Home Creators Posts Import Register Favorites Logout

Content

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Click on the following link to check out the glossary and previous book summaries:

https://docs.google.com/document/d/1IzO2qL61fZ9i5GgXWHRymEtFBMGV98sxnlXeTHVJ9Y8/edit?usp=sharing

Or look at the following mostly unformatted version on Patreon:

Summary of Book 1:

The story began with Nathan Fox, an eighteen year old magician with average talent in magic, as he goes to the Arcane Academy, the biggest academy for magicians on the continent and the Republic of Arcania. Nathan Fox is a true immortal who cannot die no matter how much harm is done to him, as his body will always revert back to how it was prior to any damage he takes, whether mental, physical, or magical. Which, if this were to be found out by any magicians other than those already in the know, would get him captured and experimented on immediately.

However, thanks to him becoming a true immortal thanks to two Class S magicians fighting each other and damaging reality itself, causing reality to alter his body with natural mana, it is impossible for someone to figure out how to make themselves immortal like him. But since the magicians of the continent are too stubborn, and their greatest weakness is old age, none of them would care about that. They would still try to experiment on him regardless of their chance to find a way to make themselves immortal.

Nathan quickly began to navigate his way through his first semester at the Academy, making some new friends along the way along with meeting some instructors who were told by his doctor, a powerful psychopath within the Republic in his own right, to look after him and teach him. A doctor who is experimenting on Nathan in order to find out how he became immortal in the first place so that he can replicate the process.

During his time in the Academy, Nathan learns how to use spells and how to fight with weapons. And his instructor Leo makes up an excuse for his immortality that will only last for so long, blaming it on an incredibly powerful fire magic spell. Additionally, he uses his immortality to his advantage to learn spells faster and better than he would’ve before. To push himself through pain and torture caused by the backlash of spells failing over and over again as he masters them.

But he is slowly beginning to gather more attention from those in higher positions, and the book left off on his best friend Amelia’s aunt directly telling him to participate in the duels so that he can qualify for a position in the special class and the advantages soon to be added to the Academy by the Council.

Leaving him in an awkward position as it could easily lead to his immortality getting out.

Summary of Book 2:

The second book of the series continues with Nathan’s school life as he carefully fights in duels, making sure to be careful of anyone finding out about his immortality. But that becomes less important as the war breaks out and he’s sent to the frontlines as a form of internship. There he ends up being sent to the Kingdom of the Fallen by the doctor, who sends him there so that he can avoid drawing any more attention from the higher ups of the Republic than he already was. All while his friends and allies unaware of his immortality are convinced that he is dead.

After arriving at the Kingdom of the Fallen, he soon finds himself living in a dark treant where he meets another Class S magician in the form of a talking skeleton. He spends his days practicing and training his mana arcs for a while until the Class S magician breaks free from the cell he was in and experiments on Nathan just like the doctor, turning him into a vampire through the use of a mutagen. One that uses a combination of space, poison, time, and death mana so that it can alter his space and time infused body.

And thanks to becoming a vampire, Nathan gains supernatural strength and senses, but also a bloodthirst that comes along with it. Even if his bloodthirst doesn’t grow thanks to his immortality.

All of which serve to distance Nathan from his humanity. Slowly drawing him away from normalcy and into a new mindset entirely.

The skeleton then proceeds to let him go and even defends him from the doctor’s attempts to search for him after realizing what had happened.

Leaving Nathan on his own to deal with the surviving natives of the Kingdom of the Fallen, who often attack him, proving just how dangerous the kingdom is. However, they soon realize the uniqueness of Nathan’s body other than just his vampire nature as many of them join together to eliminate him completely.

Only to find him completely restoring himself even after every last atom of his body is annihilated.

Nathan then wipes out the magicians who attacked him and learns of the Barons who reign over the outer ring of the Kingdom before he returns to his experiments and training within his caverns.

Summary of Book 3:

The third book of the series continues as Nathan builds himself a place within the Kingdom of the Fallen. A place known as the Undying Caverns.

He grows into his powers as a pseudo-vampire-immortal, learns how to control both death magic and fire magic, and gains a new companion along the way. A phoenix companion named Incendia. A mythical creature from the past.

But unlike other phoenixes from her time, Incendia was experimented on and turned into an immortal creature.

Just like Nathan.

Finally granting him a companion to experience his years alongside. One who will never die just like him and will always live on with him.

