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No pretty image this time, but today's update involved so much more actual work. It's time to discuss the next TLS update in detail, including a lot of elements where I hope I might be able to lean on the community a little for support.

Update Stuff 

In addition to Vhala's quest, which is a capstone on a lot of variables, I want this update to fully polish the open world section of the game. This involves some additions, some fixes, and more! Except this time the "and more" is just work and details.

Other stuff I need to tackle for the update:

Finishing the new Stineford and testing at least a little.

Pieces I meant to do earlier. For example, currently Sarai can't join if you didn't pass a certain resolution at Gawnfall. The plan has always been to have a second way for her to join later, probably related to her personal quest.

Fix stuff I screwed up. There was supposed to be another key item in Nalili's quest that didn't get included. Now I have to decide whether to retroactively add it or what.

Add a character who tracks all endgame quests and can provide hints/direction, which I hope will be helpful for players doing everything at once instead of update by update.

And more!

Update Questions

1) The next update will include one more Shining Sword. Unless I've miscounted, that will bring the total up to enough for Wendis to give the last item. Am I right here?

2) It will also grant a Crystal of Stability. The intent is, after this, perfect play will allow someone to create every custom item.

3) My Steam reviews are getting hammered by people who have issues with controllers or remapping keys (we're down to 95% and could lose Overwhelmingly Positive T-T). I've already added a script for this but it's apparently not enough. Does anyone, but most likely other RPG Maker users, have any ideas for adding more functionality here?

4) Final open-ended question: are there any other details from the open world segment that seem incomplete that I may be forgetting? This one may be a tough question, because things like "The Succubus Holy knights haven't done anything yet" will be resolved later, but I feel anxious that I've missed something.

Alright, I think that's everything I intended to include this post. I'm basically a melted blob held together by discipline right now, but I decided it was better to finish this up. Please feel free to post if you have any feedback on the above goals and just be patient with me if I take a while to respond.

Comments

Edward Culham

yeah, I will like that character that would tell me the other quests I need to do. As I do have multiple games, it does get confusing at times remembering what I did and didn't do. Cannot help with the Saria though, as all my games did get her in the harem. As for things, I feel like some things will more matter during the final quest, as would be nice to see with all the investments in Lustlord and Erosia to see how they might impact as both were enemy states until we took over.

lostone2

1) You're right. There are 49 SS listed here: https://thelastsovereign.miraheze.org/wiki/Secrets_and_collectibles#Shining_Swords, so there will be 50 SS in the next update. I'm a bit surprised that there is no wiggle room (if I remember correctly in DoW there was some with the equivalent collectible, so you were fine if you missed some), but I feel vindicated for creating that list so many years ago. 2) If you support the NUP in Zirantia, you miss a Liquid Sex item. You need to support OZL for getting all the succubi items. 3) I cannot help you there. 4) Nothing serious but I was hoping for a visit to Aram's capital, as it unlikely as it sounds (and the Ultimate Broom to solve all the pending quests). Now more seriously, I'm not sure but Palina's visit to Eustrin would be nice (and to know a little more about how Andra is doing). Both things are kind of in the air right now.

Lord Forte Games

Regarding the controller stuff, I only have limited insight, but I do think one thing might be to make some effort at the start of the game to give some setup info on how to remap things? Potentially just a quick message "If you're using a controller, this is how to map buttons by default. If you have issues, please consult the help thread on the discussion page." And then potentially make a thread compiling what you have implemented + any useful tips people have reported. For example, I've been meaning to make a post compiling these insights on my own game, maybe they'll be of some use? https://steamcommunity.com/app/2537730/discussions/0/3872591600373751581/ Also I did my own controller info like this: https://imgur.com/a/uEQiPnI

WaxerRed

On 2 I was able to support NUP and get all of the new equipment at Wendis’s house. I had an extra arcane formation and used Lynine’s wild swap to turn into the needed liquid lust.

Alistair

In response to 4, I think some more little character things like Andra, Palina, and other side character moments would be nice to help decompress before big intimidating final battle. I'm thinking this since the final open world took me roughly 9 hours on one of my playthroughs, so I feel it would be nice to have some more chill open world moments, but I can understand if that is saved for the epilogue.

sierralee

Many things will be paid off either in the final plot section or the postgame!

sierralee

1) The SS taken from Kai was supposed to be an extra for flex, so maybe I did mess up. =/ I could add one to the optional dungeon, I guess. 2) This is intentional. 4) Sorry, but no huge expansion on Aram or brooms. =P WaxerRed: Dang, this suggests I have one too many? Well, I won't take something away from players now.

sierralee

Thanks, I will look into some of this!

sierralee

Yeah, I can understand that. I hoped that some quests like Qum's school would allow some decompression, but players can hit things in very different orders.

Decarabia

I second this. It doesn't even need to be complicated events.

