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Hi everyone!Sorry for the delay since the last recap, there were several issues coming together all at once to slow our development and recap output.I happened to be on a trip the last two weeks, while at the same time several other members were unable to work on the mod or Patreon recaps due to personal IRL issues. If you subscribed within the past weeks and would like a refund, please message me about it and you'll get your money back!That being said, we did still make some progress! The hydra submarine is now mostly bug-free and most systems are implemented! Oxygen now drains while using the submarine, you can properly damage the different sections and hull breaches spawn on the outside and in the correct color! We're currently playtesting the Advanced Control Mode (ACM) or agility mode to ensure it's intuitive and fun to use, but you'll also be able to give feedback on it once the Hydra Shard releases! We actually have a meeting scheduled for tomorrow to implement a test island and test our approach to terrain generation and we plan to implement custom terrain! You'll recieve another update here afterwards :)We're also currently working on the mesmer leviathan concept and I'm happy to report I'm EXTREMELY happy with it and stoked to see what you think! Alas, that will have to wait as we don't plan to reveal it any time soon :PFor now, thank you SO much for all of your support, and I'll SEA you in the next post! <3

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