After growing his reputation some more and studying magic while expanding his mana arcs, Nathan takes to the battlefield. Fighting against the various nobles of the Kingdom of the Fallen in order to claim his place and defend his new territory.

As the newly appointed Prince of the Kingdom of the Fallen.

And throughout all of this, Nathan continues to lose touch with his humanity. Growing more and more distant from other people and reality itself as pain and death turn into naught but his imagination.

And after two long and grueling victories against various barons and baronesses, Nathan is left facing an unexpected challenge.

A war declared between the mainland nations and the Kingdom of the Fallen.

Sparking the beginning of the second Continental War and forcing the nobles and Nathan to work together temporarily.

Summary of Book 4:

The fourth book of the series continues as the second Continental War begins. Drawing every nation of the continents into a conflict with each other with the mainland continents allying against the Kingdom of the Fallen and its ally Natra. In a conflict that is decided upon through one of two methods.

The elimination of forces from the nation, or the elimination or capture of the nation’s Class S magician leader.

But things rapidly begin to go wrong for the allied nations as their alliance quickly crumbles one nation after another.

Some of the nations completely betray the alliance and are later absorbed into the Kingdom of the Fallen when their Class S magician is slain, while others betray the alliance and their own leaders to sell their leader out to the kingdom like the Republic.

One nation after another falls under the control of the Kingdom of the Fallen as numerous Class S magicians, including the Chairman of the Republic, are killed. All the way until all the conquered nations join hand with the Kingdom of the Fallen for two goals.

To finish the war by defeating the last remaining nation of the alliance, the Collective Kingdoms.

And to slay the spatial magician who initiated the war in the first place.

The doctor.

Leaving the book off as the hunt for the doctor begins, with numerous other powers from outside of the abandoned continents begin sticking their noses into the abandoned continents affairs.

Summary of Book 5:

The fifth book starts amidst a joint hunt for the doctor, Leodmir, by several Class S magicians and Nathan. But after badly wounding and crippling the doctor, he manages to escape with his life into the Mana Planes.

However, things don’t calm down after that as Nathan is invited to attempt the trials to become a Tower Master recognized by the rest of the world. Leading him to depart from the Abandoned Continents to see the outside world for the first time.

And he quickly realizes that he is a lot more well-known in the outside world than he ever would’ve expected.

After arriving at the First Magic Tower and meeting Crimson, the globally recognized most powerful magician in the world, Nathan begins to tackle the trials. And one by one, he clears them, eventually earning his title as a Tower Master of the new Magic Tower being established in the Abandoned Continents.

And to celebrate this accomplishment, his target appears and falls directly into Nathan’s hands.

Finally allowing Nathan to kill the target of his revenge. Leodmir Archeron.

Leaving the book off as Nathan looks out over his allies and subordinates from his seat atop his new Magic Tower the moment its construction is completed.

Glossary

Aria

Description: Aria is a world filled with war where only a tenth of the population have mana arcs and are able to use magic through manipulating those arcs. All across the world, magicians are given priority over others in some form or another, and they make up the core of the leadership and military of every nation.

Geography: Aria has five different continents, along with several miniature continents such as the Kingdom of the Fallen, some of which are still considered as full continents while others are not.

Political Structure of Ariel: The continent of Ariel is ruled over by several nations, with the Republic of Arcania being the foremost power within it. Until the recent war of the Class S magicians, the power was balanced a little in the Republic’s favor with all of the other nations on the continent almost catching up to their power due to their constant warring with the Republic.

Political Structure of Giese: The minor continent of Giese is ruled over by the Kingdom of the Fallen, formerly the Kingdom of Giese. It is split up between various noble factions along with the royal family, which has absolute power. However, due to the fall of the kingdom long ago at the hands of the Republic, the nation is a mere shadow of its former self.

Nathan Fox

Description: 21 years old. He is immortal due to a magical accident in the mountains where space and time went into flux simultaneously at the same place, making his physical body always reset to the same state it was in during the accident with very few exceptions. His talent level is 3 in magic potential, marking him as average in magic. He has short brown, wavy hair, red eyes due to being a pseudo vampire, a skinny but muscular build, and the appearance of about a nineteen year old boy. Additionally, black veins appear on his face spreading outwards from his eyes whenever he feels his bloodthirst rising.

Affinity: Fire and Death

Weapons: Arcadian metal sword and a sniper rifle.

