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Some bug fixes.

Please download the game. I also sent the game to my in‑house tester, who will go through all the existing content from start to finish. There are a few bugs that people often complain about, but NO ONE (WHY?!!) wants to send the save file so that I can fix these bugs.

If these bugs exist, they will definitely be found, and we will fix them. But there’s a nuance! Perhaps these bugs are related to SAVINGS. And in this case, we’re powerless, since no one sends the save file. A vicious circle. Therefore, I can say with confidence that if the bugs you know about remain in the NEXT update, it’s because of YOUR SAVE FILES. Because in the next update, all detected and known bugs will be fixed when you start playing from scratch!

The links are the same.

Files

Comments

William Armstrong

Still need to fix it bugs because it doesn’t work on Mary at the park that still has nothing there I’m struggling with it. I did tried so afternoon nothing happen

Texic

Buy a rose and go to the park during the day.

Axel

I'll play it. If I fiind a bug where do I sent you guys the file?

Jack Jack

Hey no free android download wer download

Texic

Google Disc - me PM

Liisakisses

In this version I did find Mary in the park and had a conversation with her. I assume that's the current end of content. Just wrote this comment as a way to give feedback that I did have problems with the scene previously but it did work this time around.

Jack Jack

New version 0.8f

Neto Rissoto

are u gonna make scenes for igors mom in the future?, it might seem like a really cool idea

SURAJ PAL SINGH

Hey texic your games are amezing I've had played both the game of yours but I would like to tell you that you should add mary Cheating with another men and the main character of our story Will investigate who is she cheating with That would be an Amezing adventure

RAF RAF

PLEASE ADD VSYNC OPTION IN SETTINGS, there is tearing of image during animations it looks quite bad, vsync option should be mandatory, it is cheap on graphic card and quality wil be much higher, thanks

RAF RAF

bug 1 , after talking with black lady tried to check that letter (paid love) and got such error , screen https://ibb.co/qY8nN0fH WindowsPlayer:ver.0.0.8e NullReferenceException: Object reference not set to an instance of an object. UI.SelectedUIItem`2[TType,TInfo].OnDoubleClick () (at <00000000000000000000000000000000>:0) SystemExtentions.ForEach[T] (System.Collections.Generic.ICollection`1[T] collection, System.Action`1[T] action) (at <00000000000000000000000000000000>:0) DecorationButton.InvokeDoubleClickEvent () (at <00000000000000000000000000000000>:0) DecorationButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem:Update() game run in avax sandobx for security buu tthere ar eno other erorrs graphical ones or others so far

RAF RAF

Driving section in 0.08 got cars so driving should be a bit slower because these are big objects, what i sth epoint where is the fun where ppl want to relax with game, this should not be simulator, make is slower od add different dificulity options like 3 like was in first game for cards memo, that was elegant solution

RAF RAF

why in driving sections car wheels are not spinning

RAF RAF

shooting range is great idea, here could be faster modes with money prize, can I sell somewhere that 40$ plus toy? that could be some way to earn money too in game. Selling it in mall for 12$ for a game that cost 20$....

RAF RAF

I thnk I bought whisky un gorcery and it disapered from grocery shopping list but has not appeared in my niventory at all

RAF RAF

Another bug, after buiing pastor clothes at the end of day I went to fome in evening and in inventor clicke don pastor clothers and got that expcetion: WindowsPlayer:ver.0.0.8e NullReferenceException: Object reference not set to an instance of an object. UI.SelectedUIItem`2[TType,TInfo].OnDoubleClick () (at <00000000000000000000000000000000>:0) SystemExtentions.ForEach[T] (System.Collections.Generic.ICollection`1[T] collection, System.Action`1[T] action) (at <00000000000000000000000000000000>:0) DecorationButton.InvokeDoubleClickEvent () (at <00000000000000000000000000000000>:0) DecorationButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem:Update()

Esther joseph

hi bro i hope there will be more scenes with jene again?

RAF RAF

I was able to reach room cleaning when Mary came to Park or sth like that, can't progress. Overall game is good. Great decissin that those driving scouter events are not required later to progress game, I like that game, will be good

Georg

Guys, help—I can't interact with the nun Jeanne. We have a picnic coming up; she says she doesn't have time, and I promise to fix that. But after that, I can't interact with her at all. What am I supposed to do with her?

ercan güngör

It kicks me out of the game the moment I enter it; please help.

