upgrade and allows you to invest but it doesn't upgrade

HarmlessArachnid

Is it just me, or the wall/floor indicators in the bottom right corner of the control room no longer work? I think they are supposed to show the current selection, but they are stuck on the original tiles.

genericname12345

So, what prompted the decision to make monsters respawn in other areas? Do you think it's worth backtracking to purge them all again? Also: Concerning the potion shop in Gasm falls - is that investment time-sensitive?

aosdh

Bug: Talking to tradesmasher for the first time with Orcent meet up will have orcent show his old uniform

Lamsey

Still working on a second playthrough on 0.31.1, but thought I'd post this here in case anyone else hits it: using the passes north from Stineford's regional map will take you to a pre-invasion version of Yhilin, with no way back (as a result, I am now restarting my 0.31.1 playthrough... curse my lack of saves...).

Silver

Yay XD. Do not overwork yourself now....we need you alive :D

DukeLeto7

Quick question for planning the structure of the investments wiki page: How many rounds of investment do we anticipate in Ch. 4 overall? It obviously has to be at least two for the New Givini Ruin to become accessible eventually...

Traxx

Bug (or something) if you travel to the Stineford regien and goes up to the middel path to the north you will end up in ari-yhilina Outskirts. and it looks like how it was before the invasion and if you go out of the city you will end up at the mansion. and when you try to go out of the mansion you will get the dialog (we need to stay out of sight until the invasion begins). Also. this i my first post in here. i have been playing this game since 18.3 and its just an amazing game with so much content. story and lovable characters. Keep up the good work :D

Traxx

Im just happy to help :D

Scol

0.31.1: Not sure If it was already reported but in the southeast part of Denmiel one elf's response seems to be missing a word: "It used to be [city?] you could explore freely..." EDIT: Zirantian in northeastner part of NUP HQ - one of her responses seems to be a bit too long making text area scroll down and making it impossible to read first line. EDIT2: Tarran'Kan: There probably should be 1 more event square to transition out of the city to regional map. Otherwise you can walk behind pillars all the way to the left, then up and think you're struck.

Tanner

Loving the update. It's nice to see all the old locations again, and to see how our actions have affected them. Have to say though, I'm getting worried about Sarai. If things keep up the way they are going, she is going to turn evil and take over the world, just so she can loose her virginity. Looking forward to getting to know the new characters, though I am kind of scared of Mini-Trin. I mean, we are giving this girl how much money, and then saying "go nuts"... Those two can never be allowed in the same room alone.

Griselda Grotz

This update was fantastic. It's obvious you put a lot of work in to have responses from characters as relatively small as Beretricia. Also it was a fantastic bit of reactivity to have the Orcish Historian talk differently about Orcent depending on if he was with you. Three possible bugs / possible unfinished content, and one question. - I can't enter the Orcish bank. - A guy at the Yhillini order of Thaumaturgy says civilian programs might be shut down and refers to the upcoming trouble, while more npcs talk about the programs being restored. - There's a lot of passable / non-passable errors at Elleani's house. - The Orcish immigration agent says "variable responses" after the first time you talk to him. And two questions: Does Patty raise your hidden orcish stats? Are all the Yhillin investments gone forever? The shrine is one I was thinking about, but also the Core Bank if I missed it in one playthrough.

Jan Dietrich

Bug 31.1: Megail comments on Stineford Magic Shop investment even if she is not yet in the party. EDIT: And it shows up as "stineford weapons shop" in the ledger.

Edward Culham

Hey, while I was hoping that any saves in the headquarters from version 30 would now be viable; i am still hitting that block that I cant leave my headquarters. Keeps telling me to talk with Robin but still has her standard conversation after the original quest update.

Rync

Is the bug with Robin not triggering the necessary conversation when you have an old save going to be fixed before .32 or should I just wait. (Not hum bugging, I love your work and especially TLS, but I am genuinely curious) Thanks!

wearMoniker

31.1 : Two minor issues. First, the Givini Shield has no flavor text for its description. Second, when I was in the Outskirts and quickly headed back south to Headquarters, I was transported to the mansion used at the end of Chapter 2 / beginning of Chapter 3. I wasn't able to replicate that second bug, so I'm not sure what caused it.

sierralee

Yo! Please note that the post has been updated with a new 0.31.2. It has fewer small fixes, but it has added a compatibility event for version 0.30.x saves and fixed the Stineford passes bug. Please be advised of these when reporting. Anybody wants to confirm this works, especially for outdated saves, please do!

