07/01 (Wed) Update - New Interactions, Bug Fixes & Improvements (Patreon)
Content
1.1.14- Added a new effect to the [Adept's Blindfold] = Removes traps that are triggered when destroying objects.- Limited the maximum number of generated Depth Sector maps to 30.- Added new interactions in Viella's Hideout: (Bathtub 1 animation / Gramophone Dance 2 animation)- Added 1 new idle animation for Viella in the Hideout.- Added new hairstyles for Nireph (Short twin tails, Long twin tails)1.1.13- Removed collision from the decorations on Silver and Gold Chests.- Items that are useless to Viella (Stamina Potions and Recovery Potions) are now automatically converted into Silver when dropped.- Improved an issue where Night Moss enemies could already be defeated when entering a map. (Traps now activate only when the player comes within 25 meters)1.1.12- Improved an issue where the Night Moss capsule collider remained and obstructed movement when grabbing a Night Moss ragdoll as Viella.- Fixed the hand interaction icon appearing in the wrong position when grabbing a Night Moss ragdoll as Viella.- Fixed an issue where Viella could become stuck if she dodged or was hit while charging a Smash attack.- Adjusted the grip position of Shield Appearance #4 (the long shield) to improve visibility.- Reduced the tendency for distant Night Moss enemies to rely exclusively on thrown weapons. They now use charge attacks and thrown attacks with roughly equal frequency.- Fixed an issue where Elite Night Moss enemies would slide across the ground while idling, throwing daggers, or performing combo slashes during boss fights.1.1.11- Fixed an infinite loop that could occur under a specific combination (Shield Reinforcement Kit + a shield with the Deals damage to the attacker on a perfect guard) when blocking a Nireph's melee attack.- Fixed an issue where Explosion Nirephs would deal reflected damage when attacked in melee while Low Stress Mode was enabled.