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Could have put out a TLS update this weekend, but I decided to try for a somewhat larger update next weekend instead. This wasn't a decision made this week, of course. Some weeks ago, I realized that TLS 0.64.0 was going to be out in November instead of October even at max speed, and I felt that given the lagging time, everyone should get a more substantial chunk of playtime.

There will be three harem quests in this one. One running around, one with a brand new mechanic, and one simpler character-based quest. No Ardoheim, Lilith, or other non-harem quests, sorry. Those will be a high priority after this update, at least if everything goes reasonably well.

Meanwhile, I'd like to ask for the help of anyone with time to spare. Annikath has nearly finished the current round of art as well as the paintings. The next stage will be trying to illustrate every scene accessible in Chapter 3 of the story. I could run through and figure out which plot and affection scenes are included and haven't been drawn yet, but that would take time. Does anyone want to make a list?

This was worked out pretty quick in the comments for Chapter 2, so I hope it can happen again. But meanwhile, I will have my head down focusing on the TLS release.

I'd hoped that I could promise an update this one, but this week has been difficult. One of the quests is demanding from a balance perspective while another is proving to have more dialogue than originally planned. I would need to have an above average (but not extraordinary) week to finish by Friday. I hope to see everyone then.

Comments

guillaume nguyen

Personnaly, I remember more the time when the copies helped peoples more than when they ruined lives. Like Andrew, Big Man, the Aramite rapists, the Lecherous Priestess and to save Balia. Also, I didn't think too much on Reletima 'innocence' (kicking puppies and treating a servant like that qualify you as a monster in my eyes), I just wanted to save Renna. So I ended up agonizing more on which choice would allow her more happiness than the irrelevant fate of her mistress.

Dominik

Awesome. Thank you for all your hard work

Rocer Perdon

I really love all the hard work you put in your game.

Jeffrey Lebowski

Affection Scenes: Megail Seated (100 RP) Aka Cowgirl (100RP) Nalili Pamper (75RP) Nalili Tentacles (100RP) Hilstara Missionary (100RP) Altina Behind (100RP) Trin Missionary (100RP)

DukeLeto7

Harrumph... Well getting ye olde listing of illustrated common events extracted from the extracts sounds more interesting than what I'm currently forcing myself to do, so let me take a swing @ that.

Jeffrey Lebowski

Plot Scenes: Hilstara x Succubi (Battle Victory Orgy) Aka's New Form Balia First Time Forest Orgy (Simon with Succubi) Orilise First Time Lynine First Time Lynine + Orilise Aka + Varia Hilstara x Lynine Yarra + Qum + Nalili Crypt Handjob Yarra + Hilstara Robin First Time Megail + Orilise Yarra's Joint Squad Healing Dreams Restoring Riala Meeting Iris Restoring Unsuccubi Sending a Message Victory Orgy (that's gonna be a long one, damn)

Jeffrey Lebowski

And to echo the others: you are awesome and I appreciate your work

DukeLeto7

Dammit, Indeterminate Sized Lebowski. OK, I'm going to carry on with my data extraction plan because it's good to have independent confirmation and it will also produce at no extra cost a list of all scenes that occur or first become available in Ch 4 and Ch 5, cause I just snorted a couple lines of melange and my future senses predict this is going to come up again. :p

Jeffrey Lebowski

Dammit that name made me snort my drink lol And yeah that sounds like a good idea because I just made that list quick and would so double checking would definitely be good along with getting a head start on the chapter 4 list

DukeLeto7

OK, here's the results of my torturing the event contents extract. The preexisting list of availability of first RP locks for each gal from the RP malus audit helped a bit. https://www.mediafire.com/file/9o73zplwycl3v1r/TLSHSceneListing.xlsx/file Turned up an unillustrated Ch1 scene in the process. It's "Yarra Teasing" when the pair are watching Aka and Tal before the fight with the latter. It's in the Reflect menu and everything. Might be interesting from a composition standpoint to draw something over Aka's shoulder in the foreground with Tal behind her and Simon with Yarra hanging off him in the background. Didn't bother to try and work out when already illustrated affection scenes can first occur. Also just assumed unoccurred but written scenes will happen at some point in Ch5 instead of the epilogue. I also made the hard assumption that all scene illustrations would be displayed by the show_nsfw function. If there's another show_sfw function for things like Vhala's archery shot, and that gets used in a scene for whatever reason...