Darthjake

Okay, I loaded from my save before I played with the various building stuff, and now when I try to use the teleportation, Robin says we need to talk privately, then won't say anything to me in her library. I'm not seeing Robin anywhere else in the building, and when I try to leave by the front door Simon says anywhere we need to go to we can do by teleportation. Catch 22?

Ben Wilder

I can't hit blur hornets

Ben Wilder

What do I do if Yarra isn't in the active party when they show up

Ben Wilder

Hilstara's quest doesn't grey out upon her return

wearMoniker

re:31.1 -- This is a story response rather than a bug report. The new post-war kingdoms were an interesting mix of outcomes. The Givini feel hollowed out but stable. They have a solid sense of who they are, and there still seems to be a glow about it. However, they have racial tensions that the other kingdoms lack. The Givini give off the vibe of not entirely trusting the succubi, and it wouldn't shock me if (a generation or two down the line) they ended up legally discriminating against them. Which, to be fair, makes sense. The other two new states are essentially settler colonies. They displaced the natives that were there before them. The Givini also give the vibe of being a burgeoning proxy for Ardford, as a way to provide counterweight to the Doom King. In fact, there was a notable undercurrent in the various regions that pro-DK/anti-DK is the major political/cultural split on the continent now. The succubi mainly seemed glad that the Incubus King was dead and the war was over. They basically just get to live their lives now, and they don't seem to want much. There's no social reform in the works. Politically, they're rock solid. Economically, nothing notable is going on. They don't feel at all threatened by their neighbors. Story-wise, this makes sense. A lot of the game up to this point has been focused, in one way or another, on the local succubi. Them receding into the background lets other factions rise into prominence. The orcs are the most interesting, IMO. Their whole society is starting from zero, and already there's major fractures appearing in their politics. They're Zirantia on fast-forward. Grubbak seems to try for a kind of consensus approach, not pushing anything too hard but still trying to lead the conversation in the direction he prefers. Yet Grubbak is talking mild experimentation and ramping up into democracy, while the Imps are already trying to form a political party. Meanwhile, their whole species is still evolving, and there's a little bit of friction between the orcs of differing intellect levels. (Sho turning up as an orc midwife was cute, btw.)

WaxerRed

I really love the subtle details put into the game, the entire conversation with Robin and the others when you see the new monument in Stineford is amazing. And not only getting nostalgia from revisiting all the old places but seeing how the worlds changed and grown, the academy student who finally after YEARS translated the page, the sad moment where half of Feroholm hates you and the other half is just mostly afraid, the conversation with Iris where you first meet her, and seeing Sho grown up and find a place for herself in the world where no one could expect. You really are the best when it comes to world building and story telling, :)

Scol

Not sure if this would be useful to you in any way but I did a math on how many investment rounds would it take for me to invest into everything that's currently in game (including currently unavaiable investments i found in game files) and I've come to conclusion I would need 4 more rounds. This calculations include buying all cosmetic stuff and base upgrades too, but it skips Givini Trade investment at the end of 3AW. I would be left with 296.800 ProN at the end of fourth round. This was based on my Pron-heavy playthrough where, amongst others, I got all dwarf investments in Megail's Path and become core lender of all 3 available banks before Battle of Yhilin. I might also missed some currently unavailable investments in game files. Hope it helps somehow.

