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Usually when I give two possible dates, I can hit the earlier one, but... not this time. The content that I wanted to release on Friday is only now finished, and it's barely tested. I'm okay with letting early players handle some testing, but not this much.

There's a silver lining: I get to add content to this update instead of cutting partially finished stuff. What's done is a core nation event involving a new harem member, plus a side quest and some miscellaneous content. With five more days to work, I intend to finish up Iris's harem quest, which is nothing massive but I hope will round out the update nicely.

Meanwhile there are a few other things, starting with something small in a variety of ways:

I have 1000+ followers on itch.io. This doesn't really accomplish anything, but it's kind of neat. Did you know that I haven't released a side project since 2018, and it's actually three full years since my last released RPG? I'm not good at promotion, but in that time I've tried to build my Steam/itch.io followings. Will this translate to any increased success when it comes time to release my current set of projects? Difficult to say, so we'll see.

Regardless, OEA continues forward! We have more maps for you above, moving from Grimmton to the Violent Tale.

Wasteland North has new poison edges. Better?

People have justifiably complained that some dungeon maps aren't particularly exciting, and Infected Caverns will probably be among those. I'm not sure what else I could ask the mapper to do, though.

Not a map, but look at Hood's new battle sprite. This means that the pixel artist isn't MIA anymore! Hopefully we'll also get a more feminine Ulfina from him before he disappears.

Back Friday with a TLS update. ^-^

Files

Comments

Captain Hair

Core nation event with new harem member..... obviously Fheliel is going public. But in all seriousness, unless I'm being dense I look forward to Yarra's self-congratulatory doorway masturbation session. Not to mention seeing some egos getting shattered.

mjunt

It's too bad the ???? slots move around so much because if it were a fixed piece of knowledge that there's no room in Leaders and Noncombatants for Elleani it would certainly make for interesting speculation.

Captain Hair

Just wanna point out I was being sarcastic and trying to be non-spoilery, in case that wasn't apparent.

mjunt

Don't be too hard on yourself about "release dates". TLS is a -big- game; the last time I played through it took me a week, and that was spending a fair number of hours per day in it; even a full-fledged production RPG from a major studio like Dragon Quest XI or something only takes me a few days more than that. The development timelines for those kinds of flagship RPGs are many years long, and while they have things TLS doesn't (graphics engines and such), they've also got much, much larger teams of people. TLS has to be one of the largest/longest games I've ever seen in the RPGM engine; a several-year development timeline for something that big is really quite normal, honestly.

Grim8P

I agree here. I shall look forward to the next update on Friday! :)

Decanter

Poison pools look a bit better. Violent Tale looks good but I wonder why there are Easter eggs everywhere. The dungeon is pretty samey and I think it just needs some variation. Like, at least the Bleak Caverns had some flags and broken pots and stuff to break it up visually. New Hood has... more saturated colors generally? I tried testing the graphics in the game. Her guard animation is a little flashy, as though it has some fiery explosive counterattack magic built in. But it's fine I think. Hood's victory animation is better, with the exception that on the frame when her arm is most lowered, her left boot (our right) elongates and jumps upward on her thigh - her right boot does too but not nearly as much.

sierralee

The Easter eggs are the custom flowers that were made for that area, but good point. I'm open to adding more, but what? I already asked for all the bones. Are Hood's new colors actually more saturated? I tried to flip between them and I didn't think so. But if I understand you about her boots seeming to change shape, that's something I'll want to ask about.

sierralee

I appreciate the kind words, and I do generally feel supported by everyone here. ^-^ But TLS has come this far because I've been pursuing it as passionately as I'm able, so I like to keep moving forward.

Decanter

Definitely more saturated - I found it pretty obvious flipping between this and the spritesheet that came with 0.4.5. Bones are better than nothing. It's hard to say what *should* be in the dungeon because the dungeon's "theme" is pretty undefined. But it's not like we had a bunch of backstory for the "ruins" motif of the Bleak Tale with its crumbling pillars and tattered banners. Going by the rest of the Tale, some subtle spooky faces in the walls maybe. At least having a monochrome dungeon is striking.

sierralee

Oh, well this is fun... when I redownload the image off Patreon, it's different from the version I was sent or the one in the game files. This one is clearly more saturated. My only explanation is that Patreon changed it in the upload and should not be trusted. I asked for the ruins in Bleak Tale because the idea there was that there had been a civilization that had crumbled. But the theme of this one is basically "dark cave".

Grim8P

I haven't really had an issue with the dungeon layouts or how they've looked in OEA (or TLS for that matter). Looking harder at this dungeon, it looks like the wall's rock face(?) is the same copied and pasted throughout. Maybe having a few varieties throughout would help. The floor looks varied in this regard and looks good. The bones seemed varied enough and sprinkled throughout appropriately. It didn't strike me as lacking here, but if you wanted suggestions: - Spider webs / monster eggs - Some less decomposed bodies - A spot for a pool of liquid (water, blood, poisoned water?) make sense? - Dried blood trails Only if appropriate of course.

DankPotatoes

I've been pretty quiet on all the OEA art, because I haven't played it yet, and don't know the context for any of it. But I just want to say that it all looks pretty damn amazing

Samshit

This is the update with the next big reveal if i remember ? When we have a pretty close idea with who is the final boss of the game. I'm really curious about this one.

sierralee

Sorry, the big reveal event starts the update after the upcoming one.

Samshit

Oh ! Sadge :p WIll play it anyway, but the long wait continue !

WaxerRed

Oh shit the reveal that the key to Ivala's prison has been a broom from every nation is coming that soon?

Lamsey

One other thing to mention on the Violent Woods - some of the cliffs have some trees on the north edge which are half on the ground and half on the cliff. Not sure if this is just a WIP thing.

BleBle

Blood pools are better pools. A question: Iris harem quest will have glasses?

sierralee

Her glasses aren't really a major part of the quest, sorry.

BleBle

Dammit Sierra, now who gonna check if Iris has far/near-sightedness and how many dioptres?

Grim8P

Doing a second run through the game with my wife and we got to Simon's route. She lost her shit at the broom quest posting in Climax. Pretty sure I'd be happy with one more silly broom joke.

Salvatore

hi, I was playing to OEA, I reached the end but I don't know how to rise the corruption stat, can you please explain me how to do that?