Ouroboros + Stories Feedback Thread (Patreon)
Content
I'm changing my schedule because there's no reason to drag things out. All backers should have received links to both my stories, and $5 and above backers also have Ouroboros. If you didn't get it, possibly because your pledge was declined, just send me a message and I'll sort it out.
Ouroboros
I'm going to resist the urge to say too much about the game here. It is what it is, disclaimers from me won't fix any problems that might exist. I will say that where TLS is meant to be a blending of game and adult content, Ouroboros is intended to be weighted more toward game. You'll see the plot reasons why there aren't sex scenes right off the bat.
Having said that, I do have some notes/questions in the game post-credits. Feel free to give me your thoughts along the way if you want, but if you finish please do answer those as well.
I would really like to make a version 2.0 of this, with full art, additional content, and more scenes. It would be a good way to test out artists as well as some of the new stores cropping up. That will depend on the reception the game gets, however.
TLS Prologue
This is just a fun little story I've been wanting to do for a while, a glimpse of Simon during the war. If people like it, I may do wider-ranging stories in the future, though my focus will remain on the game. Anyway, two notes:
- I hope to put this out publicly, maybe draw some people into TLS, but it needs a real name for that. I don't like naming, so I didn't bother thinking about it during my break month... anyone have ideas?
- I intend to delete the coda with Yarra from the publicly released version, as it serves a different function.
OC Story
Though this story uses many of the same fetishes we'll be using in our next project at Hreinn Games, it's not set in that world or in any particular canon. Just a little story I hope you will find interesting/hot. It also needs a real name. =P
Feedback
Yeah, please let me know what you think once you have time. I'm gonna be over here, fidgeting nervously, but I understand this is a fairly big block of stuff to drop on everyone at the start of a work week. No rush.
I am a little uncertain about doing an MV release. I've played other games before that crash due to file missing errors, and I'm not sure if the creators made a mistake or if there's some kind of pervasive bug that leads to games being compiled wrong. Also, I can theoretically compile Mac/Linux/phone versions if anyone wants, but I don't know if there's any desire for that.
Meanwhile, I'm polishing up the parts of Futa High I got made, the goal being a playable but incomplete game in a day or two. After that, it's full steam ahead with the next TLS release.