May 6 Update (Patreon)
Content
First up, just informing you that I'll be sending out the partially finished Futa High out to $10 backers. If I do finish it at some future point, $5 backers and eventually everyone will see it, but for now I'd like to keep unpolished work under wraps. Anyway, on to the TLS update.
Considering how few days it has been since the break ended, I hope you'll forgive me when I say that I haven't gotten very far. Replying to Ouroboros comments took a while, plus I have a host of bug reports to wade through. Most of those are done, however, and I've planned out the entire 0.18.x update in detail.
That last part shouldn't be underestimated. Working on raw design can feel less like work than writing, drawing, or coding, but it's every bit as critical. A good plan not only makes future work faster, it helps you realize problems in the story or mechanics. I usually have to rearrange details around the core ideas several times as I work them all out in a satisfactory fashion.
The coming update is going to be the biggest battle in TLS so far. My two primary goals are to have the battle change based on past decisions, but also let the player make tactical decisions that have an ongoing impact. It got a little complex during the designing, but I have a plan I'm confident I can execute well.
Obviously the battle has to be a single update, considering how it flows together. I haven't yet decided how much post-battle content will be included in this one. More info on that next week, probably.