DukeLeto7

Done and posted above.

sierralee

Yarra Teasing is situated as a separate scene, but in the game it's part of another one, so I haven't put it on the lists. But appreciate you double-checking things! Should be no need for a "show_sfw" function.

DukeLeto7

I wasn't suggesting there was a need for "show_sfw", I was just noting that the search method I was using would fail if there were any other means of displaying Annikath's work besides the "show_nsfw" function. For that matter, it'd fail if there were h-scenes implemented in anything other than common events.

sierralee

Was just letting you know there isn't another method. It's theoretically possible I might use something else, but in any case a false positive is harmless in this case.

DukeLeto7

Didn't think so. Since the Excel sheet also gives you a list of things to do for Ch4 and Ch5, hopefully you and Annikath can use it for forward planning. Anyway, it was a nice break from what I had been doing. :)

Jeffrey Lebowski

If you don't mind, I actually do have a game question I've been lingering on for a little while. Copying Princess Reletima has the most negative consequences of (or at least some of the most interesting consequences) of any duplicate Trin can make. It alienates practically every goddess and increases Lilith's opinion of Simon. Now I know those calculations are under the hood and people way overanalyzed why collecting the IK gear set impeded Tanurak during the Erosian war when they were just supposed to represent the players thoroughness and dedication to being cool at the game. But I did want to ask if there was a specific reason that copy has such wide reaching impacts. Is it because it represents that Simon has grown way too comfortable with letting Trin make copies even when there is no real tactical advantage and no significant moral justification (as much as any moral justification for her magic can be made)? Or is there a different reason?

sierralee

It's an opportunity for players to abuse their power. There have been negative consequences to some of Simon's morally gray decisions, but as those have been built into the plot, they don't have a mechanical impact and thus might not be felt by all players. I expect players to be kind to cute children and funny orcs; Reletima is a chance to see how they'll use their power with a character written as thoroughly unsympathetic.

Jeffrey Lebowski

That makes sense and is a cool thing to explore. Under that light it seems like it's kind of a matched pair with the decision of whether to torture Estaven after he is already defeated (though the degree of antipathy you should have for each are obviously far apart). While copying Reletima ultimately leads to mostly negative outcomes with a token positive with Lilith (ignoring the appearance of benefits right after you do it that have better outcomes if you don't do it), torturing Estaven has so far had mostly benefits to goddess opinion and Wendis' mental state and some token negative outcomes with Xestris and Ivala. Some could argue the torture decision is more morally complex given his crimes, but to me so far it just feels like the same basic set up: a decision that has absolutely no impact on large goals and that most other characters are fine or even approving with the crueler choice (while copying Reletima is a low-impact choice where it just so happens that most characters are either ambivalent or disapproving). In that situation it's very easy, and even somewhat incentivized to be casually cruel (in a way that basically no other comparable moral decision in the game does, since Saner Altina, not selling Qum during the first visit to Stineford, and Reshaped Varia all lead to mechanically better outcomes). Simon/the player would have to actively want to not do it despite the opinions of others.

Jeffrey Lebowski

Buuut that's a decision I've pondered about at length in the comments before so I'll leave it alone again now

sierralee

Yeah, the Estaven torture thing is another shot at what moral decisions in games should mean, but from a different angle. I haven't commented on it because that's still in progress, so players can/are theorizing about it to some degree.

Andrew Harding

For me even the first uses of Trins power felt like passing a threshold, even against the most deserving targets. And I'd never have zapped the poor guy living in a tent in the outskirts without a walkthrough...

Jeffrey Lebowski

Yeah the decision to zap that first bank employee just to save money on an (admittedly very valuable at that point in the game) investment was definitely a threshold. And Simon definitely does some mental gymnastics to justify using Trin, like telling Elleani they try only to use it on the deserving, which just really isn't true even if you assume some people really can deserve that. We've always just used it on random people that happen to be in our way, from House Jade employees, to airship trade negotiators, to just random assistants of candidates to the Ardan throne. But I do feel like Reletima is a different threshold where no one can hide behind those utilitarian or moral justifications anymore. We simply don't like her; copying her won't really help us and she isn't a criminal or a true monster.