LOL Pop

I also encountered same problem but i downloaded save files and used it then it works but in one of the task there is again bug so yeah game is full of bugs u have to wait untill its fixed

Georg

How do I download and use this?

Sveto

Which should be the latest version? 8e or 8f? I'm always getting 8e...seems to be a newer version.

William Armstrong

OSXPlayer:ver.0.0.8d IOException: Disk full. Path /Users/wtacool/Library/Application Support/com.Texic.MilfPlaza2/GameData/GlobalData/global_cache.bin System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <00000000000000000000000000000000>:0) System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at <00000000000000000000000000000000>:0) System.IO.File.InternalWriteAllBytes (System.String path, System.Byte[] bytes) (at <00000000000000000000000000000000>:0) SaveUtility.SaveCustomDataFile[T] (T obj, System.String path, Sirenix.Serialization.DataFormat format) (at <00000000000000000000000000000000>:0) Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade, UnityEngine.AudioClip introMusic, System.Boolean disableAmbienceOnIntro, System.Boolean dontChangeMusic) (at <00000000000000000000000000000000>:0) Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade, UnityEngine.AudioClip introMusic, System.Boolean disableAmbienceOnIntro, System.Boolean dontChangeMusic) (at <00000000000000000000000000000000>:0) Cores.LocationManager.Swap (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade, UnityEngine.AudioClip introMusic, System.Boolean disableAmbienceOnIntro, System.Boolean dontChangeMusic) (at <00000000000000000000000000000000>:0) Cores.LocationManager.Swap (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade, UnityEngine.AudioClip introMusic, System.Boolean disableAmbienceOnIntro, System.Boolean dontChangeMusic) (at <00000000000000000000000000000000>:0) ActionsSystem.Actions.System.DoTransfer.Swap (GameCore core) (at <00000000000000000000000000000000>:0) ActionsSystem.Actions.System.DoTransfer.Swap (GameCore core) (at <00000000000000000000000000000000>:0) ActionsSystem.Actions.System.TriggerTransfer.Invoke (GameCore core) (at <00000000000000000000000000000000>:0) SafeExtensions.SafeInvoke[T] (System.Collections.Generic.IEnumerable`1[T] actions, GameCore core, UnityEngine.Object context) (at <00000000000000000000000000000000>:0) Location.Objects.SpriteButton.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0) --- End of stack trace from previous location where exception was thrown --- Cores.LocationManager.Swap (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade, UnityEngine.AudioClip introMusic, System.Boolean disableAmbienceOnIntro, System.Boolean dontChangeMusic) (at <00000000000000000000000000000000>:0) Cores.LocationManager.Swap (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade, UnityEngine.AudioClip introMusic, System.Boolean disableAmbienceOnIntro, System.Boolean dontChangeMusic) (at <00000000000000000000000000000000>:0) ActionsSystem.Actions.System.DoTransfer.Swap (GameCore core) (at <00000000000000000000000000000000>:0) ActionsSystem.Actions.System.DoTransfer.Swap (GameCore core) (at <00000000000000000000000000000000>:0) ActionsSystem.Actions.System.TriggerTransfer.Invoke (GameCore core) (at <00000000000000000000000000000000>:0) SafeExtensions.SafeInvoke[T] (System.Collections.Generic.IEnumerable`1[T] actions, GameCore core, UnityEngine.Object context) (at <00000000000000000000000000000000>:0) Location.Objects.SpriteButton.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0) UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0) Cores.d__27:MoveNext() Cores.LocationManager:Swap(String, IEnumerable`1, Action, AudioClip, Boolean, Boolean) ActionsSystem.Actions.System.d__13:MoveNext() ActionsSystem.Actions.System.DoTransfer:Swap(GameCore) ActionsSystem.Actions.System.TriggerTransfer:Invoke(GameCore) SafeExtensions:SafeInvoke(IEnumerable`1, GameCore, Object) Location.Objects.SpriteButton:UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()

William Armstrong

I did click on Mary on Day but seem vlog says problems so can you fix this?

Sujal Divate

Hello texic, At the start of Milf plaza 2, when I try to open the door my game crashes. I tried to play the game with every new update but the bug is always there. I use iQOO z9 mobile (Android 16) with mediatek dimensity 7200. I really enjoy your milf plaza game. Plz fix this issue.