Home Creators Posts Import Register Favorites Logout

Content

This build focuses on adding in early game Emile content, along with some new perks related to male start and a new tomboy origin.

PC DOWNLOAD -- MAC DOWNLOAD -- ANDROID DOWNLOAD

Change log v0.3.6.37 > v0.3.6.43

Completed the Emile tour dates with a unique CG for each area

Added in new Emile sprite variations for the tour quest

Added in new quest “Sisterhood”, exclusive to male start where Emile will try to “girlify” a Sammy that is too male looking and new quest entry image

Added in Sisterhood events based on Sammy's appearance and actions. 4 currently

Added a new tag to clothes, “boyish”

Adjusted prologue to give a random set of clothes based on perks/choices. Male Sammy will now get a random pick from all “boyish” options, slut Sammy will get a random slutty dress. (may result in weird combinations, will test more)

Added tomboy origin perk

Added “boyish” perk for if Sammy is dressed in mostly boyish clothes

Adjusted nerd and gym bunny perk to give more extreme bonus to int/fit

Some UI elements updated in a similar way to previous releases now that performance is much improved. Still being worked on

Locations and jobs are now marked as visited if you do the Emile tour

Dialogue adjustments to the prologue to reflect new additions

Comments

Seth

Wooo! Let's go~

VerrikanTFD

Devious, getting an update just as I was starting a new run on .37 to clear potential inter-version game corrupts from previous run. And one that focuses on early game, so perfect timing. Nomnom :3

VerrikanTFD

First issue - Instead of tight top given in previous versions, Emile dresses protagonist in buttoned shirt. This causes problems on following points: - When PC says the top is "shows belly and is kinda see-through" (which is false now) - In wardrobe tutorial, Emile switches secondary color to pink... but this shirt does not have secondary color. - Tucker gave it to player anyways, so player is now one good top shorter :( Another issue, one I've seen in two previous builds as well: when dr. Tucker introduces the top bar, he says to hover over needs icons for more information - but it doesn't work. It does highlight them, but no info - unlike hovering over right-most three icons for diary, inventory and cheats - these do show hints below when hovered over. EDIT: As for this point, the one about hints, it didn't work during convo with Tucker, but afterwards I see that baloons with attribute's status appear when hovered, so this issue may be moot.

VerrikanTFD

Another issue, though maybe it's a deliberate feature: when Tucker visits protagonist in home for "initial briefing", he says that her body was made without a puirpose beyond being made as a technological demonstrator and would likely be destroyed and that player suffering accident came as a research opportunity. But then, when paying for Simon mission, he says the body has been designed to become an undercover operative, and when asked, confirms that somebody else's mind was supposed to be put in it instead of protagonist's. Which contradicts his earlier statement. So... feature or bug? Did he lie initially or is this a narrative inconsistency?

Mosh Bane

After loading an old version save (0.3.6.04) throws error when accessing inventory: AttributeError: 'Item' object has no attribute 'boyish'. Haven't tried starting new game. Possible to fix? Or need to start new?

VerrikanTFD

Start anew. "boyish" attribute is implemented in this update. Idk which is current stable release, but maybe it's the .04 you're playing. I've done what you did and continued a playthrough from stable build on .37 and it ended with bug that essentially blocked me from progressing. So, yeah, better to do a clean start.

VerrikanTFD

What changed in hotfix between .42 and .43?

VerrikanTFD

Another issue, also a general, not tied to this particular build, is that sometimes status baloons appear incidentally during dialogue... and unfortunately they disappear after just a second or so, and getting to actually read them when somebody's not expecting it is very challenging.

VerrikanTFD

Next issue: When you get to the point Emile has nothing more to say to you on normal talk, and she starts repeating the "ready to begin your school life?" sequence, the same sequence keeps triggering also, multiple times, during her tours of the city. Particularly the tour of checkpoint/junkyard - it triggers before they get on bus, it triggers on the bus when somebody grabs protagonist's bottom, and then it immediately triggers again, as somebody grabs her boobs.

J

Unless this is already in game of course, would it be possible to get the unique Emile events that are available to the male start also available to the tomboy start, since they both seem to revolve around Emile trying to make Sammy more girly, for those of us who don't want to do male start?

anon

From what I can tell this is just what the next version number is. But if there was actually a version in-between, the changes are likely to be bug fixes only. Usually sam will make sure to update the post with a new changelog if there are any actual changes or fixes.