onepot

So, I finally came around to play 0.31.2. First, a few typos I believe nobody has mentioned yet: - In the NUP HQ in Zirantia, in the conversation with the girl in the upper right room, Simon says 'I apologies that we can't do more, ...' - Should be 'I apologize' or 'My apologies' - At the Bloody Spire, speaking to the Orc scholar in the most northern part of the map, Simon says 'That's fine. Did do you have...' - Did or do. ;) - In the Cee'Kan Inn, the receptionist says 'I assure you, our security is impecable.' - impeccable with double c - In New Givini noble courtyard, the veiled woman in the center of the map says 'But it seems [...] might gain a strangehold on New Givini.' - Should be stranglehold, I believe. Feedback: As always, I loved the update, and I love this game. Still, there were a few things irking me: - First of all, some people already commented on how some party members take part in conversations when they've not been recruited again yet. Please don't change that. I already went to the locations first where I had to pick up someone, but it only later occurred to me that I might have missed something in Stineford (e.g.) because I picked up Megail there, reexplored the maps and talked to everybody there, and only then went to pick up the other party members. I really hope that isn't the case, but I wasn't inclined to actually test it, because tbh, revisiting all the old places felt way too grindy already. Don't get me wrong, there were some nice moments and I really appreciate all the work you put into giving all the characters new lines and stuff, but while visiting the new nations was really interesting, I was mostly bored and disappointed about the old locations. Especially walking the Aram deserts or Delgar Forest just to make sure there hadn't a new NPC popped up in some distant cave or whatever. Also, I just now remember Patty again. I met her/him in Tak'Kan, and even though I'd read here beforehand that he shows up again in the other Chalice States, I didn't go look there for him again as I had completely forgotten and obviously visited Tak'Kan last of the new nations. Now I just hope I'll run into him again by natural causes, meaning the game will give me a reason to visit wherever he is right now, and that huntigng him down is not time-sensitive for anything. Because in-game, I don't have any inclination to even think about searching for him after he venishes, let alone a clue where he might have gone. - Another minor issue is Iris' affection locking conversation. It felt rushed to me, and not 'special' enough. Maybe it also has to do with the fact that I only just got her as a harem member and yet she already is at 100 RP. I know that in-game she has spent over a year with Simon, but I haven't spent as much 'real' time with her, so I guess I miss that connection. Either way, that conversation to me feels somewhat generic, as if you just had to write something up real quick so it still makes the update. I don't have any particular suggestions for a better way to do it though, as I'm not a talented writer as you are. ^^ - Lastly, the Ledger went from a little annoyance to something that really bugs me now. It always irked me how it scrolls down to the bottom by default so you couldn't get a good look at the earlier entries. Up until now, I just dismissed it as useless and used the wiki to calculate profits and stuff. But with an open world and investment opportunities all over the place, I just really wish for an in-game tool where I not only can see all my investments and their expected returns, but also open investment options I didn't pursue yet, and where to find them. Of course I can still use the wiki once it gets updated, but I feel it is one thing to use an external tool like a wiki for help to minmax RPs or whatever while it is some completely different thing to have to rely on outside sources and handwrite lists to keep track of the investments I made. I understand that we aren't supposed to know exactly what variables are changed by any particular investments from an in-game viewpoint, and that's actually fun. But if I consider new investments, I need at least a rough synopsis of what I've invested in already and where my priorities have been directed so far. Otherwise it's just acting blindly and on whims, which I don't suppose Megail would be fond of. As I said, I still can use the wiki and make hand-written lists (for every different playthrough I do) to keep up to date on my investments, but then one might actually remove the ledger from the game entirely, as it just sits there in my inventory and keeps reminding me of utterly missing game functionality. And just by being there it misleads first-time players into believing they have an in-game tool to keep track, and when at some point they realize it doesn't do that, that's just disappointment and no fun. Well, sorry for rambling. As I said, I really love this game, it's on my all-time favorite list next to classics like StarCraft or whatever (and yeah, I know that's not even an RPG ^^). I never could do what you do. It's just that because your game already is that great, I also have big expectations. (: Anyways, thanks for the update and keep up the great work. ^^

WaxerRed

I'm sorry to add to your work, but I think 31.1 or 31.2 added a bug, I can no longer get the Aka&Yarra scene to activate when sleeping in the bed at headquarters. Just to double check I made a save in front of the bed and copied it in both version, and it only worked in 31.0. (sorry if there is know an additional trigger needed, that I just missed.) But on the positive side I like the new partial unsucubi sprites.