First Semester Classes:

Magic Circuitry first

Fundamentals of Fire second

Mana Manipulation third

Lunch fourth

Magical Warfare fifth

Meditation sixth

Tactics and Battle Strategy seventh

Aidan Hawkins

Description: He is 21 years old and is very energetic and friendly. He is in a relationship with Sophia and he has been best friends with Nathan for a very long time. He has shoulder-length black hair and sometimes grows his hair long before cutting it back to shoulder-length.

Affinity: Wind with a specialization towards Lightning.

Weapons: One long dagger and one short sword.

Cyria Argent

Description: She is 21 years old and the daughter of the Healer General, and she has long black hair and blue eyes. She doesn’t like talking very much and usually goes out of her way to avoid it unless it’s with someone she cares about. She has long black hair and blue eyes.

Affinity: Water.

Weapons: Uses a pistol and a sword.

Name Pronunciation: See-ree-ah

Amelia Marshall

Description: She is 21 years old and the daughter of the Dark magic councilwoman. She has dark eyes, black hair worn in a single braid, and has sharp features on her face, and is best friends with Nathan and like a sister to him. She has dark eyes, long black hair, and sharp looking features.

Affinity: Dark with a specialization towards Shadow.

Weapons: Unknown.

Name Pronunciation: Ah-mi-li-ah

Sophia Inverno

Description: She is 21 years old and has brown hair and green eyes, with a bit of an obsession towards anything magical. She is a member of a branch family of the Winters family, one of the top most powerful families in the entire Republic and the one with the most power over the Water affinity. She has long brown hair and green eyes.

Affinity: Poison.

Weapons: Pistol and a long metal staff.

Rebecca Hunter

Description: She is 21 years old and part of the Hunter family. She has golden eyes and hair.

Affinity: Gravity special affinity.

Weapons: Bow and Knife.

Jason Fox

Description: Nathan's father who was a lower ranking magician in the military of the Republic before he eventually retired and started a family.

Affinity: Wind magic with a specialization for Lightning.

Weapons: Unknown.

Julia Fox

Description: Nathan's mother and a non-magician with no magic.

Affinity: Not a magician.

Weapons: None.

Vilgeirr Thorn

Description: Nathan's Meditation course instructor. He is a captain in the military.

Affinity: Unknown.

Weapons: Unknown.

Leonidas de Ashford

Description: Nathan's Fundamentals of Fire instructor, his Magical Warfare instructor, and his Magic Circuitry instructor. He is a major in the military and a Class C magician, as well as a member of the Ashford family, one of the leading families of the Republic.

Affinity: Fire.

Weapons: Sniper rifle and sword.

Dawn Suess

Description: Nathan's Mana Manipulation instructor. She doesn't like Nathan due to him defeating her son in a duel. Captain in the military and Class D magician.

Affinity: Water with a specialization towards Flesh.

Weapons: Unknown.

Anabel Walker

Description: The Swordplay class instructor and the one who is teaching Nathan about swordplay. Also the Internship Supervisor. She is a major in the military and Class C magician who is getting close to Class B.

Affinity: Enhancement.

Weapons: Swords.

Adalwolf Giese

Description: He is a Class S death magician and the king of the Kingdom of the Fallen, previously known as the Kingdom of Giese. He is also a skeleton with blazing purple flames within his eye sockets who cannot die thanks to his magical affinity being Death, and his understanding of it being so great it has merged with his body. Adalwolf is also known as various other monickers such as the Dead King and the King of Giese and King of the Fallen. He often wears a more form fitting purple robe over his skeletal body without any hood to cover his head.

Affinity: Death.

Weapons: Unknown.

Name Pronunciation: Aaa-dal-wolf Gi-es

Artorius Hunter

Description: He is the current chairman of the Republic and a newly advanced Class S magician who is obsessed with doing everything he believes he can to benefit his nation. However, his view of what can benefit his nation is not always shared by others, so he ends up going against his own allies for his personal views. He has short black hair with rather unique eyes that have no whites and instead have pitch black coloring where the whites in a human’s eyes would normally be. Meanwhile he has small circles of deep red within the black of his eyes. And he is almost always seen wearing pitch black armor or a black suit. But no matter what he wears, it is always black.

Affinity: Anti-magic.

Weapons: Unknown.

