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(except for her abs, boobs, hands, head, etc.)

Unfortunately, all the sim stuff was not working as I hoped.  I learned a bunch new stuff about the process very late into this project and I felt it would be faster to re-jigger Nadia's upper body with a more traditional kind of rig than to try and shoehorn a working simulation so late in the game.  There are some remnants of her sim in there, but this is mostly direct bones.  Her big lower body is 100% simmed.  So you can consider Nadia's first animation to be a prototype Storm character, and more development will follow in the future.  Once the rendering has started I want to try some really interesting experiments and I'll share the results with you all.  Anyway..  Clearing this hurdle was a major pain and I'm glad it is done to my satisfaction (given the circumstances).  More to come.

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