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Three new harem quests, here we go! This update started as work done during other projects, but it ended up a reasonably rounded set with a whole lot of content. See below for more!

UPDATE: TLS 0.64.1

 - Bugfixing and polishing.

 - Balance changes for Balia's quest, including removing all game overs, changing the color of repeatable fights, and removing random drops.

New Link: https://mega.nz/file/Ws8m1LJL#_klZRIgZth5Vk0nzptx8lU0ttBL2Wc3B6qIIeuEf0EE 

(If not having an RTP link is not inconvenient for patrons, I think I might not. It would save me compiling and uploading time.)

ORIGINAL POST

TLS 0.64.0

- New harem quest beginning in Tak'Kan.

- New harem quest beginning in the Renthnor Wilds.

- New harem quest beginning in Zirantia.

- It's still not time for the big portrait update, but one of them is in the game: the portrait of Wendis as seen in the beginning of the game.

- In addition to the techniques learned as part of quests, there is a new synergy technique available in the base courtyard.

- Fheliel and Neranda now appear in the Hall of Mortality if they have joined the harem.

- Zelica's tree (from last update) now has custom tiles thanks to Lamsey.

- One new plot scene, three new affection scenes.

- Three new illustrated scenes: Nalili Pampering, Neranda Breeding, Orilise/Lynine Threesome.

- In addition to those illustrated scenes, there's a new SFW scene: Vhala in combat during the Third Arclentian War.

So... some parts of this update are very well tested and most of the mechanics or bug-prone elements should be solid. But I was creatively tapped these last couple days, so I was zombie-shuffling through some sections. If a line of dialogue appears to be malformed or something is missing? Players can always offer feedback, of course, but especially mention stuff this time.

That said, I hope everyone will enjoy this update! It is packed with all kinds of different content. All should be easily accessible except for Vhala's CG, which I've put up top... though I hope that at least one person goes back and checks that in the actual game, just in case I flubbed something. Too swamped to get back to that this cycle.

Is that everything? Hopefully that's everything. I have so much other stuff I've been putting off for this, but first sleep.

Files

Comments

DukeLeto7

I'm just going to put it on the table right now that while I will enjoy the update, I can't possibly extract and beta the game data this weekend, and its very unlikely I'll be able to next weekend either. It's going to have to be Fulminato, Grim8P or some other cracker. Sorry. :(

snack

sweet birthday gift for meeee

ADAMN.

Two things noticed so far: -There's a typo (I think) when talking to Balia in Tak'Kan where she refers to incubus kings as "Incubus Kinds" -You can walk through the mushroom in the southeast corner of the burping brook Will report anything else if I come across it.

WaxerRed

Oh la la! I'm loving the new update! All 3 of the harem quests are quite fun, though I haven't yet done all of the one in Zirtania. The Harem quest in the wilds of course is one of the best! We got the goo! And also the new sex scenes are the best, "Harem" and "Roleplaying" are my two favorites in the game, but for very different reasons! XD And the Tak'Kan quest is quite fun! I loved the Incubus King dungeon, so this felt like a mini version of it. Haven't gotten to the end yet, but I'm going to keep trying! Though for that, I do think the "Game Overs" you can get are a bit silly. From a gameplay point of view, the only way through is to save scum before every new fight. And from a story point of view it doesn't really make much sense. Unlike the on the edge IK dungeon, this is just a simple test for new orcs. And even if one gets splatted, Balia should just be able to form another one.

Runcible Technician

This was great! You know it's a good Orcent conversation when you have to look up multiple words online to fully understand the context. The quests for Uyae and Ginasta were pretty straightforward and fun (only typo I've noticed thus far is that Ginasta thrust back her 'thread', I think that was supposed to be 'head'). The problem is that I can't seem to find the activation for the Tak'kon quest. Is there a quest gate based on stats? This is on my loosey-goosey save that was optimized to a point and then I just started doing things piecemeal as updates came out and it's kinda falling apart (agnostic destroyed, forests on fire, feroholm not restored, ect.)

Captain Hair

I can't find a way to face the one-on-one orc for the Tak'kan quest without a second party member. The 3 Fragile Killers block every variation I try.

Hotenhornay

Thank you for the update! Note: there's a slight typo in the Zirantian quest: "But I should speak this dialect of *anciant* Zirantian perfectly."