Leodmir Archeron

Description: He was Nathan’s doctor and experimented on him for years to find out how his immortality worked. He was also the leader of the Class S’s side of the war against the nations and a Class S magician himself. He was 66 years old and one of the most powerful magicians if not the most powerful magician of the continent besides the Dead King. However, despite his power, most people simply referred to him as ‘the doctor’. Simply because everyone knows how often he spends in his laboratory without any care for things outside of it. He had near-shoulder length gray hair, with seemingly dead violet eyes, and is always wearing a black and white lab coat buttoned up over a black and purple suit. However, he is now dead, having finally been killed by Nathan Fox.

Affinity: Space.

Weapons: Unknown.

Carol

Description: She is someone Nathan saved and has helped him out several times.

Weapons: Unknown.

Archibald Winters

Description: He is a Class S magician of the Republic who is invested in the Republic as a whole but doesn’t care much about interacting with the military or doing what they wish. He cares about his family, but only their safety, and not their actual position in the Republic. He is 59 years old. He has liquid blue eyes and brown hair and is always wearing either a blue business suit or a blue suit of Arcadian Metal armor.

Affinity: Water

Weapons: Unknown.

Name Pronunciation: Ar-ch-i-bald

Dorothy Umbra

Description: She is the Class S magician alchemist in charge of the department of alchemy within the Republic and she usually doesn’t enter combat very often if she can help it. Her brother is one of the seats of the Association of Magic. She is 62 years old. She has gray hair and light green eyes and is almost always in her laboratory wearing a white lab coat over a green dress shirt.

Affinity: Poison.

Weapons: Unknown.

Violet Fox

Description: She is the Class S magician alchemist in charge of alchemy for the Collective Kingdoms and she usually avoids entering combat like the plague. But at the same time, she isn’t able to avoid it anywhere near as much as she would like since she is one of only two Class S magicians within the Collective Kingdoms. And on top of that, she’s the only elemental magician amongst the two, with the other Class S magician of the Collective Kingdoms being an enhancement affinity magician. She is 74 years old and is the oldest of the Class S magicians, at the same age as the Fire Overlord of Natra, Juan Sequani. She has gray hair and dark green eyes and is almost always in her laboratory wearing a white lab coat over a dark green dress shirt.

Affinity: Poison

Weapons: Unknown.

Afvalder von Schröder

Description: He was originally a foreigner from the Kingdom of the Fallen but was taken in as a Class B magician and raised through the ranks of the Republic from there. He likes to stay out of politics due to him being a foreigner and not having too heavy an investment in the Republic. However, he loves fighting, and is often fighting in wars. Now he is a 61 year old Class S magician. He has glowing golden eyes with long black hair and is often wearing a set of blue and gold metal and cloth armor.

Affinity: Light (Specialization in radiation)

Weapons: Swords.

Name Pronunciation: Af-val-der von Shroder

Edgar Brodnax

Description: He is a Class S magician and general of the Collective Kingdoms and enjoys strategizing and planning out wars and battles rather than fighting in person. But since he is one of only two Class S magicians within the Collective Kingdoms, and the other one dislikes battling far more than he does, he ends up being stuck battling anyways despite his preferences. He is 68 years old. He has gray hair and gray eyes and is always wearing a set of special alloy gray armor.

Affinity: Enhancement

Weapons: Unknown.

Leopold Houk

Description: He is a newly advanced Class S magician who still tries to occasionally enter the battlefield, only to be countered by the Republic’s Afvalder and pushed back every time he attacks the Republic. However, his specialty is in stealth and not in direct combat. He is still a little arrogant due to his advancement and is only 52 years old despite being Class S. He has semi-long black hair with pitch black eyes and often wears black metal and leather armor with a long cloak.

Affinity: Dark

Weapons: Rifles.

Juan Sequani

Description: He is a Class S magician and an overly cautious man who is also a bit of a nationalist for Natra, thinking that his people are the best in the world. On top of that, he is absolute in his belief that fire magic is the greatest affinity in the world of magic. And nothing can shake that belief. To the point of his care for the progression of fire magic surpassing anything in his mind regardless of what it is. He is 74 years old and is the oldest of the Class S magicians at the same age as Violet. He has gray hair and glowing, fiery red eyes that blaze with embers, and he is always wearing a bright red business suit over a white dress shirt with a red tie.

Affinity: Fire

Weapons: Unknown.

Katherine Nash

Description: She is a Class S magician who is caring but also strict woman and always thinks of Hardlight’s best interests, regardless of what that means. Even if it means sacrificing their nations autonomy so long as it protects them from danger. And she focuses on healing rather than combat, despite being capable of both. She is 64 years old. She has white hair with clear blue eyes and can generally be seen wearing a blue jacket and pants meant for the Winter all year round.