Innocuous

So I don't want to disrupt any potential upcoming updates, but here are some bugs/quirks/oddities that I've found. None of them are critical, but should probably get looked at/cleaned up at some point. I did these on 0.62.1, so sorry if I list anything that has already been addressed. ******* Dialogue ******* - Megail line in Chapter 2, in camp scene after defeating the Rockhounds, she says: - 'No the wastelands extend into Aram. But it's the fastest path, and I figured it would be safe with so many of the Incubus King's forces focused toward Ardoheim.' - Text overflows dialogue box - Chapter 5, Incubus War Aftermath, Aram Vineyard, soldier near barrels has an overflow line of text when Trin is dead and rapest soldiers were copied: - 'There was a group of soldiers at Captain Palina's fort that just...collapsed. When the healers tried to help, they said that their souls felt fake or something, and had been for a long time.' - Text overflows dialogue box - Chapter 5, Incubus War Aftermath, Ardoheim, nun where copied priestess would be: - 'It might be some of both. Things got bad when this priestess just... collapsed. They said there was something magically wrong with her and security got way worse.' - Text overflows dialogue box - Chapter 5, Incubus War Aftermath, Ardoheim, Sarai says: - 'Actually, the new succubus religion is disorganized enough, I don't they've been taken seriously as a major threat. Security is relatively lax.' - Seems to be missing the word 'think' - In Chapter 5, 2nd Gathering, Day 6, Culinary Competition, there is a funny line disconnect where, if you've done very bad, Iris will say 'But in terms of advancing our agenda in the world, I'm afraid it was a failure.' And then the succubus she's talking to will respond 'That's good! I think I'm going to sleep for a long time now, though...' - Not sure when/why exactly this triggers, but I found an orc soldier next to an orc corpse in the Tak'Kan Wilds, saying 'Another one dead. Just threw himself into the monsters...' But in this save the wilds are empty because I killed all the monsters there at the first chance in Chapter 4. ******* Incorrect Sprites ******* - In Chapter 2, Return to Stineford, when you go to Devil's Pass and choose 'Return to strange passage', then leave passage, you return as full sprite Simon instead of head and arrow overworld map Simon - Chapter 2, first gathering, courtyard outside between building, new Rodak symbol stones do not have collision - In Chapter 2 reunion, post sex scene, it looks like there is a naked Altina sprite (between and below Aka and Qum) when Simon talk to Robin, just before upgrading to black suit Simon; however sprite is there even when Altina was not recruited - In Chapter 3, if elven ghetto is 'a burning mess' and locked off, when you come with Lynine/Orilise, you can see the Lynine sprite inside the ghetto (even though it's blocked off). Also a little odd, but not an issue, that neither Lynine/Orilise make a comment on the state of the ghetto if it's locked off. - If you never open the chest with the collar in the cave in the Eastern Forest in Feroholm, then it will play Aka/Simon dialogue even in Chapter 4/5 where they should both have their updated sprites. Same thing with the potions chest in the same area. - A really weird thing happens where, if you never trigger the Wynn/Wendis scene by entering the area with Qum/Balia/Wendis in the HQ, and you trigger the scene AFTER Ulrissa joins the HQ, the Wynn/Wendis scene plays with Ulrissa moving around instead of Wynn. ******* Bugs ******* - In Chapter 3, Govern Yhilin IV (After Eustrin), if the court is still damaged from the Battle of Yhilin and the player travels to the court via the transport, they will end up in the House of Petitions again even though it should be closed, and leaving will take the player to the Robin research area. Investing in anything or selecting a research here will cause it to update instantly, same way the post Eustrin update cycle works. However leaving the Robin research area without selecting a research will cause the game to soft-lock. - I think just preventing to the player from travelling to the House of Petitions in the case where courtyard is damaged and it's the Govern Yhilin IV (After Eustrin) section fixes this problem. - Related to above, and not really a bug, but it seems like at the Start of Chapter 4 the court is automatically rebuilt even if it was destroyed and never repaired (Outskirts too). However the Merchant Quarter, Square, Slums, and Elven Ghetto remained destroyed, with (as far as I can tell) no way to repair them. - In the divine shard selection room, some of the character's titles are displayed as a '0' instead of their title, sometimes. For instance Lynine is 'Succubus Wannabe' and 37 RP, but Orilise is '0' at 37 RP (should be 'Cautious Scholar'). Other characters I've seen impacted: Carina, Nalili, Varia, Balia, Dari, Uyae, Iris. It seems that talking to the characters on the outside, sometimes triggering dialogue scenes and sometimes not, is causing their titles to then update in the projection. I have no idea what is going on, what is triggering it, or what is causing it to go away. But it is, as far as I can tell, completely harmless. ******* Quirks, Oddities, and Other ******* - Council of Gawnfall quirk, if you have 0 influence for Sarai, and are prompted if Simon would like to speak, and choose 'Yes', the game rejects it because you do not have enough influence, but then you also do not get the +1 influence you would get for choosing 'No' and not speaking. - Also, if you end up with a negative Sarai influence, say from the Unification Fail-Safe, then if you go in to the projection and check Sarai's influence it will be reset to 0. It also seems to reset between days 3 and 4. - This is purely cosmetic, but the Chapter 2 'Preparation' Quest is possible to remain white instead of green if the 'Talk to Orcent' and 'Talk to succubi' quests are not met during that section of the game. - How did I miss the hall of illusions being a thing? - More sex scenes that can trigger even if Simon is in post-prison no fun-time mode: - Wendis/Hilstara/Simon scene (triggers by talking to Hilstara) - Hilstara/Simon 'massage' scene (triggers by talking to Hilstara) - Uyae/Simon becoming 'mates' scene (triggers by talking to Uyae) - Simon/Qum in the Feroholm church (triggers by shining spot in upper left)

