Weekly recap: October W2 (Patreon)
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In the past few days, we've been working on several different fronts!Firstly, our programmers have continued to implement the Hydra submarine. The main reason for the long delay in getting it into the game and finishing a playable version, is that any change to the model or animations requires us to set it up from scratch. One of our modders has now been working on a way to speed up this process, but getting it set up in a way that future changes don't take up as much time as before ended up taking a substantial amount of work.They are quite close to finishing the transfer, after which the other modders will be able to add their work onto the main submarine. One of the other modders for example has been working on implementing a "mini hydra" hologram, similar to the cyclops that indicates your current rotation and sound level.You can see this in action in the video above!Our 3D artists have continued to work on new plants, creatures and also started on the layout of the first precursor base! We've already layed it out in 2D, but we're now working on bringing it into the third dimension so we can playtest it to see how it feels in game! I've attached a screenshot of it to this post for you :)Keep in mind, the 3D layout is extremely bare-bones, as we JUST started working on it at the time of writing though!Our 2D artists have created multiple new creature concepts, but we'll showcase those in later posts or you'll see them when the creatures are implemented! I've been working on the next devlog for youtube, so it's ready to release as soon as the Hydra shard is complete! Of course, the Hydra shard will have a separate video showcasing it, and you'll be the first people to see it if you're subscribed to the patreon at the time it's released! Thanks for your continued support! See you next week! <3