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Hey everyone! 👋Back again with a full development update for version 0.26.0a. This build was a big one—lots of systems coming together, quality-of-life improvements, and groundwork that’s going to make future updates much smoother (and less explosive).

Below is a breakdown of what’s been added, updated, fixed, and optimized 👇

I just want to start off, that there is a performance improvement. The current state of the game is averaging around 30 fps in resolutions higher than 1080p. I fixed the huge performance issue at the player's house. There is still a bit of a hiccup when it comes to dialogue; it's only the initial start of the conversation where the performance drop is. This is due to the AI model prompt being updated. It's not going to be easy, but I will try to reach 60 fps in performance.

🧠 Core Systems & Gameplay

✅ NPC Routines

Shower routine is now 100% complete

Fully hooked into the Day & Night system, allowing NPC behavior to feel more natural and scheduled

✅ New LLM Model

Slightly smaller model size for faster performance.

Improves dialogue responsiveness and consistency for NPC interactions

✅ NPC Respawning

NPCs now respawn correctly and reliably after death or despawn events.

Fluids have been added.

Two Hearts meters on for romance and the other is for corruption.

🌆 World & Environment Additions

✅ New Areas Added

Parking Garage

Asian Restaurant

Police Station

Player's House Retextured.

✅ Environment Polish

Added new props and sidewalks to improve city flow and visual density

🚔 Police & Wanted System

✅ Police Combat Updated

Improved combat behavior and responsiveness

✅ Police Vehicle Added

Law enforcement now has proper wheels (and intent)

This ties directly into the ongoing Wanted System, which continues to evolve into a more reactive and immersive gameplay mechanic.

📻 Audio & Immersion

✅ In-Game Radio System

Added 3 radio stations

New radio UI icon integrated

👗 Characters & Visuals

✅ Female Character Updates

Replaced fitness outfit

Added a new hairstyle:

Bob hairstyle now available

Step Mom Visuals Updated.

OLD VERSION:

NEW VERSION:

🧩 UI & Small Changes

✅ Phone UI updated✅ Actual real-time clock added✅ Eye shader tweaked✅ DRS tweaked✅ Lighting & Post-Processing tuned

New In-Game UI Elements:

Wanted Level indicator

Radio icon

🔧 Fixes

✅ Vehicle Traffic Mechanics

Fixed areas not spawning traffic

Fixed vehicles being unable to go uphill

Fixed braking behavior

⚙️ Optimization

✅ Reduced reflection probe culling distance (1000 → 500)✅ Lighting tweaks to improve performance

🛠️ Notes Going Forward

This version focuses heavily on stability, world-building, and system foundations. Almost all major features planned for the next official build are now in place—what remains is refinement, tuning, and squashing the last few stubborn bugs that think they own the place.

I will be working on refining these areas and making additions. Bringing the world more alive by giving NPC actions other than walking around. I want to add fondations to shops and improving pick ups. Also, continue work on the adult system.

A test build is coming soon, followed by the next official release once everything is locked in.

Thanks again for the continued support—this project wouldn’t be moving forward without you. More updates coming soon 🚀

-Blast

Files

Comments

MOMO32 BG

When is the new version expected to be released?

F18_Studio

I have a test release coming out soon, looks like towards the end of the week, and I will have an official release at the end of the month. Everything is looking good so far.