Affinity: Water

Weapons: Unknown.

Emma Sonnen

Description: She is a Class S magician and strict military fanatic who takes the White Kingdom by the reins and leads by force. But thanks to that she can sometimes make rash decisions that end up with her own nation ending up in trouble thanks to it regardless of her intentions. She is 69 years old. She has gray hair and grayish green eyes and is always wearing a tight fitting set of gray special leather armor.

Affinity: Wind

Weapons: Unknown.

Leith Allen

Description: He is a Class S magician wanderer who travels between the nations without entering combat and occasionally healing people. But unlike the other Class S magicians, Leith is largely but not entirely pacifistic in his thinking. So he almost never fights with others and instead focuses on healing and traveling. He is 62 years old. He has semi-long gray hair with glowing green eyes and is always wearing a green robe.

Affinity: Nature

Weapons: Unknown.

Description of Magic:

 Magic is the use of mana within a magician’s body to alter the world around them. It is often done through something called a spell circle, which is a specific type of spell that can be taught to a magician through a device made by a Class S magician. One who has learned how to manipulate their mana without such a device.

Through the use of these devices, magicians can enter scripts to direct the mana to do what they wish it to do. Altering the world around them according to their affinity and their script’s instructions.

However, every magician can only be born with a single affinity of mana. And any attempt to convert their arcs of mana with outside mana not natural to themselves will cause the magician to die a horrific death right away.

Therefore the affinity a magician is born with is of utmost importance to society.

But that’s not all as magicians have different levels of talent that determine how quickly they can increase the number of mana arcs they have. Ranging all the way from the lowest level of talent, 1, to the highest level of 5.

And magicians themselves train their mana arcs – magical muscles found naturally within a magician’s body – through repeatedly stretching them until they grow large enough to split into two. At which point the magician will have to wait a time before they are able to train that mana arc again, with the exact amount of time they must wait being determined by their talent level. With the more mana arcs a magician has increasing the capacity of mana they have and therefore the number of spells they can cast before running empty on mana.

List of Affinities:

 Fire: Controls heat, flames, lava, and anything else that is related to fire and raising temperature. Water: Controls cold, water, ice, and anything else that is related to water and decreasing temperature. Wind: Controls wind, lightning, air/vapors, and anything else that is related to wind. Nature: Controls the ground, nature, trees, healing and anything else that is related to nature.Dark: Controls darkness, curses, undead/unholy magic, and anything else that is related to darkness. Light: Controls light, holy magic, healing, and anything else that is related to light. Poison: Controls poisons and other afflictions such as diseases.Enhancement: Enhances the body of the user in various different ways. Special: Unique magics and uncommonly seen magics that are rare and can be very dangerous or can do almost nothing. Some of these can include but are not limited to space magic, time magic, anti-magic, death magic, and life magic.

 List of Terms:

 Magician: A person with an affinity and the ability to manipulate their own personal mana. They are born with mana arcs in their body which store their mana and act as muscles to use it. Magicians from Ariel are more often than not incredibly selfish and are willing to do terrible things to get stronger.

 Arcane Academy: The academy that eighteen to nineteen year olds who have an affinity with magic within the Republic of Arcania go to after graduating from high school. This place is meant to teach them how to use magic, however it is not meant to turn them into soldiers. It's set up this way because of the way most magicians work, and how they will only be serving for a limited number of years before working on their own, outside of the Arcanian government's direct control.

Magi-tech: Regular technology enhanced by magic to do things it shouldn’t otherwise do. Whether this is through enchantments embedded into the technology, or through magical jewels with scripts within them.

Arcs of mana: The foundations of a magician. They store the mana a magician can have and can be trained to later on be split into more arcs of mana. Granting the magician a larger mana reserve in the process.

Spell Circle: The fundamental spell all magicians below Class S must know in order to cast magic. They create a spell circle by copying one made by a Class S magician and instructed to them during their initial training. The magician then inserts coded scripts into the spell circle to direct their mana into performing their spell.

 List of Ranks in the Republic of Arcania's military:

 Non-Magician Ranks: Private Corporal Sergeant Warrant Officer

 Magician Ranks:Second LieutenantFirst LieutenantCaptainMajorColonelGeneral – There are only 4 Generals in the army.There are nine Council Members above the military.