Lamsey

OK, I've done a quick double-check and I think all of the following is unreported and still applicable to 0.31.2 - apologies if I missed any reports/fixes. I also haven't yet had a look around for new stuff after the extra-dimensional expedition. General observations ------------------------- Lamsey likes going back to visit old friendly places! All of the little details are great - it's satisfying to see how things have changed since the war, and the new regions look like they're developing nicely. Also, I'd like to humbly propose that the succubus branch of the Ivalan church be named Sexsecretionists, because I cannot resist a terrible pun when I see one :-p (As ever, if this would be a major pain in the ass, ignore me!) I think it'd be nifty if the crystals in the teleportation chamber were laid out geographically, with the projection's floor roughly following the shape of Arclent, and with the other continents in their respective directions to the east and west. It'd help players get a feel for the layout of the continent, and for those who know it well, it'd make it more intuitive to find the crystal which leads to a given location. Plus, I figure it'd be helpful for the teleport mages if the spatial magical representation reflected the real spatial relationships between the locations ;-) Is there a design reason for decorations being sold for ProN rather than Sx? As it stands, with over 10M in investments available, there's no way I (I mean, uh, my Simon) will be spending any ProN on decorations. I might be tempted to splash some Sx around on a nicer bed, though. Music - there's no Church of Ivala music in Helvanna's cathedral; not sure if intentional? Also, the tracks for New Givini, Terran'Kan and Cee'Kan don't loop properly - I'll get looped versions to you when I get a chance (Thursday at the latest). The inchoate enemies in the other dimension are a good challenge after mopping up all the weak enemies in old areas (which has its own charm, and helps to emphasise the development of the party). It might be an idea to make it possible to retreat from the Blur Hornets, in case someone accidentally goes up against them without any magic users. Inconsistencies ------------------ Is the 50k discount for the Trin-assisted staffing investment at the Bank of Yhilin no longer applicable? <a href="https://www.dropbox.com/s/vkyzzfvc6ewghgd/Screenshot%202017-12-10%2016.45.50.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/vkyzzfvc6ewghgd/Screenshot%202017-12-10%2016.45.50.png?dl=0</a> Is it deliberate that there are no guards at the outer gates of Yhilin? I was wondering how the quiet one was getting on with his succubus girlfriend... <a href="https://www.dropbox.com/s/ru1649i22q0upgu/Screenshot%202017-12-12%2017.52.25.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/ru1649i22q0upgu/Screenshot%202017-12-12%2017.52.25.png?dl=0</a> These lines still play even if Uyae hasn't rejoined the party yet: <a href="https://www.dropbox.com/s/0e4pgz7wifdjulk/Screenshot%202017-12-10%2018.03.54.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/0e4pgz7wifdjulk/Screenshot%202017-12-10%2018.03.54.png?dl=0</a> <a href="https://www.dropbox.com/s/9jnk6zhfckaacgr/Screenshot%202017-12-10%2018.04.15.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/9jnk6zhfckaacgr/Screenshot%202017-12-10%2018.04.15.png?dl=0</a> Map squares needing blocked off --------------------------------------- Crate: <a href="https://www.dropbox.com/s/682u7bjwvua5505/Screenshot%202017-12-10%2019.05.34.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/682u7bjwvua5505/Screenshot%202017-12-10%2019.05.34.png?dl=0</a> The squares to the left and right of Simon are impassable, but not the one with the trunk: <a href="https://www.dropbox.com/s/d7wjsrefj57hk17/Screenshot%202017-12-10%2019.14.31.