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Manufacturer: W&D Aviation 

Entered Service: 2117 

Initial Production Model: A6 Falcon Mark I 

Mark II Introduced: 2125 

Classification: Space/Atmospheric Superiority Fighter 

Length: 6.5 meters 

Wingspan: 5.3 meters 

Crew: 1 pilot + integrated Combat VI 

The A6 Falcon was introduced in 2117 by W&D Aviation as a dedicated fighter/interceptor for the rapidly expanding Systems Alliance Navy. Unlike later multi-role aerospace platforms, the Falcon was designed around a narrow requirement: reach hostile strike craft quickly, maneuver better than them, and destroy them before they could threaten the fleet. 

At only 6.5 meters long and 5.3 meters across, the Falcon was unusually compact. Its blended delta airframe combined atmospheric control surfaces with a powerful network of maneuvering thrusters, allowing the same craft to operate effectively in vacuum and within planetary atmospheres. A compact Element Zero core continuously reduced the fighter's effective mass during high-performance maneuvering, while the Combat VI coordinated thrusters, aerodynamic surfaces, and localized mass-effect corrections. 

The result was exceptional acceleration and responsiveness. 

The A6 Falcon Mark II, introduced in 2125, refined this architecture with improved eezo field control, stronger maneuvering thrusters, upgraded targeting systems, and a more capable Combat VI. The Mark II became the definitive Falcon variant and remained one of the Alliance's finest pure interceptors for decades. 

Armament 

The Falcon's primary weapon was a centerline-mounted 30mm twin-barrel Mass-Accelerator Cannon, positioned along the ventral fuselage. Mounting the weapon directly beneath the aircraft's longitudinal axis minimized asymmetric recoil and allowed the Combat VI to maintain exceptional accuracy during high-speed maneuvering. 

The cannon fired dense ferric-tungsten projectiles at extreme velocity and was optimized for short, controlled bursts against fighters, drones, missiles, and exposed components on larger spacecraft. 

Secondary armament consisted of two retractable missile pods, mounted dorsally on either side of the central fuselage. The pods normally carried short-range aerospace interception missiles but could be loaded with anti-missile interceptors, light anti-ship weapons, or atmospheric strike munitions. 

Protection 

Rather than heavy A3 Battleplate, the Falcon used ablative armor incorporating composite ceramic layers. This provided strong thermal resistance against laser point-defense fire while keeping structural mass low. 

A Cyclonic Barrier System provided protection against kinetic weapons, fragmentation, and autocannon fire. 

Even so, the Falcon's primary defense remained maneuverability. W&D engineers considered armor something a fighter required after the pilot had already made a mistake. 

Service and Doctrine 

In 2128, the Falcon presence aboard major Alliance carriers was gradually reduced due to the introduction of newer and more versatile strike crafts, although the Falcon still remained the superior dedicated interceptor. 

Falcons therefore shifted toward colonial defense, reserve formations, frontier patrols, and semi-military security organizations, where their lower cost and simpler maintenance made them attractive. Restricted export variants eventually became available to licensed non-naval operators, while the substantially more sensitive crafts remained tightly controlled by the Alliance. 

The Falcon consequently never disappeared. It simply stopped being asked to do everything. 

When the mission remained interception, few Alliance pilots wanted anything else. 

A/N: You might notice that the falcon look somewhat familiar because it is. I base it on the FA-37 Talon from the movie - Stealth. It was the first movie that got me hook with the whole sci fi aircraft then later spacecraft 😁.

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Comments

Lorenzo

Are we going to see SA bomber equivalent craft and atmospheric gunships like the one we fought while trying to rescue Garrus in Mass Effect 2

Quiet Time145

I love this bird. Shame to see she got cut to colonial defense and is on the way out, but she served well and faithfully. Now, what is the Alliance's main fighter? I await the answer eagerly!

Hyperion2708

the Alliance's main fighter wasn't exactly a fighter per said but you gonna love it, I'm sure.

jonathan riley

It will be interesting to see what classes as security, because you got private security, colonies buying their own for defence. Then I would imagine that the SA my only thet them have older equipment or limit was, ships they can use.

Jerraco

Is the white colors for the colony defense ships like peacekeeper units? Most spacecraft would want to make tracking harder for radar and visual so black colors like carbon ferrite black (modern stealth bomber) would be wanted for small fighters that value not being tracked easily in space battles. The vast distance in space battles limits how effective it might be thanks to element zero but to abandon it completely…. Any technical reason? Dogfights that limit accuracy on other fighters computer systems is handy.

Hyperion2708

Distant in space made color largely irrelevent. but you right that when in asmopheric fight, it would be good to have method to change it color before sorte. Thank for remind me.

HacerPC330

Damn, we have space planes, but you haven't used Ace Combat (even though a new game is coming soon and it's set in a timeline close to Electrosphere, and Electrosphere is probably the most sci-fi version of planes) or Project Wingman?

Cypherior

Uhh, considering the openness to AI I'd expect drone fighters. I'd say flying a fighter is probably one of the most dangerous jobs with lowest survivability rates in the navy.

Archer 64

I do wonder what Drone Weapons and Improved fighters have been made (Im assuming Drone fighters aren't as used as many people constantly suggest just because take out the AI and no more massive Drone force).

Archer 64

Wait I just realized Hyperion has Victor made stealth vessels like the Prowelers yet?