June 24 Update (Patreon)
Content
Apologies if I'm not very prompt responding to your messages. Busy days. I am kind of worn down, but still feeling like moving everything forward is the best option. Before the Steam sale ends I'll consider picking up something new for a bit of a break. But meanwhile, stuff!
1) TLS 0.35.0
The recent TLS update is up to 0.35.5 due to a bunch of minor mapping errors. T-T I hope this one is good, but let me know if not. I'm glad that I took an extra week and hope the public release will be bug-free.
2) Merch?
There's an upcoming store that intends to focus on merch for western adult games, and they're actively looking for devs to join. Would you guys be interested in TLS/other merchandise? They say they'll support tapestries, t-shirts, posters, patches, backpacks, mugs, and dakimakura.
My gut feeling is that not enough people would be interested for me to pursue this, but speak up if you feel differently. Since I don't have the artistic ability to make the quality of design they need from the assets I have, this would require a little investment. I'll only do it if there's a lot of interest, otherwise I'll stay focused on work.
3) Don't Save the Princess
First question is just feedback on the title logo. See the first draft above.
Second question is who would like to test an alpha build. All the assets are placeholders, so it looks very sloppy, but I've gotten the gameplay to a point where I'd like a large number of people to test so that I can work on balance and such. I'd like volunteers who are interested in this kind of casual game, since it's different from what I've created so far.
4) TLS 0.36.0
Honestly, I doubt I'll be able to start on this in earnest before the public release. Once I do, there will be a question of how I divide the updates: either one massive update, or a smaller update before the party goes to Stenai. I will inquire with patrons about which is preferable a little later.
I think that's all for now. Please respond to the questions if you have opinions!