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/d7wjsrefj57hk17/Screenshot%202017-12-10%2019.14.31.png?dl=0</a> Both anchors and the wheel: <a href="https://www.dropbox.com/s/buhpb00irv1qdbh/Screenshot%202017-12-10%2020.07.38.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/buhpb00irv1qdbh/Screenshot%202017-12-10%2020.07.38.png?dl=0</a> This tree only (other trees are OK): <a href="https://www.dropbox.com/s/p911c8u29z71opf/Screenshot%202017-12-10%2022.04.25.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/p911c8u29z71opf/Screenshot%202017-12-10%2022.04.25.png?dl=0</a> Bones (all four squares): <a href="https://www.dropbox.com/s/91mp71i2ywgzkl6/Screenshot%202017-12-10%2021.53.24.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/91mp71i2ywgzkl6/Screenshot%202017-12-10%2021.53.24.png?dl=0</a> Typoes / language stuff: ---------------------------- past -> passed: <a href="https://www.dropbox.com/s/mdrl5f6zq2phtl3/Screenshot%202017-12-10%2016.44.33.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/mdrl5f6zq2phtl3/Screenshot%202017-12-10%2016.44.33.png?dl=0</a> necessarily -> necessary: <a href="https://www.dropbox.com/s/jnv8ftbr72kihtb/Screenshot%202017-12-10%2016.48.35.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/jnv8ftbr72kihtb/Screenshot%202017-12-10%2016.48.35.png?dl=0</a> shelve -> stock? ('shelve' is technically correct, but I think these days it's more commonly used metaphorically in the 'put on the back burner' sense) <a href="https://www.dropbox.com/s/ydh3gasmnzd1ott/Screenshot%202017-12-10%2015.12.40.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/ydh3gasmnzd1ott/Screenshot%202017-12-10%2015.12.40.png?dl=0</a> reign -> rein: <a href="https://www.dropbox.com/s/596n9jgfo0rzeb2/Screenshot%202017-12-10%2018.02.41.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/596n9jgfo0rzeb2/Screenshot%202017-12-10%2018.02.41.png?dl=0</a> nobles -> noble: <a href="https://www.dropbox.com/s/qi4xh3sz3h7l8k8/Screenshot%202017-12-10%2019.07.01.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/qi4xh3sz3h7l8k8/Screenshot%202017-12-10%2019.07.01.png?dl=0</a> suspect -> suspects? (not sure if deliberate subjunctive) <a href="https://www.dropbox.com/s/lhh5l3ruhi78knh/Screenshot%202017-12-10%2019.10.27.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/lhh5l3ruhi78knh/Screenshot%202017-12-10%2019.10.27.png?dl=0</a> Line break needed: <a href="https://www.dropbox.com/s/k5bev73m0qukh0r/Screenshot%202017-12-10%2019.26.22.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/k5bev73m0qukh0r/Screenshot%202017-12-10%2019.26.22.png?dl=0</a> impecable -> impeccable: <a href="https://www.dropbox.com/s/u4joc3p0in1eky0/Screenshot%202017-12-10%2019.58.17.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/u4joc3p0in1eky0/Screenshot%202017-12-10%2019.58.17.png?dl=0</a> gutteral -> guttural: <a href="https://www.dropbox.com/s/anyz1vcbooc6bby/Screenshot%202017-12-10%2020.02.57.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/anyz1vcbooc6bby/Screenshot%202017-12-10%2020.02.57.png?dl=0</a> my -> mine: <a href="https://www.dropbox.com/s/obokgk37pj6k7ys/Screenshot%202017-12-10%2021.35.18.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/obokgk37pj6k7ys/Screenshot%202017-12-10%2021.35.18.png?dl=0</a> Lines which could maybe benefit from a post-war update: <a href="https://www.dropbox.com/s/t1eqjf8tnsj4gtg/Screenshot%202017-12-10%2016.40.38.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/t1eqjf8tnsj4gtg/Screenshot%202017-12-10%2016.40.38.png?dl=0</a> <a href="https://www.dropbox.com/s/gu3pj48lfygjrkg/Screenshot%202017-12-10%2016.59.36.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/gu3pj48lfygjrkg/Screenshot%202017-12-10%2016.59.36.png?dl=0</a>