DankPotatoes

I can try to answer 4 to the best of my ability. Some of these are pretty borderline and not that necessary. I'm just throwing em all out there: Minor characters with potential additions to their endings: -Antarion got off pretty damn easy. It's been a narrative choice so far with him that bad people don't always get what's coming to them, but I doubt anyone would be sad to see him lose everything -Mithryns cult still isn't allowing anyone in -Andra is still sulking in Helvennas cathedral -Simon having a talk with the Feroholm lead priestess about where they stand would be nice. Forgiveness, accepting, apologies from both sides, lots of potential pathos. -Perhaps if Tak'Kan has advanced sufficently, Grubbak could finally look on his sprawling democracy with pride instead of careful scepticism? -Lucy? Maybe? She didn't really do anything after blessing Orcent and Kara's relationship, but she really deserves a happy ending. -Maybe I'm senile, but did Min's character arc ever reach a natural conclusion? She's been helping us out for a while now as a merchant, but I don't recall any "full circle"/"I finally did everything I wanted" moment -Implevon too, perhaps, since the other squaddie orcs all had their own character arcs. Then again, he was never as much of a character as the others. Investments that are currently pretty pointless/underpowered: -Lustlord temple expansion for 750.000 seems pretty pointless, and does nearly nothing to warrant it's high cost compared to other investments in part 4 in that price range. -Helvenna warehouse donations is a pointless dump for money, which never provides any benefits -Orc tunnels (200.000) are pretty mediocre? Honestly, it generally comes down to Chalice States score being pretty unimportant and easy to get. -Religious acceptance program in Helvenna after Gawnfall does not do anything important yet -Tarran'Kan housing (1.000.000/750.000) also struggles to justify it's high cost. It's impact on your playthrough is minimal (Though it's visually cool as hell to see those new houses) -Kyangan smithing has very low payout and nothing else. I'm guessing it was supposed to be necessary for a personal weapon, like givini smithing was, at some point? -The effects of the Zirantia investments like slum cleanup and infrastructure improvement haven't been felt yet. Same goes for Rodak and the OE, obviously. Hope it helps, and doesn't just make your work *more* hectic. Have a nice week!

Alistair

I think the warehouse donations were meant to help players who did a lot of damage to the chalice states recover score to max Iris among other things, temple expansion carries religion score bonuses which start to dwindle near Gawnfall and expansion boosts Yelarel score if done before Gawnfall which could still come into play like Annah's. Orc tunnels might have been another catchup but for army stats but I'm not sure haven't run those numbers in a while.

BleBle

I'll add to this, more things. -Tertia garden could have an update, too many people, little space. -Rodak agriculture plan, it is expensive and I remember that it was mentioned that "it needed to do something more". -Stineford Thaumaturgical Academy seems to struggle a bit, with no interation from Robin or friends status. -Succubus Tower in Stineford, I remember that in the basement, there is something mentioned about helping them with the illusion. -Gasm falls succubus smith and Denlak succubus conclusion? -Erosia needs some love. -Feroholm too. It seems pretty lonely on the rest of the zone. "The beginning point and Varia former base". -In Hilstara companion quest, there is no consequences from "throwing them in jail" or killing them.Or at least I throw them in jail, but I didn't found them. -I don't know if in Ari-Yhilina the quest long ago from some slave's collars ended but the last thing I remember is sending Dari to investigate them with no conclusion. -New givini slums are still in renovation from... chapter 3 or 4. -A purple Ogre from an Incubus King in stineford disappeared in the orc miners camp. I remember that after sparing his life and killing his boss, you could see him in the miners camp in Tarrak but somehow he dissapeared and never found again, also the orcs are still digging! -In the teleport room, near the extradimensional waypoint, there are 2 points that we no longer use in chapter 5. Maybe you had something in mind for them.

Dubsington

> My Steam reviews are getting hammered by people who have issues with controllers or remapping keys Heh. As annoying as reviews from coomers are, they got nothing on reviews from hard core gamers.

Grim8P

Not exactly the cleanup you're looking to do, but I've been taking some notes on my current run so here they are: - In the 3AW, under Ardoheim Events > Military District > Blademasters Guild, you can interact with Antarion as Simon, and if you haven't previously interacted with him while controlling Aka, Carina, and Uyae, you'll see the scene with them in the party even though Simon is on his own. The 3rd event page just needs the Self Switch A turned off. - The Canid Abomination (264) has three skills: Corruption Surge (226), Tangling Tentacles (225), and Wind (262). All three of these skills key off of MAG. None of them key off of ATK. The Canid Abomination has 250 ATK and 10 MAG. - People in Yhilin, particularly wagons and people who move you around Yhilin refer to "Miner's Junction" and "Miners' Junction". I can hunt down all of the instances of the wrong version if you want to confirm which one is right. - During your first visit to the Elven Forests, siding with Orilise for the second time, you get a 3 minute timer while you go underwater at one point. I don't see anything happening if that timer hits 0. - The Lustlord 707 and 708 has a skill called Lustlord's Demsene (590 and 591). I never saw him use it. It is because it costs 100 MP and he has 0. I would typically have lots of feedback for a post like this but nothing is coming to mind that hasn't been said. I am willing to hunt down stuff if there is anything in particular you'd like someone to look into. I guess I'd put on the pile that I'd like a Liquid Sex even if I don't side with the OZL but you confirmed that's intended so Yarra will just be disappointed. I did find this interesting though: "The intent is, after this, perfect play will allow someone to create every custom item." Do you consider siding with the OZL to be preferable or did you just mean "a player can possibly create all of the unique items if they make certain choices"?

sierralee

It'll take me a bit, but I'll try to get to all this. >I did find this interesting though: "The intent is, after this, perfect play will allow someone to create every custom item." Do you consider siding with the OZL to be preferable or did you just mean "a player can possibly create all of the unique items if they make certain choices"? The latter.

sierralee

Alright, I have all these done except... >People in Yhilin, particularly wagons and people who move you around Yhilin refer to "Miner's Junction" and "Miners' Junction". I can hunt down all of the instances of the wrong version if you want to confirm which one is right. The wrong version is whichever one there's fewer of. Also, making the Orilise timer cause game over is not test at all. =/

Grim8P

Patreon ate my last comment to you so I'll email you.