WaxerRed

I have conquered the orc dungeon! An amazing puzzle set of fights. Some left me quite stumped for awhile, but that just made solving them feel all the more rewarding! If anyone is having trouble with it, I will say again that is very much a puzzle dungeon. None of the fights should be "hard" because once you've gotten to the right answer it should be an easy execution. If any fight seems too tough, experiment some more with Simon's options. Try fighting it with the pure orc with all the equipment you can get on him, or try it with a full party of 4 to beat them with numbers, or try it with a duo that's been leveled up and has unlocked some key abilities!

Q-Riff

I can't seem to trigger the quest in Tak'Kan.

Edward Culham

Something that I am curious about, the venom orc is able to able either poison or toxin though antidote, or anti-toxin does not work. I am wondering if this was a choice on that part. Also, it does look like some battles don't respawn, which does cause an issue with experience. Not sure if the pure orc's get any stat boosts but something to note.

Lamsey

I've made a quick pass through (not exhaustive, especially for Uyae's quest). I enjoyed the Balia puzzle section - it's like a more condensed version of the Incubus Prison. I agree with the prior suggestions about changing the game over screens there into an orc reset. I'm also pleased to see I wasn't going mad about the current impossibility of soloing the Challenger, and I look forward to going Ralke on his ass. It looks like you're going for one Uyae location per country (except Zirantia), but I was surprised not to see anything at the Ari-Yhilina fighting ring or the Order of Silence. I'll need to go back and optimise a bit to work out the right balance to get the best results, but I'm glad to see Uyae getting a bit of an upgrade in general. I enjoyed the philosophical aspects of Ginasta's quest, and her scenes are quite well done. The repeatable scene is going to be a big one for Annikath to illustrate with all the timeskips and partner changes, but I guess that makes sense it's like all of her affection scenes combined into one.

DankPotatoes

Due to a busy schedule I'm a bit of a latecomer to the update this time around. In short, loved it: -Balias orc quest was a fun little puzzlebox. Rogues and poison in general might be a bit too overpowered tho, since it guarantees you can 1HKO anything after 4 turns, and kinda makes most of the other damaging skills redundant, since >25% damage on attack is stronger than anything else you've got for the toughest fights.. I cheesed the optional boss, by picking 3 rogues and putting all other points into levelling, so the Pure Orc killed the low-health foe right away, while the other 3 foes got poisoned. Then I just guarded for 4 turns, and finished the job. -Uyaes quest was fun conceptionally, and I enjoyed myself. But I do sincerily hope that this is one of the last "scour the globe for checkmarks" quests that the girls have. With Uyae, Wynn, Hilstara, Iris and Carina all sharing this common theme to varying degrees, I'm afraid that more of them would make the Post-IKWar open world phase feel like a long to do list. -As for Ginasta's quest, the first think that jumps out is the writing. Absolutely stellar. Interesting during the Renthor Wilds part and saucy as hell back at the base. Glad to Hero Lady officially join the gang after many years of following development. Shoutout to whover made the tilesit for the Renthor Wilds, because it's absolutely gorgeous. In short, loved the update. I do have a final question regarding future of the game. I've greatly enjoyed the harem quests, but I find myself wondering about just how much there is left to do before the end begins. We've only got about 10 of them things done, with more than twice as many girls still being questless. Not to mention The Mother, Ardoheim, Lillith, other loose ends... At this rate is just seems like several years before the endgame is set to begin. Am I right in this assesment, or am I missing something?

Lamsey

Made a second pass on 0.64.1. Balia's quest is improved with the fixes/changes, thanks. More typo/bug spots: The music is not reset from the Tower theme when returning to the Orc Pools map from Balia's quest. Kinds -> Kings: https://www.dropbox.com/s/5o4wykwnf3z9z2a/Screenshot%202022-11-15%2019.28.24.png?dl=0 entites -> entities: https://www.dropbox.com/s/833tj80o8de2pmb/Screenshot%202022-11-15%2019.28.59.png?dl=0 This happened after being beaten by the orc to the northeast: https://www.dropbox.com/s/ny7n3ysppp46iut/Screenshot%202022-11-16%2019.56.48.png?dl=0 Second paragraph, her thread -> her head: https://www.dropbox.com/s/sr4h3zg4ful5kyg/Screenshot%202022-11-16%2021.49.07.png?dl=0

DukeLeto7

Really super minor note. When Uyae is conferring with the goddesses at the end of her quest, the Simon sprite is superimposed over her own. Looks like it should be one or the other.