V

Quite enjoying the game. I did a lot of backtracking trying to interact with everything more than once especially since it seems like investments change things. The children have some of the best lines. I hope the kid weapon shop keep meets the blood girl in the fight club at some point.

Skull Leader

Finally had time to get thru the update. Was delayed there for a bit after I wanted to replay the entire 3rd Arclent War again (my god is that part long and awesome, no matter how many times I play it) First I have to agree that teleportation room being laid out in its geographical places would do wonders to immersion, as well as allowing the player to better understand in game how each continent ties together with the others as we also go about building the logical trading routes. Not sure if the effort would be an effective use of your time to do so but I would be impressed and love it. But then I like maps and seeing how things fit together visually, rather than just some node that I use to fast travel to a town. The shopkeeper at Potions and More! and her adorable kid that asking for an 20,000 pron loan hits me where it hurts to the point that I would rather have another solution to the issue then just throw a little money at them. SImon has large connections at this point, he could make any dream they wanted reality at this point. 20,000 is an overall drop in the bucket at this point, that I wish their was a second solution to have Simon address the source of the issue in a better way. Maybe have them move to a better place or find a better line of work for them. Find out the shopkeepers dream job or something. The fact that I can feel this way with your characters, and minor characters is a hallmark to your writing and game. I have to also say that I feel really bad for Janine being in her palace alone and I feel like maybe you should set up a random harem member visiting her every time you visit the place. The harem at this point has grown relationships with each other at this point that I don't think they would allow her to go back being lonely for a year. Certainly not with their ability to teleport all over the map. I think that harem would not be able to left the queen alone for that length as she is a member of them in all but name at this point. I will say that I love this update as I had a blast bouncing all over the map visiting old places again. Thanks for the update and all the hard work even if it always seems like all we ever do is say add more, more, MORE! You did a lot of amazing work here updating ever square inch we ever visited.

georgo88

I have a Question. I have last played the version 29 and now start direkt with 31.2 and did not download or played version 30. Now at the beginning i once got around 1 million Pron, then i start gathering the group and after that to finish the dungeons where you have to activate the stones. After that came the Message that this is the end of version 30 and no update room like before. Now my Question. Was that the content of vers. 30 and 31? or did i miss the update of version 31? And for all the Investiment i wound need at least 6-9 Million Pron. Did i miss a second Income or is this only to show that this are investment in the Future? Otherwise i liked the Update but i am only a littel confuse now. PS: Thanks Scol.

Lamsey

Found a few more things, hopefully not too late: text overflow: <a href="https://www.dropbox.com/s/s3g3ts8sxg61zkr/Screenshot%202017-12-15%2020.34.43.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/s3g3ts8sxg61zkr/Screenshot%202017-12-15%2020.34.43.png?dl=0</a> impossible -> impossibly: <a href="https://www.dropbox.com/s/iv0lgxqunddua9f/Screenshot%202017-12-15%2020.37.05.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/iv0lgxqunddua9f/Screenshot%202017-12-15%2020.37.05.png?dl=0</a> prvious -> previous (assuming this message isn't just for the patron release): <a href="https://www.dropbox.com/s/2f0c6gdgemhqkgi/Screenshot%202017-12-15%2020.20.41.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/2f0c6gdgemhqkgi/Screenshot%202017-12-15%2020.20.41.png?dl=0</a> went -> came? <a href="https://www.dropbox.com/s/i0w0sax0oa2u3sq/Screenshot%202017-12-13%2010.24.42.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/i0w0sax0oa2u3sq/Screenshot%202017-12-13%2010.24.42.png?dl=0</a> A couple more non-impassable map squares: <a href="https://www.dropbox.com/s/wy6nemdtg7acm3v/Screenshot%202017-12-15%2019.53.44.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/wy6nemdtg7acm3v/Screenshot%202017-12-15%2019.53.44.png?dl=0</a> <a href="https://www.dropbox.com/s/9zkfxitfubqzskf/Screenshot%202017-12-15%2013.57.57.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/9zkfxitfubqzskf/Screenshot%202017-12-15%2013.57.57.png?dl=0</a> The succubus with the hat looks like she's walking, not sure if this is intentional to imply dancing or a copy-paste error from the musicians: <a href="https://www.dropbox.com/s/0fe4sla5bdngaut/Screenshot%202017-12-15%2020.47.47.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/0fe4sla5bdngaut/Screenshot%202017-12-15%2020.47.47.png?dl=0</a>

Dubsington

Re a teleportation room: I am thinking of a large room with a huge map on the floor (like Cersei Lannister’s in GoT), and you would walk to the spot you want to teleport to, then interact with the marker there.