sierralee

I appreciate your attention to detail, but phew... this is going to take me a lot of time and energy to work through! Expect reactions to this in the .1 update at the earliest.

Innocuous

No worries, a lot of it is rarer lines of dialogue and atypical systems interactions. I had some time the past few weeks to play around and see what I could break, but I probably won't have much time to play new updates until sometime after the holidays. Still looking forward to it whenever it comes.

DukeLeto7

I thought »I« was too obsessive...

sierralee

Alright, I believe I have fixed everything, with the following notes and exceptions. Thank you for your detailed reports. >In Chapter 3, Govern Yhilin IV (After Eustrin), if the court is still damaged from the Battle of Yhilin and the player travels to the court via the transport, they will end up in the House of Petitions again even though it should be closed, and leaving will take the player to the Robin research area. Investing in anything or selecting a research here will cause it to update instantly, same way the post Eustrin update cycle works. However leaving the Robin research area without selecting a research will cause the game to soft-lock. - I think just preventing to the player from travelling to the House of Petitions in the case where courtyard is damaged and it's the Govern Yhilin IV (After Eustrin) section fixes this problem. I'm a bit far removed from this work and I'm concerned I'll mess up a transfer due to faulty memory. If someone could pinpoint events and pages, I'll give it a shot, otherwise this goes on the massive backlog list. >Related to above, and not really a bug, but it seems like at the Start of Chapter 4 the court is automatically rebuilt even if it was destroyed and never repaired (Outskirts too). However the Merchant Quarter, Square, Slums, and Elven Ghetto remained destroyed, with (as far as I can tell) no way to repair them. I guess the question is if this is a significant enough problem to change, given the number of players who will travel this path. I don't know how much those who do will care about the repairs? >Council of Gawnfall quirk, if you have 0 influence for Sarai, and are prompted if Simon would like to speak, and choose 'Yes', the game rejects it because you do not have enough influence, but then you also do not get the +1 influence you would get for choosing 'No' and not speaking. Of all your reports, this is the only one that is completely intentional. The lack of +1 is a punishment for not tracking your influence, the equivalent of trying and failing to make an impact instead of sitting quiet. >Also, if you end up with a negative Sarai influence, say from the Unification Fail-Safe, then if you go in to the projection and check Sarai's influence it will be reset to 0. It also seems to reset between days 3 and 4. I wasn't sure about this one, but I have an intentional command to do this. Is there any way to really exploit this? I feel like it's more of a mercy for players who are overtaxed.

Decanter

Rather than mess with all those wagon events, perhaps a good stopgap for this House of Petitions exploit is to modify the top left event in the House of Petitions map (ID 282), adding a third event page conditional on switch 1700, and this event page would simply kick the player back out to the Palace with a dialogue line about how it's too late to have any more impact (similar to the one when trying to get inside from the Court at this stage of the game). Hilstara's Titfucking Tips scene now has a lead-in line from Wendis saying "I think this should be healing for him." However, it does not grant a recovery point, despite this dialogue seeming to telegraph that it does.

sierralee

That's a simple solution. It didn't get into the newest version, but I'll implement it. No point for that scene, sorry. I was fine with adding one or two, but not too many to previous scenes.