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You all remember that thing about Stineford being redesigned? That wasn't a whim I abandoned, just a project that's far on the backburner. Well, right now I'm tired and making less progress with Vhala than I'd like, so time for some mindless mapping.

The merchant district is done and now you can see the noble district above. I chose this section because it lets you see all the main institutions in their new forms. As I said before, I think this is won't have much impact overall, but I do hope that players will appreciate it.

Now, some good news and some bad news.

You remember those Indie Ink Awards I asked everyone to vote for? This week I was informed that I made finalist in both the categories I was nominated for, which is entirely thanks to your votes. The actual winners are determined by guest blogger judges, so that's basically a crapshoot - this is the level of success I hoped to attain, so thanks for your support!

I was going to complain about a pretty irritating event where I got harassed over at the Cognosticon Patreon, but right now it doesn't feel worth the time. Was frustrating and ate into my week, but ultimately not that big a deal.

Hopefully next week I will have a longer post discussing a lot of final details for the open world segment. Things are 99% on target, but with TLS that 1% is a bit of work.

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Comments

Edward Culham

Oh that map looks good, better than the standard town it has felt like. Though am not usually to picky on those sorts of things.

DankPotatoes

Goddamn, Stineford is looking dapper. I didn't know I wanted a major reskin untill I saw it. It's wonderful

Decarabia

Beautiful map!! Congratulations on the results from the awards! I hope this brings more attention to TBS, which is much deserved.

Dubsington

Oh, beautiful-looking map. We spend a heck of a lot of time rolling around that town so it makes sense to give it some love. If you got some of the #$*&! birds out of the walkways then you're truly blessing us. I'm not on Cognosticon but I do know that you're one of the most polite and professional creators on Patreon, so sorry you had to deal with that (and if someone knows the details DM me, I'm curious now.)

Runcible Technician

Holy shit that back and forth on Royal Road... Look, I've always appreciated that you actually interact with us like adults but whoever that was, they were just an asshole, don't let it get you down.

sierralee

Yeah, sorry if that came off as vaguebooking, I just had the structure of the post set up and then it didn't feel worth going into detail. In brief, a patron disagreed with the direction of the story. They started with angry comments, which is par for the course, but it escalated to 50+ comments and messages across multiple sites that became increasingly unhinged. That's not great on its own, but they were also bothering others, so I had to do some cleanup, blocking, and so forth.

sierralee

Deeply appreciate your support. ^-^

Dubsington

Ick. Well, on the plus side, people care about your work.... which includes the crazies. Livin' la vida internet.

Dragof2

I'm super sorry you had to deal with that. I remember seeing some of the reviews coming in and getting a bad feeling. Still, acknowledging it and moving on is a pretty mature/badass way to handle it. Stineford looks awesome.

lostone2

Only tangentially related to this: one thing that I really appreciate about how you approach your work is how you interact with your community, patrons or not. If you cannot help them directly, you at least offer meaningful advice and/or indicate them where they can find more help. How I wish that more developers would do the same.

sierralee

I try to be professional. ^-^ Thanks for building the community so I have somewhere to direct players to!

Ark Tolei

Very sorry you had to deal with someone going ballistic over characters acting perfectly normal, especially if you were already feeling drained before it happened. I could say several unkind things about their general perspective on life, but I will refrain. What I will say is that your environmental work is excellent. The various stages of Yhilin are particularly amazing, but every city feels alive and lived in. It's very cool that you've been quietly working on a Stineford redesign. I have no complaints about Stineford's current design, but as the oldest city in the project, I can imagine you have a ton of tools you've developed over the years to really make it shine.

Rachnera

Nice. Out of curiosity, beyond the new Stineford and the obvious (your writings, Annikath's art, etc.), which elements of the game have been custom made for TLS?

sierralee

That will depend on the definition of "custom made" - little you see above is brand new pixel art, just less common tiles and some elements put together to try to be more specific to the game. That's generally true: the more interesting maps probably have pixelbashed elements not found exactly in other games, but they're not completely unique. For truly custom elements... there are some sprites, faces, and tiles that were 100% new, but I couldn't pick them all out for you on short notice. Of course, the single most numerous custom element would be code. I use a variety of community scripts, but there are so many scripts and scriptlets made for TLS, either to add new features or to fix pieces of RPG Maker.