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This week I decided to switch focus a but from the slums to adding in a bit of early game Emile content. It has been a bit of a thorn in my side to have the first character you meet, and the tutorial character, have so much unfinished content and not do any of the tasks she was designed to do. New players were meant to explore the early game with her, but instead were just met with unfinished storylines. Soon, that will no longer b the case.

Now when you speak to Emile, you are given a small quest entry. The first one is a walk around the park, which has been slightly updated. Then a random pick between the remaining areas until you have visited them all. She has also been adjusted to not leave after a week and her dialogue changed to reflect that. She no longer mentions having her own place and stays with you from the start.

The lake event has also been updated, mostly for the non former male Sammy. When I first started writing this content, I wanted the players choices to build a version of Sammy. Based on how you respond to situations, you would gain or lose perks that reflected your choices.

But that very quickly became unmanageable. New perks are being added all the time as well as old ones adjusted. Making such events would require constant maintenance whenever a new perk or origin was added. So I instead decided to go a different route with it.

Now the story reflects the relationship between Emile and Sammy, as well as what origin you picked. This of course is most noticeable with the former male origin which has the largest amount of unique content. But it also gives a lot of unique dialogue with one of the non male origins.

In the image above for example, Sammy has the slut perk. So when Emile sneaks off with Matteo, she instantly knows what's going on. This leads to a unique slutty branch of having sex with him. The non male branch of the beach date is also now fully written (finally!)

For anyone who has decided to look into the images folder, you might have noticed Emile has some very interesting choice of underwear. She was always designed to look very normal and proper on the outside, but super naughty underneath. Visiting other areas of the town reflects that. Almost everywhere you go, she finds some excuse to leave you behind. If Sammy has the right perks or picks the correct options, she can find out what she is up to. Much like with Matteo on the beach where you can find her at the rocks.

Once Sammy finds out, it leads to a conversation between the two where Sammy tells Emile that she knows that she isn't as innocent as she shows. This will eventually lead to them getting up to no goo together. But that stuff isn't written yet so we will have to wait and see how that turns out.

Files

Comments

Imaan Raza

OHHHHHHHH can't wait!!! This totally made my day

TheJay

I've been waiting for some new content with Emile for some time already. Love to see that getting worked on now !

Andrew Boyce

It's great to see this getting worked on, I've been hoping it would come up for a while now. You never fail to impress with your work ethic.

David

Ive been waiting for more of Emile's content, cant wait.

Zemeritt

More Emile content. That's what I've been waiting for.... Especially if they one day have group action together

Pop666

I've always wondered why the female normal start didn't have that beach scene done. Knowing it's because of such things is nice. And having more Emile content will be awesome.

Xed

Hey Sam, the mobile version 3.6.34 is bugged for me. I can’t progress through the main story, and I also can’t find the Industrial.

Madcat6204

Oh this sounds excellent. I've been wanting more content with Emile since the first time I played years ago.

Darick Friese

Been waiting for this for a while. Also once again trying to guide players into engaging with the sexual content. Sneaky work, there.

Troqu

This is something I've really been waiting for

Ultim55

The Quest info is wrong. The mechanic has moved to the station (next of hospital), and it seems the industrial has been removed.

Xed

Ty

WarIzHeck

Does Emile get her own room, or does she just crash on the couch forever?

anonyous1

unable to start first quest, 1st visit to Dr Tucker shows him responding as if I had already received the quest. if I try to advance through the cheats, after the quest the option to speak to Dr tucker no longer appears on the hospital menu. if I try to advance normally the Q does not appear at the club.

Ethan Rex

I'm am having a issue playing the first quest of the game where the mc is introduced to the institute via Dr.Tucker and gets their first mission. Using the cheat menu and selecting first mission prompt somewhat breaks the game and after the mission is done the receptionist doesn't have any dialogue options to see tucker again.

Collyde

Hey Sammy, Played 0.3.6.34 as a homeless start. A glitch on the slum market that runs the Milk Maid on your first go thru the market, then dumps you off at the Revel St Market. Also with the Penny Inn, having a FREE lockable residence with a shower seams like a cheat. Maybe have instead it having to be rented by the hoodlum she asks about it from, $20 a day paid up front (more than the penny in, less than the blue room at the hotel). And remove the Shower from the room (that could be a luxury upgrade for the blue room), instead have a group shower with the same mechanics as Haven for both the Slum House and Penny Inn (hell, you could even add a Glory hole feature from the start that could be accessed form the current back room to The Wall). As for cash to pay for all this on the homeless route, she does start with 40 smokes, introduce her to the selling mechanics at the Still. Selling 5 precious smokes for a night at the Penny Inn or 10 for a night in the Slum House.

Alice Coyle

Amazing! Always wanted to have more content with Emile. Thank you!