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I decided to work a bit more on Emile this week, sort of. Actually I worked more on the male start with Emile giving Sammy advice and bullying her a bit to be more girly.

Emile pushes Sammy into doing a few things. Replaces some of her clothes if she is looking too boyish, forces her to work out if she has a belly, put makeup on if she isn't wearing any. Once the more surface level events can't trigger anymore, Emile might start pushing things in slightly more weird directions.

Here, Emile has forced Sammy to change clothes, but has thrown away all her boyish clothes. Eventually she will do the same again, but with much more slutty options.

And talking of looking boyish, there is now a boyish perk. Much like the raggy perk, it doesn't actually do anything for stats, but does effect events and how the character acts. A more tomboy character will enjoy looking more boyish while someone like bimbo Sammy will get pretty upset.

And adding in such perks, it felt a bit weird to not have a more boyish fem start to the game. So here we have the new origin "Tomboy".

The problem with tomboys is that it's not really something that can easily be expressed using just stats. And if you asked 100 people what a tomboy actually is, you would get 100 different answers. So I decided to go for the more typical type of slightly sporty, confident and not too over sexual.

And some aftermath effects where Emile sneaked off on the dates. Now even if you miss the actual events, you will know something weird happened.

Files

Comments

Squeak

This would obviously be a lot of work, but it would be cool if all the origins had more unique dialogues, like sporty stuff for athlete, nerdy stuff for nerd, etc.

Xed

Any chance of getting a demo or early access build soon? This looks amazing and we can't wait to try it!

Alice Coyle

That looks so good! Forcing to change clothing interactions is like a cherry on top. I think for me it’s going to be the best update ever!

Andrew Boyce

Loving the progress being made, I'm looking forward to the next update.

Victoria Diaz

I feel like I see a lot of things worked on but never finished:(

Nitsua MorningStr

I really am loving this "big" sister is the corrupting influence angle, in retrospect of the context it seems obvious, why wouldn't she be? The whole world has become super sexualized, something that she has been immersed in for the whole time Sammy has been out. So now she has this "little" sister who she can mold into her fantasies who was literally created to be a sex based agent with modifiable qualities. Her own living Barbie doll that she can slut up and play with, and of she ever has reservations about it those are quickly rebuffed with the knowledge that this forced/encouraged slutification is actually a benefit for her sister both in the world and for her job. This update I'm super stoked to play and my next playthrough will not be until it comes to fruition because it all sounds really awesome.

Seth

Sick! I'm excited to try it out.

J

As someone who has not and will not play the male start, and honestly thinks it's more than a little gross, how much original unique content would a player miss not picking that option? It seemed before that the different starting options mostly just gave different stat modifiers, which was fine as you could play how you want and still get most of the game regardless of how you started, but it seems like considerably more unique content is now being locked behind the male-start option. Is this the case or are there other ways to get all of this Emile content without having to do the male-start thing?

Seth

It looks like it's just the Sisterhood quest that's locked behind Male Origin. All of the other Emile content has been accessible from any origin so far. I think it's cool that there's an interesting difference between whether your character was male or note before they got their new body.