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For those of you who are reading this on a website that is not Patreon, please stop. You're reading a pirated version. Instead, if you would be so kind, please click on the table of contents link below and go to my Patreon instead. Or even read it off of Royal Road, which is free.

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Table of Contents

Click on the following link for the 1350 word Chapter 81:

https://docs.google.com/document/d/1hE02_ZjT31qUMEHl582hVtXsCsEX2mlVpIVqBni00tQ/edit?usp=sharing

Or read the following unformatted chapter on Patreon:

Aidan

I can’t help but feel more and more detached as I go around killing off the zelbar by the dozens. All the way until I don’t really feel much when killing them anymore.

Now, whether this is because I’m growing used to the constant killing that this System requires, or if it’s just because these things are quite literally large walking bugs who don’t seem to feel much pain and show no emotion besides anger, I’m not sure. Either way, while it might not necessarily be good for my emotional state, it is a good thing for my psychological state.

If I were bothered by every single death in this endless Multiversal War, I would crumble sooner rather than later.

At the same time, that strange sensation that I felt before regarding the voidlings grows stronger. I feel angered at the sight of the voidlings dying as we wage war with the zelbar to protect the human cities, but I don’t feel the need to grieve over them.

It feels strange.

What’s more is that I can’t even bring myself to feel upset or annoyed by these new emotions and feelings.

I continue tearing through the zelbar with my claws while taking constant damage and healing it again. Reflecting the damage I take in the process back to the zelbar. And while I’m fighting, I can’t help but feel that my build is growing more and more suited to one versus many combat situations.

Damage I take gets reflected back to the attacker to a degree, I heal damage when I deal damage with my claws, and I passively heal from those dying around me. So the more enemies I face in a single battle, the more I heal.

And, as unfortunate as my voidlings’ deaths are, I also heal from them too thanks to the passive. Since it doesn’t separate enemies from allies.

My mana is also restored at the same time. Which makes things even easier in combat.

I continue to slaughter the zelbar alongside the voidlings for a while before leaving the battlefield and jumping onto the wall of a nearby System City when the zelbar’s numbers are low enough. Then I just look out over the battlefield where the remaining zelbar are being completely overrun by the tens of thousands of voidlings. And once the zelbar are all finished off, the voidlings begin to carry off the dead zelbar with the plans to bring them through the void breach to add to their stockpile.

Some of the voidlings even begin devouring zelbar as they move. No doubt to replenish their strength and stamina.

I glance to the side at the walls I’m standing on to find numerous humans from this System City watching both me and the voidlings. With quite a few of them looking a little disturbed by the sight of the voidlings devouring the zelbar. Even if it is technically just large bugs eating other large bugs.

Anyway, I don’t bother staying behind to talk with the humans. I just use their portal to go to another System City, where I already find my voidlings fighting against a bunch of zelbar.

After arriving, I look around for a moment before jumping over the wall and joining the battle again. At which point I rapidly slaughter the zelbar here as well. Then I head to the portal and go to another System City.

Over and over again.

And throughout this process, I never run out of mana thanks to siphoning off mana from all of the dying creatures around me on the battlefield. I also manage to test out my new Class skill a bit. Void Storm.

Void Storm turns out to be quite a powerful skill. It completely wipes out massive numbers of zelbar while also not dealing any harm to my voidlings whatsoever. All because I designate them as allies in my mind when using the skill.

Well, that and the fact that they’re voidlings. Creatures who live in the void.

Void Storm seems to use a combination of different things to deal harm. The first is the storm itself that sends out bolts of void mana all around it, attacking everything around the storm. Which can be set to target only certain creatures and avoid my allies.

Then there is the fact that it turns the very area in the storm into the void itself. Mimicking the exact conditions of the void.

And the void doesn’t have air in it, so creatures can’t breathe in the void.

Most creatures in the universe need to breathe to survive. So most creatures will suffocate.

The ambient mana in the void also tends to devour energy, even if it doesn’t harm living creatures. So it naturally tries to devour the mana in living creatures, decreasing their mana in the process. And the void mana also devours other things such as sunlight.

Thanks to all of that, the void isn’t a very hospitable place for living creatures from outside of the void to be.

If they’re able to survive without breathing, or if they bring an oxygen tank, they can live there without being hurt. But their mana will drain bit by bit, leaving them weakened.

And my Void Storm has that very effect, proving quite useful. Even if the drain is very slow.

Of course, the skill does have a major downside.

It is a mana sink. To say the least.

The skill uses a massive amount of mana. Far more than any of my other skills use.

Hunger of the Void makes it so that I can use the skill quite a few times in a war, but outside of a large-scale conflict, I can’t use the skill more than a few times in a single battle. But either way, the skill is very useful.

It is very worthy of being a Mythical rarity skill.

The second highest rarity of skill, surpassed only by the Unique skills.

I continue fighting on several battlefields, leveling up in the process for a while before eventually returning to my city after getting all of the data I wanted to get. Specifically the data about my new voidlings.

They all performed quite well, after all.

And now I can test them on dungeons too.

With that in mind, I begin to head towards an area close to the City Hall, where I have numerous voidlings currently stationed. Ones I created myself, along with ones born to the broodmothers I created. And as I walk, I watch the recordings of my Assaults.

I can’t help but grin after watching them, though, because the results of my skill infusions are turning out quite well. To the point that the enemies are genuinely struggling against my dungeons now. So much so that three quarters of my dungeons end up breaking now.

Of course, they still eventually manage to whittle down my Assault’s forces, but their own forces are being whittled down as well.

They won’t be able to keep this up, that’s for sure.

Their elites are gradually being killed off with every single dungeon. And if this keeps up, they’ll eventually run out of elites that are capable of challenging the dungeons at all.

Meanwhile, if they try to fight against my Assaults without even so much as entering the dungeons, the blightlings will have grown to a rather impressive number inside of the dungeon before they’re released. Then the blight will spread across their planet.

Eventually they won’t be able to handle it, and will lose this war.

It costs a massive amount of War Points to keep this up. Over a hundred thousand War Points every few days. But my immense amount of War Points given by the System Cities, the Auction House, and my own hunting, all easily make up for it and more.

I even have enough War Points to invest some in the Bank of War.

Anyway, after I watch the recordings for a little bit, I go ahead and take the voidlings with me before looking for a dungeon to clear.

Comments

SmokeJam

He turned into an overall war crimes roulette really quick in a short time. What happens to the planet of the enemy when it is lost to the Blight, or worse, it tries to spread from it outside of dungeons?

WolfWrites

The other galaxies have cures for the blight if they want to save it.