VerrikanTFD

There was, I was initially confused because I remembered .42, which is also in e-mail message title, then checked and I have both .42 and .43

VerrikanTFD

Consider this: in non-male start, Sammy already was a gal pre-accident and had decades of female experience to have shaped her into tomboy. How would Emile undo that in mere days or weeks if she hadn't succeeded in doing so before? But hey, there are enough fucklogics in the game that one more wouldn't hurt :D

J

She'd have an even harder time convincing someone who's been a guy his whole life to become girl in those same few days or weeks. Regardless, the point is that I would like for there to be a way to see the male-start exclusive content without having to do the male-starts, and making it available to the tomboy-start is the most logical and seamless way to do it. If that content is centered around Emile taking Sammy on a tour while talking her into being more girly, it would make sense for both starts to have that option.

Erick Ward

Start as a male use cheats to swap to tomboy perk instead of male and there you go. It's not like it's going to block an achievement or something. Those haven't been implemented to encourage replay. I think the different starts and reactions are enough to encourage that.

Erick Ward

I'm a little late to starting this build. Does anyone know if this still works with the homeless start or just Normal start? I'm going ahead and just trying normal start but, would be interesting with the pit and everything Sammy has to go through before, meeting Emile in a homeless start.

Paul Waters

Started a new game, but now every background Emile gives me the male-start dialog (did the girl-start). Anyone else have this come up?

Erick Ward

For this I roll back a frame to see what it says but, I'm with you it should last a bit longer. While they generally aren't important they tend to be funny and give little hints as to the current mindset of the character.

Erick Ward

Only errors that stick out with this patch is Emile going back to starting school over and over whenever your dressed to her liking. This was also brought up by VerrikanFDThe other is the clothes still not having images in inventory. Honey which you can get from Dez does not have an inventory image either. I went through both police stations. I haven't done the party yet nor have I finished final mission. Will update if I find any errors with those.

Erick Ward

When selling to Dez the total goes in your wallet like it's supposed to but, the total sale does not flash like it does with the other vendors.

Erick Ward

Haven - Apprehended: If you were brought to him by getting caught setting a fire or breaking the pipes, this encounter will be next to impossible to pass. If you failed the above check or were too beaten to even try. You are taken away as a prisoner. After half a year you will be rescued by security and returned to the hospital. This scenario is impossible now. Going up there by gang bang, fire, water, caught, escorted, stats totally ruined. you always win the fight against the guard and the police save you. There was a lot of work put into the prisoner scene so I'm sure you don't want to make it this hard/impossible to make happen. Tried when plaything though as a former boy and tried playing though as Meek. Went through every possible Haven scenario including spending multiple weeks being raped. Speaking of rape scenes in Haven, being meek and drunk Sammy seems to win way too many of her fights there. The only ones she doesn't win is peep hole, 1 random shower and 1 pipe event. Group shower is always escaping to a guard now, Danger room no longer triggers, Supply closet only triggers when getting the crowbar, all other randoms lead to auto escape no matter stats or negative perks. Sleeping does seem to work as intended with random scenarios. Also, there is no way to get the option to hide in the guard's room now when you successfully sneak to the second floor. That was how I caught the bad end the first time I ever played though the game.

Seth

I've noticed the vender/money issue as well. It starts happening with all venders, and even when people pay you for sex. Saving and reloading fixes it as well as bombards you with all the money update pop ups all at once. Edit: Also speaking of Haven, I've also found an issue there. Speaking to the guard on the landing. The game has an error in which it jumps straight to the final conversation in which the guard starts leaving for smoke breaks. This makes it possible to beat haven basically instantly depending on how lucky you are with the RNG to grab the crowbar.

Erick Ward

[code] I'm sorry, but an uncaught exception occurred. While running game code: ScriptError: could not find label 'robin_talk_bussex_10'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/characters/flatmates/robin/robin_talk/robin_talk_general.rpyc", line 134, in script File "renpy/ast.py", line 1974, in execute rv = renpy.game.script.lookup(target) File "renpy/script.py", line 927, in lookup raise ScriptError("could not find label '%s'." % str(original)) ScriptError: could not find label 'robin_talk_bussex_10'. Windows-10-10.0.26100 AMD64 Ren'Py 7.5.3.22090809 The Fixer 0.3.6.43 Thu Oct 8 21:19:52 2026 [/code]