List of Ranks in the Kingdom of the Fallen’s nobility:

Knight

Baron/Baroness

Viscount/Viscountess

Count/Countess

Marquess/Marchioness

Duke/Duchess

Prince/Princess

King/Queen

 Magician Classes:

 Class E Magician – Apprentice level magicians whose symbol is a circle. To be classified as a Class E Magician, one has to take a single lesson about magic from a sanctioned academy, be able to cast a Tier I spell, and have at least 10 arcs of mana.

 Class D Magician – Most common class of magician whose symbol is a circle with a star in the center, with one of the five points filled in. To be classified as a Class D Magician, one must be able to cast a Tier III spell and have at least 30 arcs of mana.

 Class C Magician – This is the minimum class to be a major in the military and its symbol is a circle with a star, with two of the five points filled in. To be classified as a Class C Magician, one must be able to cast a Tier IV spell, be able to sense the formation of spell circles, and have at least 60 arcs of mana.

 Class B Magician – This is the minimum class to be a general in the military and its symbol is a circle with a star, with three of the five points filled in. To be classified as a Class B Magician, one must be able to cast a Tier VI spell and have at least 300 arcs of mana.

 Class A Magician – This is the minimum class to be on the council and its symbol is a circle with a star, with four of the five points filled in. To be classified as a Class A Magician, one must be able to cast a Tier VIII spell and have at least 900 arcs of mana.

 Class S Magician – Class S magicians are considered national treasures and do not directly serve under any government no matter how much the governments dislike it, and their symbol is a circle with a star, with all of the five points filled in. However, some of them do sometimes assist the government they used to be a part of before becoming a Class S. To be classified as a Class S Magician, one must be able to cast a Tier X spell, be able to free-cast, and have at least 3000 arcs of mana.

 List of Spell Tiers:

 Tier I Capacity: They have a maximum of 2 arcs of mana per spell. Summary: Can create small exterior spells, such as a weak barrier, or a fireball.

 Tier II Capacity: They have a maximum of 5 arcs of mana per spell. Summary: Can create stronger exterior spells, such as a large fireball, or a sound-proof barrier.

 Tier III Capacity: They have a maximum of 10 arcs of mana per spell. Summary: Can create weak interior spells that directly affect someone’s body, such as targeted healing spells, or curses.

 Tier IV Capacity: They have a maximum of 25 arcs of mana per spell. Summary: Can create spells on the scale of an entire battlefield.

 Tier V Capacity: They have a maximum of 50 arcs of mana per spell. Summary: Can create stronger interior spells, such as shapeshifting.

 Tier VI Capacity: They have a maximum of 100 arcs of mana per spell. Summary: Can create spells that affect the mind, such as mind crush or telepathy.

 Tier VII Capacity: They have a maximum of 175 arcs of mana per spell. Summary: Can create stronger spells that can warp the mind.

 Tier VIII Capacity: They have a maximum of 300 arcs of mana per spell.Summary: Can create spells on the scale of an entire city.

 Tier IX Capacity: They have a maximum of 500 arcs of mana per spell. Summary: Can create spells that permanently change someone’s body.

 Tier X Capacity: They have a maximum of 1000 arcs of mana per spell. Any more would end up destroying the spell thanks to reality falling apart around the spell and its user.Summary: Can create strategic scale spells that might even damage reality.  

List of Talent Training Speeds:

 Level 1 talent arc dev speed: 20 days/arc

Level 2 talent arc dev speed: 14 days/arc

Level 3 talent arc dev speed: 11 days/arc

Level 4 talent arc dev speed: 8 days/arc

Level 5 talent arc dev speed: 4 days/arc

8 Major Continents

Continent of Ashgar – It is the continent belonging to the Magic Towers.

Abandoned Continent of Ariel – It is the continent where Nathan is from, with the Republic and the rest of the nations on it..

Continent of Trelah – It is the continent belonging to neutral nations.

Continent of Melci – It is the continent belonging to the Melcians.

Continent of Volt – It is the continent belonging to the Voltanian Republic.

Continent of Melrian – It is the continent belonging to the Empire of Maltar.

Continent of Excelar – It is the continent belonging to neutral nations.

The Holy Continent – It is the continent belonging to various religious nations and religious related nations like the Temple of Fire.

Minor continents

Abandoned Continent of Giese – It is the minor continent holding the Kingdom of the Fallen.

The Island of Chrono – It is the minor continent barely qualifying as a continent that the Chrono lives on and is always frozen in time.

Comments

No comments found for this post.